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drdoyo

+MODDER
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Everything posted by drdoyo

  1. F-117 Crash video

    I don't like saying this, having been a mechanic for 17 years, but IIRC it was determined 4 bolts were left out from somewhere near one of the left aileron hinge points during an inspection cycle prior to the airshow. Thank god no one was injured!
  2. It's probably a a sound file issue. Open the aircraft's avionics.ini file and look under the RWR section and make sure that the two sounds listed at the bottom of the section are actually in your "Sounds" folder. If not, change the ini entry to a sound that is in your Sounds folder.
  3. LOL, That's the only way to fly, otherwise you are doing the before landing checklist as you pull up to the gate! Oh, and on the lights subject, I witnessed my entire flight of F-4Bs last night turn the lights off on their own in OTC crossing over the big island on the south east of Cuba during the ingress.
  4. Because I'm starting to take what I have in the Third Wire series, and make it into what I have not. I realized that I wake up older every day, so to fill a spot my games gap of modern Soviet A2G delivery capabilities....... Sort-of-Su-33 Flanker D ****Note text bottom center**** I still have a few details to work out, such as a couple of skin issues, Su-33 Weapons loads, numbers- the ones in the pics are temporary from another Su-27. I havn't decided what I'm going to do with this yet as far as the community goes, I mainly did it for me. I know Marcfighters is working on a true Su-33, but "IF" I get permissions I've toyed with the idea of uploading the completely modded SU-27 turned Placeholder-SU-33. If not, and get permission to do so, I might just upload the skin for the Su-27. BTW, this is the 2nd Naval skin I made for my placeholder, and I'm eager to start on a third that I have photo reference for.
  5. More pics, better lighting this time . A couple from the OTC cuba terrain (Thanks OTC team!) Some from the Desert terrain, with the one tone scheme. Thanks for the compliments guys, but Marcfighters did 99% of the work and that much credit goes to him, all I've done is splash some color on his templates !!
  6. And That is That.......

    I know what you mean Dave. I had to leave almost everything when I left the Guard to become a pilot Including the cat and dog. But it was a step in the right direction. I hope you work out a transfer to Ohio sooner rather than later!
  7. F-14 horror movie

    uhhh, Ahhh, mechanical velocoraptors!!
  8. Thanks Wrench!! looking forward to installing this! I didn't find that mod by Tristan, unless this (Tristan_s_Desert_Mod) is what you mean?
  9. Here are a couple I stumbled on the other day testing some CVW-17 skins, and no these aren't from CVW-17 MiG-23 over Africa in Madagascar terrain MiG-29 also over Africa in Madagascar
  10. I don't think anyone was taking offense to anything you said Planejunky. The offense was to the direct comparison between the Super Hornet and the Tomcat. Like Hrntfixr said, that comparison is old, and boring, and many of us find it offensive and lacking in completeness of fact.
  11. * Dons USN silver suit * "It's not the plane, It's the pilot" Gen. Charles Yeager
  12. Hey all, I've been busy learning a new airplane at work. I remember seeing a few weeks ago something about modding the range at which the enemy is detected, but can't seem to find the thread,.....or any serious replies in the thread I did stumble on. I've actually hit the frustration wall with having bandits within 10 miles of my flight, and not being to find them due to Red Crown not seeing them because I'm not painting them with my radar. I havn't really wanted to do this, but how can I mod the detection system so I can see the bandits within a certain distance (either visually, or electronically) Thanks, for some,....ehem, serious answers this time
  13. Thanks tn_prvteye!! That was what I was looking for. ----I've always had rather accurate info from Red Crown despite not even purposly looking for MIGs. Perhaps that is a quirk while flying pure fighter ops?---- Well, my experiance in campaign reguardless of what type I'm flying (F-14/FA-18/A-6/F-4E,B,J/F-15C/F-16C/F-8D which I regularly fly in campaigns) is if some flight isn't painting bandits on their radar, or usually more commonly with the AI in direct visual contact with a flight Red Crown won't call them at all. You can notice this with the radar. Set it to 200 miles and red crown will call the contact as soon as the contact is on your radar, but then will not update the information on the already called contact no matter how often you inquire. Whatever range your radar is set to is the maximum distance from you Red Crown will detect the enemy flights and call them out to you. Plus I've noticed if I'm not painting a contact even just outside the 5 mi visual range that Red Crown will say "clear, nothing in your area". That has gotten very annoying with me especially in more modern campaigns (I realize this engine was designed for a 60's/70's capability). Now try that on an earlier aircraft with very limited radar. Even in Viet Nam we had modified Constallations with airborn radar to warn of approaching enemy flights. As someone said in another thread, AEW "almost" doesn't exist in the series in it's present state. Off to modify my ini's
  14. How the heck did you come up with that?

