i90807065
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Everything posted by i90807065
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My first rework "what if?" IAI-27"Killer"
i90807065 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
oh well thx anyway ill be waitin -
My first rework "what if?" IAI-27"Killer"
i90807065 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
me too if not much of a problem... -
My first rework "what if?" IAI-27"Killer"
i90807065 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When did you upload it? I heard it takes at least 24 hrs... -
My first rework "what if?" IAI-27"Killer"
i90807065 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
me either -
My first rework "what if?" IAI-27"Killer"
i90807065 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
YEAH WOOOH THX SO FAR THIS IS THE CLOSEST I HAVE TO AN Su-37 -
My first rework "what if?" IAI-27"Killer"
i90807065 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Woah woah woah...this things done?! Where is it?!?! -
Odd aircraft - Dornier Do 200 for example
i90807065 replied to SayethWhaaaa's topic in Military and General Aviation
I can tell its fast. Im glad to see the sweep wings returned. -
Ok...for some reason no weapon that is new works with my game. I recently got the [766]NUKE BETA and that doesn't even work and I followed all of the instructions. When saving in weps editor, don't you just bring up the WEAPNDATA.ini and press save? Am I missing something???
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My weapons
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What do you mean? Get rid of the "[766]" but keep "Nuke Beta"? I have that download as well as the Iris-T. -
My weapons
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, it still doesn't work...thx anyway -
My weapons
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry it took so long but thx ill get right to it. -
For some reason, this missile wont show up in the game no matter what. [WeaponDataXXX] TypeName=XLAAN FullName=XLAAN Phoenix-2 ModelName=aim-7e Mass=2.000000 Diameter=0.203200 Length=3.670300 AttachmentType=NATO,USAF,USN,UK NationName=USAF StartYear=0 EndYear=2050 Availability=3 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=MediumBombEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=250000.000000 FusingDistance=2.000000 GuidanceType=10 Accuracy=100.000000 MaxTurnRate=100.000000 MaxLaunchG=1000.000000 LockonChance=100.000000 LaunchReliability=100.000000 ArmingTime=0.250000 SeekerFOV=360.000000 SeekerGimbleLimit=200.000000 SeekerTrackRate=100.000000 SeekerRange=100000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=100000.000000 Duration=600.000000 CounterCountermeasure=100.000000 NoiseRejection=100.000000 CapabilityFlags=0x10000467 BoosterStart=1.000000 BoosterDuration=60.000000 BoosterAccel=10000000.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=60.000000 SustainerAccel=10000000.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 It seems that it will work to me cuz i just modded my AIM-7E.
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Is stealth possible?
i90807065 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey its me again...this time wondering is stealth possible? I ask this because I recently saw some pics over at MarcFIGHTERS projects which had a B-1 flying in formation with an F-117. I thought to myself its gonna be hard to find em if they got stealth. -
My 2nd weapon
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes I have its 095 at the moment -
What do you think?
i90807065 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Would you want to go against an aircraft that has the storage of a B-52 but flys like a MiG-29 OVT? Of course it wont be realistic but I could try to make one with turrets instead I guess that flys like a bomber should. -
Does anyone know how to change this?
i90807065 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[Fuselage] ModelNodeName=Fuselage ShowFromCockpit=FALSE HasAeroCoefficients=TRUE CLa=0.1857 CD0=0.0096 CDL=0.0010 Cmq=-0.2812 Cmad=0.0014 Cyb=-0.1457 CLaMachTableNumData=7 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=1.000,1.000,1.000,0.432,0.646,0.899,1.087 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CD0MachTableNumData=7 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=1.624,0.900,0.876,2.341,2.497,2.115,2.096 CmqMachTableNumData=7 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=1.000,1.000,1.000,14.040,22.251,41.679,62.554 MinExtentPosition=-2.4111,1.7549,-0.8240 MaxExtentPosition=2.4845,-6.9660,0.3258 CollisionPoint[001]=2.4925,1.7549,0.9310 CollisionPoint[002]=2.4845,-6.9660,0.3258 CollisionPoint[003]=-2.4030,-6.9660,0.3258 CollisionPoint[004]=-2.4111,1.7549,0.9310 CollisionPoint[005]=-2.4111,1.7549,-0.8240 CollisionPoint[006]=2.4925,1.7549,-0.8240 CollisionPoint[007]=2.4845,-6.9660,-0.8240 CollisionPoint[007]=-2.4030,-6.9660,-0.8240 DamageRating=DESTROYED SystemName[001]=FuselageFuelCell2 SystemName[002]=FuselageFuelCell3 SystemName[003]=Tailhook SystemName[004]=AirIntakes SystemName[005]=DecoyDispenser1 How could one change this to make the jet stronger? -
Does anyone know how to change this?
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thx it works much better now. Before it was literally 1 shot kills which was boring. (I like a little flash before boom) -
What do you think?
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The plane is an F-37 and it flys the same as it normally would. -
What do you think?
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually I got an a/c that carries 64 bombs but flys over 700kts -
@ Wrench
i90807065 replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok cool. BTW if I saw that moster behind me I'm goin down fighting!!! -
@ Wrench
i90807065 replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have 2 questions. 1. Would I be allowed to mod my a/c to be like that XL? 2. How would I do that? Is there a tutorial somewhere? -
What do you think?
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How would want it modded? More storage or maneuvering? -
A heli problem
i90807065 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For some reason, whenever I get heli's they dont appear in the game and I have all the folders in the right place...has anyone else had this issue? -
Recently I downloaded KMD and for some reason, SAMs dont do anything I can see them but other than that nothing. Does anyone know whats going on?
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So there I was playing SFP1 when all of a sudden a large blip shows up on my radar. Im thinking to myself what could this be and decide to go check it out with the new pilots. I get behind it and fire 4 missles. After I had confirmed that at least one hit I closed on the target. I had wasted 4 missles on an F-4E. Here's what it looked like: