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Everything posted by JediMaster
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Yes, while walkthrus can often give hints that let you get thru a difficult section without cheat codes (although I consider such a narrow way a failure by the devs to design properly), I've also used cheat codes in the past for games with particularly ridiculous difficulty. Basically if I get killed trying to do something 5 times in a row and get no closer to success than I did the first time, I'm looking for a cheat of some kind to get past it, after which I will turn the cheat off. I used to enjoy doing things like play on max difficulty with cheats on after I beat a game for extra fun, but that no longer works because devs make games differently now. Generally speaking, increased difficulty in current games decreases your weapon effectiveness while it increases the enemies'. It doesn't make them smarter, it doesn't make more to fight (because they consider how many you fight part of the "level design" now or something), it just means they can kill you with 3 shots instead of 6 and it takes you 6 shots to kill them instead of 3. Turning on god mode on max difficulty becomes pointless, as it just means all the guys take more hits to go down, that's it. The recent Wolfenstein had a fun built-in cheat system that unlocked after winning the game. You could play again with all the weapons at max upgrades from the start of the game, have infinite money, and/or max out the supernatural powers you get thru the game. Basically you can start the game with everything maxed out the way it was when you reached the end. No god mode or unlimited ammo, though. So, if I've beaten a game I've no qualms about using cheats the next time round just to experiment, or I'll use them if the game is stupidly difficult.
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Well, to be honest other than tesselation and a couple of other things, there's little DX11 has that DX9 didn't. The difference was always efficiency--things would be seen in a DX10/11 title that weren't in DX9 because it would hit the performance too much. However, the Xbox 360 runs basically on DX9, so there's no reason careful programming and choosing of effects can't render almost "DX11-like" effects with just DX9. Frankly, A-10 has been delayed enough that I'm glad they're not waiting to get DX11 in to release it. A-10 was originally announced as being 9 months after BS. The 2-yr anniversary of BS is almost here! Granted we got the unexpected FC2 in there...
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You want to create more jobs over there just give Peter Jackson more films to do.
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No missiles for Iran...
JediMaster replied to Slartibartfast's topic in Military and General Aviation
Who says we're going to do it? -
Campaign n00b questions SF2:E
JediMaster replied to joif's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The upcoming expansion pack will add a mission builder to the game so you can make them yourself, but for now you just have to choose intercept as mission type and roll the dice. I don't know what random pick is used to choose enemies in the single mission generator, but as far as I can tell it just chooses a plane at random that fits the requirements of year, terrain, and side. -
I had all 4 removed at once in college by my regular dentist. They were in, but my mouth wasn't big enough for all those teeth, there was some serious crowding, so they had to go. Unfortunately for both me and him, my roots were deep and he had a hard time getting them all out. He was gripping so hard that a couple of them shattered before he could get them to budge. Never had any pain, though, aside from the initial needle stinging a bit. I had no painkillers but regular Tylenol that my mom gave me I think. Only thing that sucked was one of the clots in the upper sockets fell out that night. Grossed me out so much I almost puked, which would've been very bad with 4 open holes in my jaws!
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Just where praytell is this school??
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Don't forget the patch for BS to bring it inline with A-10 should back-port most of those upgrades. For DX11 right now either the Radeon 5850 or the GTX 460 are the best bets. I bought a 5850 but that was before the 460s were out. If I did it again I might have bought the cheaper-but-about-the-same-speed 460.
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LOL, the Barrett is too big for that car! Actually, he reminds me more of Masi Oka from Heroes.
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http://www.hardocp.com/news/2010/09/19/good_old_games_shuts_down It was the place where EECH lived on, but no longer.
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CA to GOG, WTF, over...
