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JediMaster

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Posts posted by JediMaster


  1. What good is voting when no one running is ever worth voting for? Anything above the local level is usually nothing but corruption or slime whether on the state or federal level.

     

    The "American voter" does nothing but re-elect these frauds for term after term despite the utter lack of progress they bring and even in the face of scandals. Of course, since "con" is the opposite of "pro", it's obvious Congress is the opposite of progress. We could quite easily have computers randomly elect people from the ballots and things would probably go BETTER.

     

    So to me, the voting process in this country only proves one thing--the average American is an idiot. Therefore, do we want to force idiots into combat alongside those who WANT to be there?


  2. It's not always the card itself so much as the drivers. Newer driver revisions on occasion will strip out older code necessary for games in the past.

    Now in some cases you can keep using the older drivers, but of course newer video cards have a limit to how old the drivers can be. Generally speaking you can't use a driver more than a month or so older than a chip's release. That doesn't mean anything per se, because it could be 6 months after its release that code that made game XYZ from 2001 work, so whatever card you're using it would stop working with the later drivers and work with the earlier ones.

     

    Really the only thing to do is search out one by one each of those older games and find out from the people still playing it (or that just stopped) what card/driver combos are still good and which aren't. F4:AF still works on my GTX260 using drivers that are now a few revs back, however at some point (I don't know where because I play F4AF in phases and it had been months since my last time) using FSAA broke some stuff in game, namely almost anything using 3D effects in the menu like recon, the arming screen, and the online database. So I either have to forego FSAA or skip those features.


  3. Of course, then you can have bandwidth issues, which means extra work on the network code and likely the necessity of a dedicated server on a backbone vs someone's home. Unless, of course, you go the pay route. Joint Ops actually only supported up to 64 players on an average server IIRC, and you needed to pay for access to the 150 player servers. That was fine by me, as I was content with the 64 player ones as I usually just played coop anyway.


  4. The closest thing to that really was Novalogic's Joint Ops. A lot less realistic than OFP/Arma ever was, but up to 150 players and decently large maps. The AI stunk, though, made OFP's look like Terminators.

    I would enjoy much larger maps and scenarios, but I refuse to pay per month for any game.

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