Jump to content

JediMaster

MODERATOR
  • Content count

    9,968
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by JediMaster


  1. The startup training was interesting, but I only looked at it once and never bothered trying it. There are shortcut keys to auto start and auto shutdown and I always use those. I just don't have the spare time to waste on that stuff anymore! The most challenging thing at first will be to takeoff and land without crashing. It's a very demanding bird. After you get that and simple flight figured out, THEN you can start on the weapons. Believe me, this sim is at its hardest when you're trying to attack a moving convoy on mountain roads/terrain that's supported by SAMs and AAA. Unlike the Apache or Cobra where you can attack targets off-axis, this thing only wants to hit the target RIGHT on its nose. I mean you can't even alter your pitch let alone your heading. Since in this case it means having your nose pointed down, you wind up accelerating towards the target...and its defenses!


  2. Even CFS3 had much easier stock flight modelling than Il-2. The 3rd party mod planes for both CFS2 and 3 were more demanding, but never seemed to overwhelm at first try like Il-2 did. Of course, once you got the hang of it in Il-2 it wasn't so much trouble (aside from carrier landings!)


  3. Personally I think the best SP of the genres was Medal of Honor: Allied Assault and Call of Duty 1. It was a Hollywood-esque take on the WWII FPS but it still was one. The later games have gotten more and more brief to the point where it takes as much time to play as watch an average miniseries on TV. For someone like me with no interest in the MP (I tired of that years ago after playing MOH:AA and RTCW MP for like 2 straight years), that makes these games a real ripoff at $60! In fact, I just recently finally got COD4 on a big sale on Steam so I could play the I think 4 hrs the SP side took me without being taken to the cleaners.

     

    It was a good 4 hrs, don't get me wrong, but there should have been 3x that. Also, the games have faults in their trigger-based play where bad guys will never stop coming until you pass this point, and the bad guys won't show up until you cross that point, out in the open with no cover. Then there's the ineffective friendly AI (I was watching a Japanese soldier rifle-bashing a US Marine last night as the Marine stood there like nothing was happening) and the fact that despite your low rank and status every enemy on the battlefield knows to shoot at YOU when you stick your head up, and toss grenades and fire rockets at you if you stay in cover.

     

     


  4. Unfortunately MST3K ended its run in 1999. On the plus side, the former cast members have two separate projects going now doing the same thing, albeit without the robots and host segments during the films...just the commentary.

    Cinematic Titanic has Joel and mostly the Comedy Central-years cast.

    Rifftrax has Mike and the SciFi years cast.

     

    I have tons of DVDs from both groups, although I admit I liked MST3K the most. I just bought Vol 19 of the MST sets, plus I have many of the old eps on homemade DVDs I made from my VHS tapes. It aired for 10 years and they covered well over 150 of the worst films ever, and not just US-made. There are British (Gorgo), Japanese (lots of Gamera and Godzilla), Russo-Finnish, Italian (hercules!), and I believe Australian and South African, too.


  5. C&A didn't come from Hollywood, though, it's a comic book. From what I understand, the trailer has played up the action/SF elements and downplayed the overall plot by a major amount.

     

    Falcon, I've seen a film where Sherlock Holmes fought dinosaurs in London, had encounters with a clockwork assassin and then battled a mecha dragon piloted by the Iron Man, using only machine guns on his balloon. I'm spoiled and now C&A seems only mildly amusing

     

    I saw a film where Sherlock Holmes was Iron Man. Came out last year I think. :grin:

     

    I think the people are physically pulled up into the ships with some sort of wires they send down as opposed to using a tractor beam or transporter or whatever. Sort of like the tentacles in War of the Worlds but thinner cable-sized.

     

    Oh, and the director of C&A is the same guy who did Iron Man 1 and 2.


  6. "Two weeks" is the shortened form. The long form is "two weeks from whenever you last asked, no matter when that is."

     

    Oh, "asking" consists of not only when you typed or verbally spoke it. Even thinking it counts.


  7. For graphics, yes. For content, no. I remember when every month there was at least 1 new sim of some type on the shelves. The last few years of the decade saw the release of more sims than the entire decade since! Sure some were crap, but there was choice and competition and there was some real greats. Because graphics were so limited, they spent all their time on making sure things worked well and the sim was engaging and enjoyable.


  8. You know what's wrong about the alien attack movies?

     

     

     

    The film you proposed would be a big-budget bore. Spending almost 2 hrs preparing to do something only to have an anticlimactic ass-whooping at the final 15 mins? Reminds of the story in the HHGTTG where the fleet finds out Arthur Dent was the one who said the phrase that led their planet into a devastating war and takes off to attack earth only to find they got the scale wrong and their entire fleet is eaten by a dog.


  9. Depends how old, really. I find most games from the 90s are a disappointment to go back to, although I did recently start replaying the old Dark Forces games.

    If it's less than 10 yrs old, however, I find games like Deus Ex still hold up very well.


  10. It won't be in the release either? Why not? If it's in the beta it's obviously already mostly done, is there that much work left to do on it?

    I gave them the Indian giver routine for DX11 because they announced it so late that when it was claimed it would be in A-10C I was just stunned they could do it that fast. The later retraction that it was taking longer than they thought and wouldn't make it in was perfectly reasonable. Nevada was announced for A-10C LONG ago, though. :mega_shok:


  11. Hey, in 1994 it wasn't bad! I think I preferred the one in Jetfighter over its contemporaries for looks, but JF was probably the worst of the lot. I mean it had mandatory carrier quals before you could play the game! Day and night! That and no external cameras other than your own plane and a runway tower/carrier air boss -> player view was lame. I literally never saw any planes in the game but the ones I could fly. The others were always too far to see! One time I got within half a mile of a MiG-25 during a dogfight trying to get a guns kill which let me see the distinctive tail shape no bigger than the letters in the Combat Ace logo. ONCE.

    Of course F-14:Fleet Defender was the best sim but had mediocre graphics even by the standards of the day.


  12. I own every Pixar film on either DVD or Bluray (I've not repurchased on BD any I already had on DVD, unlike some films), haven't gotten around to seeing TS3 yet.

    They are also unique in that they seem to be the only ones capable of making an animated film that makes you feel genuine emotion and not just laughs. Did anyone over the age of 21 not feel brought to tears by the opening and closing of Up? It means nothing to kids, but to adults it was just heart-wrenching.

    Even films with a ridiculous premise like Ratatouille were awesome.


  13. I've given up on most films getting aircraft correct. Unless they have a military adviser that they pay attention to, you're going to get crap like Die Hard 4's "F-35B firing its gun from a hover like an Apache". :blink:

     

    Anyway, I saw Skyline described as a SFC Saturday Night movie of the week writ large with the same cast and plot but a bigger budget for effects. The remake they did of War of the Worlds was one of the worst I could have imagined. Actually, no, I couldn't even have imagined it that bad.

     

     

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..