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Centurion-1

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Everything posted by Centurion-1

  1. Maybe these are what ifs but I consider them officially part of SF2 canon Somewhere over the middle east:
  2. Somewhere over the Middle East 3

    From the album SF2 Screenshots

  3. Somewhere over the Middle East 2

    From the album SF2 Screenshots

  4. Somewhere over the Middle East 1

    From the album SF2 Screenshots

  5. I tried some TODs from Starys excellent Darwin repaint, just changed the hue a bit of the trees, what do you think? Too dense?
  6. Found the reason why the transitions were missing their trees, a typo in the TOD file name The floating trees can be fixed by commenting out the shader name in teralphaobjects like so EffectShaderName= //terAlphaObject.fx Will upload full version soon, though I'd like more opinions first.
  7. Hi Gerwin, thanks again for your continuing support of this editor! I have one idea, might be easy to implement or not, dont know, but here goes: Could it be possible to have the editor load a map image to aid placement of rivers and cities which you could switch to back and forth like you can switch between height map and tile map now? Maybe just a BMP file with say _map in the end. So if I load Desert4.TFD and there is a Desert4_Map.bmp present it will load it too? I think this would be a real winner feature among mappers!
  8. As the headline says, need it for the A-37B because the default model pokes out of the floor. Small jet and all that. Thanks!
  9. Yeah it's something with the terrain aplha object settings.. I had a fix from Iran/Iraq will dig it up. Yeah the transitions need some TODs, tbh they are just placeholders for now.
  10. ok guys does it work? Should I upload?
  11. I have done a series of menu screens too, havent changed the buttons or anything but still.. optimized for 16:9 screens.. Got a whole series of them almost all menu screens. Will include for Iran/Iraq once released..
  12. And now, a bit of a old dog in an unfriendly word. Taking it for a spin in a 1975-era environment I knew it was not going to be a cakewalk. I made my ingress with care and was concentrating on the bombsight when I had a slight.. ermm.. setback. Apparently 40mm shells are bad for the health of this puppy.
  13. I like it, it looks great and a sensible buy for the deep strike/ anti-ship role, probably to replace aging Buccaneers?
  14. Speaking of the Bush war, what would the ideal map size be? What I got in my old project is something like this, with southern Angola and Northern Namibia. No thread hijack intended but it is a relevant question for anyone seeking to do a Bush war map.
  15. I vote for Angola/Namibia too, might as well do it instead of a fictional one? It was actually the first project I attempted when I first joined CombatAce, still have the project files. Couldn't work TE tho, maybe I should revisit the idea if you decline?
  16. Mountains are the big problem for the HFD/TFD based terrains. The very low res terrain elevation data spread over a very large area = bad peaks. But not much to be done about it, maybe TK will revive the development of the new LOD based terrain engine sometime.
  17. So it more or less works now but dont wanna upload officially before some else puts some eyes on this, so enjoy and tell me what needs fixing. Suggestions are very welcome! Hope i got all the files. Put into Terrains/Desert4 and overwrite if it asks to. Backing up might be a good idea but it should not break anything. Desert4UpgradeBeta1.7z
  18. Nah it's okay, everyone has their own style do skins and I certainly can't complain about yours. Looking forward to the next pack, are you doing the Buccaneer next or?
  19. Ok I tired adding some more of JSF Aggies textures as a new texture type for flat areas in the low mountain elevation range. Need to find a good TOD file to go with too. Currently the texture types are as follows for elevation, starting at lowest: Desert Desert Hills Mountains / Mountain plains High Mountains / green valleys/plains Snow capped peaks Thoughts appreciated. EDIT: Oh and Baffmeister i have good TOD for that one already but would need one with sparse trees for the new type shown
  20. Well sure. But what if? All it would take is one Navy nut prince or Sheik and a boatload of money. Aanyways, if I ever get to release my campaign I will make it optional. EDIT: And also, having a carrier would enable Dhimar to strike targets in the rear of Parans defences where they are more vunerable to attack, without having to cross the SAM-line behind the border.
  21. List of nation that have/have had similar carriers (OTTH): Australia Canada Argentina Brazil India Spain Italy I found the HMCS Bonaventure in the downloads, which was scrapped in 1970 even though recently refitted. What if it instead was sold to Dhimar?
  22. Oh yeas, that looks great. Btw one question: How come you dont use painted on insignia instead of decals? It's a minor thing but I think painted on looks better.
  23. Once I get the MiG-21 files from Carlo I can maybe make a playable pack for Paran and a campaign file to go with it... We got the trappings of a whole mod here I think. Also, since Mario is making a Skyhawk how do we feel about a small carrier for Dhimar, something like the Melbourne or Argentinas Veinticinco de Mayo?
  24. I forgot to say that the textures are JSF Aggies except the green mountain valleys they are by Stary. Now the problem is the grey mountain regions like those around D9 and D10 airbase, they are quite bland. Maybe need to have some texture type to show up there on low sloped areas, ideas?
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