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Everything posted by JediMaster
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Project Update: MV-22 Osprey
JediMaster replied to Zurawski's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, AV-22 or perhaps A/MV-22. There will only be 50 CV-22s, so I don't know if the USAF will ever "catch up" to the MV-22 numbers as they've already got the lead. So Zur, will you be modeling the dreading vortex ring state?? Will you? Will you?!?!? WILL YOU?!?!?!?!?!?!?! -
You mean in DS9, not the game, right? The game was soundly trashed.
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That's an interesting question. I don't know if anyone's mentioned doing that before. In theory, it should work.
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I've got that Fokker in my sights...
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New russian stealth fighter
JediMaster replied to Falcon161's topic in Military and General Aviation
The Typhoon for instance was designed to be stealthy from the front, when heading towards a radar. They didn't concern themselves with the tail aspect, when flying away. I guess they figured the enemies would be destroyed by then? All aspect stealth like the F-117, B-2, and F-22 is far more costly to design. -
Yes there are, and they're looking to abduct you and conduct anal probes. Damn greys.
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PhotoReal Terrains Available NOW at RAZBAM
JediMaster replied to Edward's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I guess I'll chime in with the "whoa, wasn't expecting this route" deal. My issue is I don't have a lot of time to devote to SF/WoX and the mods. Honestly it's been over a month since I've flown any of them but FE, and then we're talking maybe 3 hours in the last month. So, while I have the time to DL a freeware mod and check it out and enjoy it, I can't justify spending the money on any payware mod since I know I won't get my money's worth. Not the makers' fault, just my own reality. I agree somewhat with the philosophical "if person A is charging, what's to stop persons B and C?" outlook, and I too am concerned especially for our foreign members for whom $15-$25 is not chump change, and these sims may be the only thing that can run on their lower-end PCs. Unlike MSFS, our community is vastly smaller and I don't believe is large enough to make payware viable. That is, they can't sell enough to quit their day jobs. I've known people who deliver pizza or the newspaper as second jobs on the side, and I think they could possibly make that much money, but not as much as those MSFS guys who have an install base of hundreds of thousands and not just thousands. I don't think it will make or break the games, either, I just personally regret that everything isn't done gratis. Probably mostly because every game I've used mods in I've never gone payware: F4/F4:AF, rFactor, various Q3A-engined games and Unreal-engined games, and so on. Only Red Orchestra did I buy, but that was a full commercial release. Payware is for people that dedicate their time to a handful of games. Freeware is for people like me that have more games than mods on their HD and can't spend too much time on a given game. -
The game is definitely austere. Not much can be done about that, really. However, I will add that pretty much every sim released this century fits the same mold. Only the 90s sims had that deep immersion in all aspects, not just when sitting in the cockpit. The trick is to enjoy the game for what it has and not lament what it lacks.
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Yeah, if we're lucky it will get ported over to PC later. If not, I may just finally get a console to play it.
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LOMAC patch 1.0-1.2
JediMaster replied to Iceman453's topic in Digital Combat Simulator Series General Discussion
Not all of them. There are a few changes here and there. I think there was a document included in one of the directories that highlighted the changes. I'd say roughly 25-33% of the commands got changed in some way, but the weapons ones are the most notable. -
RB2/3D had a massive development team and a much larger budget than FE. For what was available FE has accomplished volumes. The lack of RB's awesome dynamic campaign isn't easily overcome...I loved the transfers around the front and ace challenges and such (and missed the infantry when 3D came out)...but as said, RB3D is basically a decade old now. Technology has marched on and the code for RB really can't keep pace. I really wish someone would take the source code to RB and do a "BoB2" with it, incorporating all the improvements made by the community in the last decade and updating it to a modern DX9 renderer, but that won't happen. I also doubt we'll ever see another Red Baron game from Sierra. Instead, we have FE, the OFF mod, and KotS to look forward to.
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I work for USAFSPC and we've been told we'll be going to Vista soon enough. That's right, we launch billion-dollar rockets and we're going to Vista. Your taxpayer money is in good hands.
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In most games collision models are vastly simplified. You couldn't do things in game that they could do in real life because in the games the planes either simply explode on contact or they shatter at the slightest touch. I was watching that "Dogfights" show on the History Channel, and in the MiG Alley episode there's a story of how a pilot PUSHED his fuel-leaking wingman to friendly territory so he could bail out safely over water. Unfortunately, the pilot got tangled in the chute lines and drowned, but the technique worked for those F-86's. He hooked the top of his nose inlet into the bottom of the other's tail exhaust and gently bumped it along. Try that in ANY sim and you'll get destruction.
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Looks like you're gonna need a bigger fan.
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New russian stealth fighter
JediMaster replied to Falcon161's topic in Military and General Aviation
Well, there's 2 kinds of stealth...there's "strategic" stealth (for lack of a better term) where the plane isn't detected, and the only indication it's there is the destruction of the target. Then there's "tactical" stealth (again, I'm just coining these on the fly) where the target can be detected on EWRs or other "detection only" radars, but is unable to be tracked by tracking radars and therefore no RH missiles, AAMs or SAMs, can hit it. Unless you're on a mission with deniability, generally speaking it doesn't matter if they can see you if they can't hit you. Of course, the old adage is if you can see it, you can hit it, but that was in the days before guided weapons. -
KC-135 crazy low level pass
JediMaster replied to FliRCatBR's topic in Military and General Aviation
I don't think I'd be comfortable with doing that in a plane like that! -
I'm not certain if they've changed or not, actually. However, ArmA is a great game even with its flaws, although I don't see why it took so long to get made given how much of OFP is still there---like all of it.
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You took "about 612" pictures? That's a pretty odd approximation. Are you SURE it wasn't 613 or 611??
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Well, FE certainly works the video card harder than SFP1. Do you have any other games more graphically demanding than FE? I'd almost suspect an overheat situation but if you've got some heavier hitters than FE that work ok, than it's likely not. Troubleshooting error-less freezes is the worst thing in the world...
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RAF Jaguars OSD* brought forward to 30th April :(
JediMaster replied to BUFF's topic in Military and General Aviation
My guess is they won't be going out soon there. -
Yeah, from the days when dozens of nations had carriers. Now, so few...
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Newbie on F5 Questions
JediMaster replied to simonj's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You may have to manually specify which directory to put it in if it defaults to SFP1 or WoV, but that's all. -
Daft questions
JediMaster replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, may I suggest OFP and Armed Assault, where you can get shot down and then fight an infantry battle? The air side of things is limited, of course. -
Ulitmate Universe Mod Presents ULTIMATE BORG!
JediMaster replied to Acidrain's topic in Star Trek Legacy
So...can we play with the Borg Queen? -
Freezing as in you need to hit reset to get it going again, or you can alt-tab/ctrl-alt-del out of it? Generally speaking screen freezes that require power/reset are video and/or sound related. You didn't say CTD so I'm guessing that's not what's happening to you.