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I can't imagine why not. Unlike a helo, you can likely mostly ignore the rudders and throttle in the A-10 during most flight regimes and focus on pitch and roll. As far as I can tell, A-10C is going to be a separate game, just like FC2 was, based on the same code base. The integration with BS will solely be on the MP side, allowing for joint flights. Realistically, you'd never be jumping from a Ka-50 to an A-10 or vice versa, so what's the big deal about just exiting one game and loading the other anyway... However, apparently while there will be a (mega) patch for BS to bring it up to code-compatability with A-10C, FC2 will not be getting that breaking its MP ability with BS that it currently enjoys. This will leave you with 3 choices: Upgrade BS to the A-10 level and forego FC2/BS MP (there will never be A-10C/FC2 MP) Forego patching BS to maintain the FC2/BS ability and forget joint A-10C MP Duplicate your BS install, one patched and one not, to let you get both
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Who says old white people can't rap? There was no beat, but that was 3.5 minutes of nonstop intelligent word play that few rap "artists" manage.
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Which interdimensional aliens were they fighting in Kelly's Heroes?? I read a recent interview with Valve and they seem to be in no hurry to make a Half Life film, but it's still on their to-do list. The Doom film has to be a warning sign, and the fact that MS can't get a Halo film made...
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There were several improvements from the 3 to the 4 in addition to the expanded FOV, which the 5 again adds over the 4. The "Vector" upgrade that had to be purchased separately for the TIR3 came standard with the 4, plus the unit was so much smaller. I never used a TIR3, but I know someone who has one. They still use it, they bought it used from someone who'd upgraded to the 4. Another nice thing about it--unlike a mouse, keyboard, HOTAS, or most any peripheral, other than plugging it in and setting it on the monitor there's no moving parts! Your unit just won't wear out from heavy use like a HOTAS can, I'd earlier just written off upgrading to the 5 as a "don't need to" item, now it's moved into the "wish list".
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Mig Alley for IL2:1946?
JediMaster replied to Dave's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
I also heard some snippets, but quickly forgot about it. Il-2's engine was designed for low-alt slow-speed prop combat. While it's been adapted to the use of high-alt bombers and early jets, it always struck me as... Well, it's like flying a helo in SF. You can do it, but it doesn't feel right like a purpose-designed helo FM should. The YP-80 and Ta-183 are close in general regards to the Korean War jets and I've just never been thrilled with them or fighting at high speeds and altitudes. I'm far more interested in SF's version, where on the flipside prop combat has always left me a bit cold (excluding FE where the WWI crates work great), whether with the P-51, A-1, or the many mods out there. TK built a jet sim with some props thrown in. Oleg built a prop sim with some jets thrown in. -
If they text "Hello, I love you, won't you tell me your name?" you'll know it's just spam.
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Problems with Logitech g940
JediMaster replied to PvtDK's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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I had mine working on Win7 for the whole 3 weeks between install and getting my G940, so it does work. I just don't remember what I did.
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I wonder if going in with the Aussies on some planes to help alleviate logistics pressures and operating costs is the only way we'll see a Kiwi fighter again.
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Time is a limiting factor for games depending on their coding. I have some games that are 10 yrs or older that I can't get to work anymore because they used DX routines no longer supported by drivers from the big 2. When I moved to my house 9 yrs ago I did a lot of "game cleaning" and tossed most of my pre-95 games that were basically impossible to get working under 98 SE (XP wasn't out yet!). A couple of them I later regretted as I found ways to get them to work, but once I went to XP in 2003-4 it wouldn't have mattered anyway. I already have issues getting some XP-capable games to work right under 7. While I don't think Win8 will be an added issue, I'm betting when Win9 comes out no game that was made for XP pre-Vista (as opposed to tested on both) will really run anymore. The alternative is of course a "legacy" PC running old hardware and OS, but the problem there is both space (where would I put the stupid thing) and parts failure. When the video or mobo dies, it's increasingly difficult to replace with a then-generation part, and a new part will likely not work with the other older parts or OS/drivers. No, I think the only thing that really works is to play today's games today, and tomorrow's games tomorrow, while yesterday's games must be relegated to fond memories.
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Fruit picker jailed for shining laser pen into RAF fighter pilot's eyes
JediMaster replied to Erik's topic in CombatACE News
On the flip side, I saw a fruit picker once. Never want to again. -
U.S. Air Force to Work on First New Bomber Since B-2
JediMaster replied to Fates's topic in CombatACE News
The funny thing is since the beginning the B-1 was configured for external weapons carriage as well, but AFAIK that ability has never been used operationally. Of course, that was just for cruise missiles I think, not the unpowered bombs it mainly drops now...