Jump to content

i90807065

RED DEVILS
  • Posts

    457
  • Joined

  • Last visited

Everything posted by i90807065

  1. Here are the new pics: Then the gas caught fire... More to come...
  2. OH ok thx I didnt know Ill try using Photobucket and repost em. BTW this is off topic but I need to know for future pics. What was the P-51D's greatest adversary? So far Ive heard that it was a Spitfire, P-47, and a Bf109
  3. So there I was playing SFP1 when all of a sudden a large blip shows up on my radar. Im thinking to myself what could this be and decide to go check it out with the new pilots. I get behind it and fire 4 missles. After I had confirmed that at least one hit I closed on the target. I had wasted 4 missles on an F-4E. Here's what it looked like:
  4. I guess it was the check six one cuz i am downloading KMC right now....either way both are from this website. Would it crash if it were 3 on 20? with SAMs?
  5. Sorry if this is the wrong place to put this but recently I downloaded SFP1editor and made some missions. Every time I try playing the missions the level loads up to 90% and th game crashes. Does anyone know what might be wrong or have this problem? I thought that I had put to many things in one mission but then limited it to one on one and it still crashed. Thank you for your time -i90807065 a.k.a. INFC/New Flyer
  6. I wonder if someone is making a SF,WoV, or WoE version....
  7. So this should work with any thirdwire game? You did say it was just a behavior mod.
  8. Oops I thought I asked...probably under the DATA.INI or the main .INI (where you put the new texture info) but i dunno.
  9. Hehe thx cuz the Hind was one of em the other is the AH-1W is it the same issue?
  10. For some reason, whenever I get heli's they dont appear in the game and I have all the folders in the right place...has anyone else had this issue?
  11. I used to have one with the B-52. I got the original a/c though and that fixed my issue
  12. Hey umm where would I get the extractor? OH and good news. There are F-22 and F-35 models available for purchase at turbosquid.
  13. I did all of it on purpose. Especially the "over sholder shot" cuz it has 250,000kg of explosives(I dont think youll want to be near it when it goes BOOM) BUT...thank you for telling me what to do.
  14. This is what I have so far [WeaponData001] TypeName=NUC FullName=XLRN-001 ModelName=NUKE1.gmax Mass=2.000000 Diameter=1.500000 Length=3.000000 AttachmentType=NATO,USAF,USN,SOVIET,ISRAEL,CHINA,W_GERMANY,JAPAN,YUGOSLAVIA NationName=USAF StartYear=0 EndYear=2050 Availability=10 BaseQuantity=10 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeExplosionEffect DragAreaMultiplier=1.000000 WarheadType=15 Explosives=250000.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=100.000000 MaxTurnRate=1000.000000 MaxLaunchG=1000.000000 LaunchReliability=100.000000 ArmingTime=0.500000 SeekerFOV=360.000000 SeekerTrackRate=100.000000 SeekerRange=10000000.000000 ReleaseAnimationID=-1 Does "FusingDistance" mean distance from aircraft or target? What does "WeaponDataType" mean? Where do I put the model? These are what I meant. Also what do you think of it so far? Thank you for your time- i90807065
  15. How do I add a weapon that I created to the game? I have done all the weapon editor stuff I believe, and created a model. BTW would I put the whole file name under "3-D object name"?Sorry if this is a dumb post but its my first time making anything. Thank you for your time- i90807065
  16. Ive wondered this too. So just to save some time, where can I get the latest version?
  17. So...I made them cargo ships like in the last post and removed the original cargo and tanker ships. BUT, now whenever I try a "ANTI-SHIP" mission I explode because the ground is 7000 ft up... Also I read the "HOW TO" forum
  18. How do I get to attack these ships? I found something in the DATA.INI file that says GroundObjectRole=PATROL_BOAT Should I chage this to CARGO_SHIP to take place of the cargo ships in "Anti-ship" missions?
  19. Sorry I did not answer this post with the last one. I can see your point. I'll figure that out and rework it a bit. Thx
  20. To me this seems like a good question and, as far as I have worked on it, they do not shake the a/c around. If I figure it out then i'll post it with the updates.
  21. Hey thx everyone I guess I missed it cuz I looked in "non-aircraft mods"
  22. Oh ok.BTW I love flankers. So far I have gotten the FLAK's to be 2 times their normal size with faster reload and fire rate. Also the guns can kill you from 2 miles away.
  23. What do you mean I am working on it right now.
  24. I am currently working on a way to have the most chaotic and challenging environment in SFP. For example I normally get 1 flak round every 3 seconds. Instead I will have 4 or 5...and thats just flak. I am doingt things like that to SAMs ,AA guns ,and other AA stuff. Also I am working on a Laser weapon system that has a range of 20nm which will take place of a missile, AND a ICBM setup for Intercept missions (the reason for the laser). Basically, I am bringing SFP too the future. What do you think?
  25. I believe I have but I may have missed them.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..