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Everything posted by JediMaster
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Aurora
JediMaster replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice pic, but not true to life. If that F-15 starts his engines, the other plane gets its wingtip right in the efflux. If it moves first, you have to move it creatively to avoid hitting the F-15! -
Of course, when the world ends in 2011 we'll all realize the Mayans weren't really that great at math.
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Heh, an AGM-65 on a Raptor. Using a $140m fighter to attack a target worth a few hundred grand isn't really cost effective. Besides, that would really expose the Raptor to visually guided ground fire.
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I recall that's one of the main things the USN liked about the Super Bug over the old Hornet--the bring back capacity. The old Hornet is very limited in how much it can still be carrying when it traps. Something like 4 missiles and 2 500lb bombs max, I forget the exact numbers. So if it takes off with more than that, it either has to use them or lose them before the trap, which gets expensive during lulls in combat. The Super Bug in contrast can trap with a larger percentage of its takeoff payload, meaning more cost-effective use of weaponry.
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The 1.14 final (not beta, finally!) for ArmA is out and it really improves performance. Those who never bothered with the 1.09, 1.11, or 1.12 betas will notice a massive jump, but even if you've been using the 1.12 beta it's noticeable. The Warfare MP game mode, which is basically an official BIS version of Evolution or CTI, is great. You can even play it solo as the AI is very competent at getting things done. I highly recommend it!
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hey, wat's goin on wit tha WOI-standard patches?
JediMaster replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dos semanas, gringo! -
2012 is the next Roland Emmerich movie, due out in a couple of years. Yes, it's about the end of the world. Again. Because one director can't make a film with that plot too many times.
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No, that's the other end. When a MRV separates in orbit and re-enters for impact, each separate warhead takes a slightly different path. This is a test of the entire system using inert warheads (no radioactive materials or explosive to go "boom") showing the impact site in the ocean. It's a time lapse photo so it looks like lasers or launches but it's really all of the re-entry trails superimposed together.
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Navy Jets Collide near NAS Fallon
JediMaster replied to kesegy's topic in Military and General Aviation
I don't know, we've had some allies and countrymen's hearts bleed pretty profusely... -
Dornier has made some ugly planes, you can't deny that.
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Modder designed aircraft...Have you ?
JediMaster replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
It looks cool, although I think any engine designer would tsk tsk the placement of the engine inlets. At any sort of AoA you're going to get dirty airflow into the engines that will result in a stall. Another Q--with wings and twin tails like that, are the stabs necessary? You could probably cant them out a little further and V-tail it ala F-23 I would guess. -
Congrats! Celebrating 10 yrs in a couple of months myself, and while it hasn't all been smooth sailing it's been mostly smooth sailing because we dated for 3 years first and got all the surprises out of the way in year 1.
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3D/High-detail water
JediMaster replied to Perri's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
You need a couple of things. First, you have to set terrain to "perfect", that's a must. Second, you need an nvidia chip-powered video card. Anything else won't do it because Oleg's team only got the support they needed from nvidia. Therefore, the coding only takes advantage of their cards. Third, you need to go into the conf.ini file and find the line water=x. I think water=4 is the best water you can get. -
I don't know about either coming out this year, although I'd believe ArmA 2 before OFP2 only because ArmA 2 is building upon ArmA while OFP2 is all-new. Anyway, an AMD 64 3800 is definitely falling behind the times, although ArmA is also needing of a good GPU. The difference is in the past even those with fast machines would have trouble due to coding inefficeincies. Those have been largely eliminated now, so if you have a machine with power you can crank up the detail and get good performance. If you don't, you'll still have to drop details.
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iRacing's New Sim
JediMaster replied to JediMaster's topic in Racing Simulations General Discussions
This is that asymptotic curve that people always talk about with simulation. You can get 50% there dirt cheap. You can get 75% there for reasonable cost. You can get 90% there for high cost, and to get the last 10% will cost you an astronomical amount. If this is the 90%, I'll stick with my rfactor at 75%. -
Wait, I thought that B-2 was brought up to service status after the test program ended? Or is that not the one I'm thinking of?
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I've heard rumors of a Blake's 7 remake/sequel. Not sure how reliable they are.
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I'm still shocked, never saw it coming.
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Heh, looks just like it looks in Il-2 Pac Fighters.
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Yup, a famous scene. Great flick, even if it doesn't conform to modern ideas of what an SF film should be (namely SF now = SF action, very few SF only like Day the Earth Stood Still or 2001 made now). I think Gattaca was the last great "pure SF" film I remember. AI tried to go there, but I just didn't get the same feeling from it. Oh, Bicentennial Man, too.
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What you need is called "nose wheel steering" and by default it is turned off. There's a light right to the left of the HUD, I think, that says "NWS". If it's dark, only your rudder moves with the pedals which mean taxiing under 100kts or so it's useless. I don't remember what the default key for it is since I have it mapped to my HOTAS, but look in the control assignment screen and you should see it there. The thing to remember is you want NWS off during take off itself because at 150kts tapping the rudders could cause some unwanted consequences. It's meant for taxi speeds only.
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Judgment Day cannot be avoided, only postponed!
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What kind of mpg does it get?
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I'm officially the worst sim combat pilot ever!
JediMaster replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Solid rocket motors smoke when ignited, it's just that generally they burn out long before impact. Should you be close enough that the motor hasn't burned out (which with an IRM is probably impossible, I think they only burn a couple of seconds), the missile will still be trailing when it hits you. So you might see smoke from a Sidewinder or Archer or such because you're in WVR when they fire at you, but you'll not see it from the BVR ones unless the guy is firing right at minimum range at you. Did I mention I hate the Sparrow's minimum engagement range? I wish it was shorter! All too often I'm out of AIM-9s but still have 7s left. It's like "too close for my missiles, still too far for guns...ARGH!!!"