    That's cool Ghost All right, I'll play too. Mine was given to me by a couple of friends/former co-workers just before I started flying in Warbirds VF-17 The Jolly Rogers.... 8X btw. They could have come up with a lot worse, so I kept it and started using it in Warbirds. It started with me getting hired as a Civil Service Technition in the Ky ANG. The person I was replacing had retired, and had the nickname "Hondo" due to his like for the John Wayne western. Hondo was the primary painter in the shop since no one else prior to me liked to do the painting. That is where the "DO" part comes from. My one co-worker started calling me "JoeDo" to set Hondo and I apart just before he retired when it looked promising that I would get interviewed for Hondo's job. I started spending a lot of time in the paint booth when Hondo leftand after a few weeks JoeDo, became transformed to Doyo. I was drinking a lot of DrPepper at the time, mostly for the caffine to stay awake in the afternoon with our work schedule (06:00-16:30) and the fact that my drive was 1 hour each way. Now, as my luck would have it, my friends were fishing in a tournament together, not catching anything and with a boat stocked with a couple of cases of DrPepper for the week long event. My best friend says to the other "Hand me a drdoyo" and thus you have it. Not a flashy background, but one I can live with when faced with what "friends" could have come up with
  15. You've been busy while I've been learning my new office. Looks great!!!
  16. Roll Call

