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Everything posted by JediMaster
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I thought this was going to be about "Heroes."
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MiG-29KUB in Indian Colours
JediMaster replied to ghostrider883's topic in Military and General Aviation
It's funny how appropriate "KUB" is for a Russian plane...a baby bear! -
Pakistan's Answer to IAF's Phalcon AWACS
JediMaster replied to ghostrider883's topic in Military and General Aviation
It depends on what you want from the flight profiles. Props advantages are longer endurance/less fuel burn. Turbojets/fans lets you go faster and higher and can prove less fatiguing to the crew, depending on the type of engine. Besides, it's still a jet. The ONLY part that is different is the front. Instead of a prop, you put a far smaller diameter fan or series of fans inside a duct and you get more thrust for less effeciency. Piston engines are relegated to only the very small planes now, like the ones that hold 6 people max. -
What does it mean?
JediMaster replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll have you know the weather is NOT always the same here. In fact, today is two degrees cooler than yesterday. -
A question about the MF weapons pack...
JediMaster replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My "refly" button has the texture worn off of it from repeated clickings. I might be on the THIRD mission of the campaign now. -
EF-2000 Progress
JediMaster replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've noticed that (for the Gripen at least) there does seem to be some oddly slow speed set. Not only AI will crash during landing, if you try to let the autopilot land your plane you'll find yourself stalling into a hole well short of the airfield. Is the landing speed some multiple of cruise speed like 1/3 or 1/2? Oh, forgot to mention I think I was working with the original FM, not the beta FM, which I have yet to try out! I'm also working it with WOE (obviously without the latest FM patch) and not WOI, with or without patch. -
Are you playing paid add-on EP, or pre-EP patched?
JediMaster replied to peter01's topic in Thirdwire - First Eagles 1&2
Looks like I'm the only one who's voted "other" so far! In addition to my Exp 1 version, I have a 2nd FE install that has neither the patch nor the Exp Pack but all the mods as of a few months ago, the last time I added stuff to it. That has all the myriads of planes in it. I won't patch it until I'm sure I can get all the mod planes I've got in there working with the patch! -
Ah yes, beware Greeks bearing Vipers!
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Yes, I even saw the Imperial Shuttle at Target! I still have that and the AT-AT in my garage. The shuttle now has a busted wing and my AT-AT looks its age (it's almost 30 years old!!!!!!) as well as the other SW toys I still have lying around here and there.
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what do u think about the new patch of WOI?
JediMaster replied to kh606fp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Taxi was fixed? Good, I'm glad about that! -
A-10 Mav Loadout wrong
JediMaster replied to GodSaveTheUSA73's topic in Digital Combat Simulator Series Modding/Skinning Chat
The meinit.xml file I believe has the loadouts for all the planes in it, but I've never looked at it myself. -
Unless I have an Igla or Stinger...or worse yet a Shilka or Vulcan!
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I know there's been talk that the F-35 might be the last time a fighter program is based on an airframe. Next time around, it might be a system of avionics and weapons that wins, and they'll just subcontract the airframe out to whatever can carry it best. I think they already do that in some other areas. It's also a reason why there wasn't a lot of doom-and-gloom when the Flanker started doing those airshow routines. None of that matters when another plane can see you and shoot you down first, before you know they're there!
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Heh, my friend had a Skystriker. I liked it better than the Rattler because the Rattler was too far from the real A-10. For me, it was my Star Wars toys. I remember the landspeeder was the first vehicle, followed by an X-Wing and TIE Fighter, later the Falcon. I had R2, C3PO, Leia, Obi Wan, Luke, Han, Vader, Chewie, and a Stormtrooper to start. I remember my R2 and 3PO wearing off their paint/decals from taking them in the tub with me--they floated!
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What does it mean?
JediMaster replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thought "rifle" was specifically for Mavericks? "Magnum" is the call for HARMs. Then when you launch AMRAAMs you get variations on "Fox 3" and sometimes even "pitbull." -
A-10 Mav Loadout wrong
JediMaster replied to GodSaveTheUSA73's topic in Digital Combat Simulator Series Modding/Skinning Chat
Right, just ignore those other possible loadouts. I personally always carry as many Mavs as it will let me because unlike reality, there are always WAY too many targets for 1-2 A-10s to handle on their own and the mission designers love to create these hypothetical "you and your wingman vs an entire nation's ground forces" scenarios! The worst part is how with 1.12 the TV Mavericks are almost useless against anything that can fire back because of how close you have to get before it will lock! I pretty much carry IR Mavs exclusively. -
It just means they never engaged. Do you give them the command to "engage air" before you start fighting when the enemies show up?
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Anyone else notice that if you turn off the cockpit now the rest of the plane is still there, effectively negating the entire purpose of turning off the cockpit (to see all that's going on without the plane in the way)?? In WOI it doesn't do that. It does seem that the patch for WOI did something similar, as it used to be with cockpit off your entire plane disappeared, leaving only the weapons which you could see if you looked at your 5 or 7 o'clock. Now I can see the wings are still back there. However, in FE, only the instrument panel/stick/floor/seat disappear. I can see the rotating engine, the vibrating exhaust pipes, and the wings and guns and cowling don't disappear. Is there some way to reset that back to the way it was?
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If you're in the 2D cockpit (2), that's exactly what you get. You have to switch to 3D cockpit (3) to get the smooth panning. Of course, stock F4:AF has a very low detail 3D pit that's also not clickable like the 2D is. As a result, I tend not to use TIR for F4 unless I'm dogfighting MiGs.
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I just saw on 1up I think a little blurb about HAWX...it was listed quite clearly as "arcade flight sim". I'm not hopeful.
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I was just reading the USN has underestimated the shortfall in legacy Hornets. Instead of it being in the 60s, with the high rate of utilization it's going to be more like 200! Those are slated to be replaced by F-35Cs, but the problem is the C is the last variant being worked on and will be last in service, I think 2015 they're talking. Naturally, they're talking buying more Super Bugs in the near term to close the gap. Apparently the production line is due to shut down mid-2010, but they want to keep it around maybe another year or 2. The USN also stated quite forcefully there's no way they WON'T be getting F-35Cs (there's just no other options), the question is when and how many.
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It apparently installs over the top of either, and would I guess bring them both to a common standard.
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Patching Advice
JediMaster replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, BTW, BACK UP YOUR STUFF. -
Nuclear Bomb Experiment over Dhimari
JediMaster replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know there are B61s available in F4 in TEs, but I've never tried them. I'm guessing the effects aren't very impressive. -
F-35A
JediMaster replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Heh, JUSAF! I was flying in DS in Falcon 3 10 years before that, so don't talk to me about a long time ago!