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JediMaster

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Posts posted by JediMaster


  1. Every plane is different, really. If you search the net for pics of the old TM FCS/FCS Pro sticks, that's what the F-4's stick looked like. The TM FLCS/Cougar look like the F-16's.

    I believe the main hat was usually trim, with the thumb control on the throttle to move the cursor on the various MFDs. The big pinky paddle on the stick is usually NWS engage/disengage IIRC. I have it programmed differently for every sim as well, so I don't stick to "real" very often myself!


  2. Yeah, that's why I had a minor in math, just to keep up with the physics major. Some of the other kids decided to go for broke and take the 4 extra math classes to get a double major, but I just never liked the "pure" math classes much. Vectors and matrices, egads! Multiple derivatives!


  3. Naturally the NAOC has more, it has to by design. I just meant the literal "blister housing a satcom antenna" definition, and I thought all satcom antennas had to rotate because otherwise the sats wouldn't pick up the transmissions.

     

    That plane was visiting us a couple of years ago every month or so for trials of some sort...before the contracting people and contractors conspired to screw up the runway resurfacing job here that has left our main runway unusable for the past 2 years. :sad:

     

    They put up signs about "defer to vehicles with flashing lights" or whatever.


  4. I'm using the 182's I think (185s are current?) under XP and although the game works I can't use the munitions loadout or tacref screens with FSAA. I can click on things if I know where to click, but only the planes and the arrows for rotating them show up, the rest is garbled.

    I know someone using the 185s (also on XP) and he can't use FSAA at all now.

    It seems nvidia removed some things from the latest drivers that ruin backwards compatibility for FSAA in older games like F4.


  5. I got L4D on sale on Steam for $25. It was certainly worth that. If I'd paid $50, eh, not so much.

    The main problem is that there are only 4 campaigns and despite "noises" that Valve might release another one, instead all we got was Survival mode with ONE new map, which was pretty anemic.

    While this does have a lot of new stuff in it, I think this "release a sequel just a year after the 1st" business hurts games. The 1st one's development gets stopped early in preference for the 2nd, and the 2nd's development time is so short that not too many changes are made. The result is a full-priced expansion that doesn't need the original game.


  6. The first expansion for MOH Allied Assault, I can't recall if it was called Breakthrough or Spearhead, was based on it. You start out in the C-47 and watch other C-47s get shot down around you as you bail out somewhere over the countryside. I miss that game.


  7. It's been almost 15 years since I left college and my physics classes behind, and my brain literally seems to lock up when I think about them now.

    Honest truth, I look at my freshman physics books now and it all looks like gibberish. :sad:

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