    Ready to taxi
  17. Looking great Flanker!! I downloaded the model from flightsim.com the other day, but havn't had time to install it yet. Any word from Marcfighter about progress on the Superbug for thirdwire?
  18. Beautiful work Flanker!!! I guess I'm going to have to get my hands on that model and give er a go
  19. Yes we do our sim work at Fight Safety for both airplanes. The 1900 is in Orlando and the EMB is in Atlanta. It's funny you should mention being cramped. I first started to think about transitioning about a year ago when my right shoulder started to hurt. I finally realized it was from resting my arm in the window. That was twisting me slightly to the left and lifting my shoulder. I started forcing myself to use the armrests when I wasn't flying the plane. I sat in the left seat a few months later as we waited to board. My Captain was starting Check Airman training and wanted to refamiliarize himself with the right. I realized that the left was an even tighter fit. I decided I need a bigger office!!
  20. I'd be careful about dateing those schemes Wrench. At the 122 FW we had 2 birds painted in Asia1 (3 tone with green and tan), 5 painted in European1 (3 tone with green and grey), and 17 painted Egypt1 (2 tone grey) right up till the Phabulous Pharewell in July 1991. We took delivery of F-16C-25s from Shaw AFB (6 Desert Storm vets including "Saber One" AF84-314) and Hahnn AFB.
  21. well, I never had the problem of the carrier not being there at the beginning of the mission. I'd look to make sure all of the files are in the right place (CV usually goes in /objects/ groundobject) and check the campaign xxx.ini, and campaign xxxdata.ini files in the campaigns folder and make sure the correct name is used for the carrier's file. I'm transitioning into the EMB-120 Brazilia. LOL I'm going to miss my Ferrari (BE-1900D)
  22. Bulldog, All I can say is practice, practice, practice. Airspeed is very importat and as in real aircraft type dependant. For instance I land my F-14 at about 135 kias. The A-6 approach speed is 115 kias by comparison. The proper speed gives the proper angle of attack, and pitch angle usually about 3 degrees of descent (glide slope) and 3-5 degrees nose up. Use the AOA indexer lights next to the HUD. You want the green circle lit as much as possible. Lineup is very important. You want to keep the jet lined up on the centerline of the landing area all the way to the stop. Since the boat is moving, and the landing area is angled you need to keep the nose to the right side of the landing area on the approach. If you are lined up properly, you'll see the ceterline straight away from you all the way down, and your nose will slowy move from right of center at the beginning to onto the centerline at touchdown. Next the aim point for the touchdown. That is a spot in the center of the 4 cables. You want that spot to remain in the same spot on your windscreen. Some aircraft ike the FA-18A hace a veocity vector in the HUD which shows the jet's fight path. In this instance you put the velocity vector in a line even with your touchdown point. As you pass over the ramp, your velocity vector should be right between the 2nd and 3rd cable and on the centerline, and your wings should be level. On aircraft without a velocity vector, you have to go back to using the ol spot in the window method which is the same really, except you have to mentally impose your flight path on the glass. You do that by observing during the descent which spot appears to not be moving in the glass as you get closer. OR you put your touchdown spot where you want it, and see what it is doing. If it is moving UP the window your glide path is too steep and you need to add power. IF your spot is moving DOWN on the glass your glide path is too shallow and you need to remove power. NEVER pitch. Pitch controls speed in most sims, just as it does in real life. Power controls glide path (or descent rate). Gear, Flaps, Hooks, and Boards (Speed Brakes): When I dirty up depends (as in real life) on the type of approach I'm makeing. On a visual approach I'm likely to dirty in closer than when doing an instrument approach. On instrument approaches you want the jet slowed to approach speed farther out to stabilize the approach. The closer you get to the touchdown point the smaller the corrections need to be and the margine for error decreases as the "cone" of the signal gets smaller. If you are at 135 kias you have more time to make the corrections nessessary than you do at 400 kias. For the visual approach, you just need to keep the speed slow enough to get dirty and stabilize at Final Approach speed (Known as Vref +10) before 1 mile behind the boat. Depoying Speed Brakes is an aircraft dependant operation. The F-14s landed with the boards out, while FA-18s do not. What this does on the aircraft which use the speed brakes during CV landing is create a higher power setting for an on speed approach, and a more managable and stabiized approach. This way if you do have to go around, there is less time required for the engines to spool up to max power, just dont forget to retract the speed brakes when you put the power in. Sorry I didn't answer sooner. I've been stressed out and exhausted the last two weeks. I'm in transition training to another airplane at work. Hurdle 1 is over, I passed the written test on systems today.....but no rest for the weary, verbals, sims and checkrides to go.
  23. They almost mobiized 6 of our F-4Es from the 122FW during the last week. They decided the ground war was moving too fast and they didn't need us or our designator pods.
  24. I've seen this too. I've found that if I don't skip a waypoint and then back up to the waypoint after the objective when I leave the objective that the carrier usually doesn't even exist on the map anymoe. I've cycled all the suface object views and it just isn't there. Then after I cycle waypoints, what you ae describing happens. The longe the mission, the moe chance the CV will be dead in the water. I don't have trouble manually landing though, I pefer to hand fly the entire mission. I agee Aggie, it's like the CV ends up with no place to go, or disappears completely during longer missions.
  25. What I saw happening, if it is in the campaign that y'all are seeing this, is the campaign doesn't use the numberslist at all. It starts a squadron number series from a random point in the run of decals (000-099) I was seeing VF-1 numbers that were indicative of the beginning number assigned to the squadron by the campaign engine being USNFIGHTERNUM080 and running for the ini specified 22 aircraft following 080, when it hit 099 it started over at 000 until all 22 aircraft were numbered. I had one flight of 4 that had 423, 424, 100, 101 modex numbers. I just changed Sid's decal.ini's in the pack a couple of hours ago on my machine and they used the stock USNATTACKNUM set.
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