-
Content count
9,968 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by JediMaster
-
X-29
JediMaster replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The X-29 was an FSW plane thrown together from the parts of other planes, notably an F-5, but it was unarmed. What types of armament are you considering? Similar to an F-5E? -
F-14D V1.4
JediMaster replied to Typhoid's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yes, the 3d model has not been altered to reflect the different exhaust nozzles, that's far more involved. -
The game doesn't have a server browser like say BF2. That screen is only for creating your own server or joining servers whose IP's you already know. You need a 3rd party browser like Hyperlobby if you want to find such a server. Also, you could drop by frugalsworld.com and look there, I believe there are servers listed on that site, but I'm not 100% certain.
-
The F-15C/D went out of production 20 years ago when F-15E production began. Coincidentally, that's when the ATF program to replace it started. (Remember the YF-22 and YF-23 rolled out in 1990!) They were never built concurrently. In short, McD built F-15s for air superiority for 15 years then switched to building ground attack variants and Boeing still builds them 20 years later. Boeing itself never built an F-15 that wasn't an E-model. Whatever it says F-15E/K/I/S cost now is the price of a new F-15 as those are the only ones you can get. The F-15E is heavier, optimized for low level flight (mostly the engines), and isn't a dogfighter like the older models were.
-
Russian Space Shuttle comes to German Museum
JediMaster replied to Badfrank's topic in Military and General Aviation
I didn't know they were doing that. -
*waves hand* I am not out. I made it to 2nd in time. You can go about calling the rest of the game. Move along.
-
EA...we bring bad gaming to life!
-
It is?? Mercs?? I guess they'll stick "Clancy" on any old thing nowadays...
-
I was referring to AA losses for the F-14, yes. I knew some had been lost to ADA over the years, but I didn't know how many. $30m per F-15? Do you mean refurb costs? Because there's no way to buy one for that price now! That was the price to make them YEARS ago.
-
It's very simple--the F-16C Blk 60 was redesignated the F-16E, and the 2-seat D was renamed the F. Plain and to the point. There aren't two separate planes with differing equipment, it's the same thing. Like the Su-27K became the Su-33, or the F-5G became the F-20.
-
I don't know how much acting he'd done lately, last thing I saw him in was the Planet of the Apes remake.
-
Terrain masking flight successful.
JediMaster replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, so you mean terrain following then? Getting the AP to do that is indeed pretty impressive. Masking is hiding yourself from enemy detection via terrain being between you and them. Several other sims do NOT feature this and will lock you up right through a mountain, although any missiles fired will tend to hit the mountain instead of you. -
Nuclear Bomb
JediMaster replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SRAMs are my favorite... "Reach out, reach out and nuke someone..." -
Thanks, Guys!
JediMaster replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a dirty job, but that guy on Discovery won't do a show about us!! -
Actually, one of my first flight sims was VERY moddable. I am speaking of the classic SWOTL! You needed a hex editor to do it, of course, but once you DL'd one of those from a BBS (for free) you had all you needed. Granted adding more planes or altering plane shapes or whatever was more difficult, but I remember doing some great stuff. It was extremely easy to turn an Me-262 into the A1U4 (I think) model with the massive 57mm cannon with only 15 rounds or whatever. Ballistics changes were just a matter of changing the values. I also found where in-game text was and altered the wing/external fuel switching lines to make it say "wing on fire", "engine on fire", etc so when my friend played it he totally freaked out. We had people mailing out 3.5" disks to others to pass the mods around as 14.4/28.8 modems just weren't up to the task of DLing them!
-
I don't think the planes are a priority for them. I find it more interesting to be on the ground watching the planes attack the enemy, anyway. If I want to fly I have literally a dozen other sims for that!
-
Which Sci-Fi film would you like to see made ?
JediMaster replied to Syrinx's topic in Sci-Fi Simulations
How about Dune? It's being done. Er, re-done. A film and a miniseries weren't enough, so they're starting over. Also: -
Never could get into street racing. I mean, I played Test Drive and NFS years back, which weren't on "tracks" per se, but I just tired of that style.
-
Ah, I have almost never flown in 2010! Usually 2005, but sometimes the earlier ones.
-
I don't know...besides the fact that there's no way US forces would be flying a Rafale, it's also just a prerendered intro and tells you nothing about the actual gameplay. It's being made by the guys that made Blazing Angels, so I expect something that will look 5x better but play 5x less realistic than one of TK's sims.
-
Which was the comic that was "silent", where no one spoke? It was all about Snake Eyes and him battling the other one in Cobra, dressed in white, whose name escapes me now... At the end of the comic Snake Eyes' outfit is torn and you can see he has the same tattoo on his arm...
-
Yes, the game has known issues with the AI being too good. There's changes you can make, though. There's a slider in the options if you choose "custom" for the AI's level. I think it goes from 0 to 1, and we've found .4 seems to be a good spot. Alternatively there's a .cfg file you can alter where you'll see their abilities broken down into 2-3 stats. The important one is precision, I think, as that affects how well they aim. You can also grab mods to help this stuff, although generally speaking they don't affect older missions in that case, just new ones made with the mod in use. At default settings, though, the AI is like fighting Jedi with guns...they see things before they happen, and know where you are as soon as you fire! Not just firing your gun, either. It's a more global thing, so setting off a satchel charge will let them see where you are as surely as if you'd fired an RPG with a big smoke trail, even though realistically that can't happen. It's like a "IF 'player' fires THEN 'AI' know location at time of fire" regardless of weapon used. Darkness and shrubs don't block their view either, again unless you use a mod to change that. That's the beauty of the game, more mods than you can shake a dead cat's stick at.
-
I don't recall ever seeing any planes that had no textures.
-
Thanks to watching the new BSG I can't help but feel that cockpit is too small.
-
Well, you mean "F-15 A-D in AA combat" of course, since F-15Es have been lost to AAA/SAMs. One major contributor is its tasking solely in the AA realm, as historically ground attack has been proven far more dangerous. The F-14 was never shot down under the USN, only Iran, so it's hard to know what would've happened if not for that little revolution over there.