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JediMaster

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Posts posted by JediMaster


  1. Jedi,

     

    Configure the aircraft for landing at 2000 feet and slow to approach speed or whatever your best guess is. When the aircraft stalls, note the speed and add 20 knots. You're in business for an approximation of final approach speed for any aircraft. Usually final approach speed is a function of the aircraft's weight and configuration. Bye the way if you change the configuration (e.g. leave the flaps up) you'll end up in the same smoking hole. Alternative is to let the autopilot fly the approach and all you have to do is watch and note the final approach sped. Configuration matters, weight matters. Don't bring home a load of bombs. It is an insult to dirt movers everywhere. Don't forget the flaps, speed brake or landing gear. If you land gear up, it takes a lot of power to taxi.

     

     

    This is the AP that's having the trouble. As soon as it's approaching the next-to-last WP the throttle cuts to zero until the airspeed is like 120 kts and the thing starts dropping like a rock, then the throttle kicks back in to like 15%. I've got a long weekend coming up (taking Wed-Fri off!) so I'll try and delve into it a little more. Flown manually I have no trouble with it, but I believe the AP and how AI flies the planes are linked, so solving one will solve the other.

     

    Only thing I DID work out this weekend is that the Gripen's exhaust nozzle animations were reversed--it was opening when it should be closing and vice versa! Compared to it to several other FMs out there and saw what numbers to change (mostly making 1.0 into 0.1 and vice versa) and now it looks right. That did take over an hour to determine, though! :grin:


  2. I just hope it's nothing like Blazing Angels...

     

    BA had only stunning visuals...apart from that it was a total disaster, IMHO...

     

    It's hard to believe that the same company that created the IL-2 series came up with BA!!!!

     

    Well..being a Tom Clancy game there should be at least some element of realism...I think....

     

    Well, that's like saying the same company that came up with Star Trek came up with Last Call with Carson Daly (NBC).

     

    Ubisoft published both BA and Il-2, but Oleg's 1C in Moscow developed Il-2 while Ubi Bucharest, I think, made BA and now HAWX.


  3. It depends on what you want from the flight profiles. Props advantages are longer endurance/less fuel burn. Turbojets/fans lets you go faster and higher and can prove less fatiguing to the crew, depending on the type of engine.

     

    Besides, it's still a jet. The ONLY part that is different is the front. Instead of a prop, you put a far smaller diameter fan or series of fans inside a duct and you get more thrust for less effeciency. Piston engines are relegated to only the very small planes now, like the ones that hold 6 people max.


  4. I've noticed that (for the Gripen at least) there does seem to be some oddly slow speed set. Not only AI will crash during landing, if you try to let the autopilot land your plane you'll find yourself stalling into a hole well short of the airfield. Is the landing speed some multiple of cruise speed like 1/3 or 1/2?

     

    Oh, forgot to mention I think I was working with the original FM, not the beta FM, which I have yet to try out! I'm also working it with WOE (obviously without the latest FM patch) and not WOI, with or without patch.


  5. The AT-AT was the one toy I remember really wanting, but never got. They had them re-released last year and I bought one......for my daughter of course.

     

    Yes, I even saw the Imperial Shuttle at Target! I still have that and the AT-AT in my garage. The shuttle now has a busted wing and my AT-AT looks its age (it's almost 30 years old!!!!!!) as well as the other SW toys I still have lying around here and there.


  6. I think ground behaviour got fixed. Before the patch I had nearly no rudder control on takeoff (after the wheel becomes stiff) and had to apply full rudder - now it's possible to make small correction a bit easier. The plane would also get stuck in the ground the moment I steered off the runway on the taxi way. Full power was required to move as if the path was not counted as being paved.

     

     

    Taxi was fixed? Good, I'm glad about that!


  7. I know there's been talk that the F-35 might be the last time a fighter program is based on an airframe. Next time around, it might be a system of avionics and weapons that wins, and they'll just subcontract the airframe out to whatever can carry it best. I think they already do that in some other areas. It's also a reason why there wasn't a lot of doom-and-gloom when the Flanker started doing those airshow routines. None of that matters when another plane can see you and shoot you down first, before you know they're there!


  8. Heh, my friend had a Skystriker. I liked it better than the Rattler because the Rattler was too far from the real A-10. :grin:

     

    For me, it was my Star Wars toys. I remember the landspeeder was the first vehicle, followed by an X-Wing and TIE Fighter, later the Falcon.

    I had R2, C3PO, Leia, Obi Wan, Luke, Han, Vader, Chewie, and a Stormtrooper to start. I remember my R2 and 3PO wearing off their paint/decals from taking them in the tub with me--they floated!


  9. Right, just ignore those other possible loadouts.

     

    I personally always carry as many Mavs as it will let me because unlike reality, there are always WAY too many targets for 1-2 A-10s to handle on their own and the mission designers love to create these hypothetical "you and your wingman vs an entire nation's ground forces" scenarios!

    The worst part is how with 1.12 the TV Mavericks are almost useless against anything that can fire back because of how close you have to get before it will lock! I pretty much carry IR Mavs exclusively.


  10. Anyone else notice that if you turn off the cockpit now the rest of the plane is still there, effectively negating the entire purpose of turning off the cockpit (to see all that's going on without the plane in the way)??

    In WOI it doesn't do that.

    It does seem that the patch for WOI did something similar, as it used to be with cockpit off your entire plane disappeared, leaving only the weapons which you could see if you looked at your 5 or 7 o'clock. Now I can see the wings are still back there. However, in FE, only the instrument panel/stick/floor/seat disappear.

    I can see the rotating engine, the vibrating exhaust pipes, and the wings and guns and cowling don't disappear.

     

    Is there some way to reset that back to the way it was?


  11. If you're in the 2D cockpit (2), that's exactly what you get. You have to switch to 3D cockpit (3) to get the smooth panning. Of course, stock F4:AF has a very low detail 3D pit that's also not clickable like the 2D is.

    As a result, I tend not to use TIR for F4 unless I'm dogfighting MiGs. :grin:

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