i90807065
RED DEVILS-
Posts
457 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by i90807065
-
A Bad Day
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here are the new pics: Then the gas caught fire... More to come... -
A Bad Day
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OH ok thx I didnt know Ill try using Photobucket and repost em. BTW this is off topic but I need to know for future pics. What was the P-51D's greatest adversary? So far Ive heard that it was a Spitfire, P-47, and a Bf109 -
So there I was playing SFP1 when all of a sudden a large blip shows up on my radar. Im thinking to myself what could this be and decide to go check it out with the new pilots. I get behind it and fire 4 missles. After I had confirmed that at least one hit I closed on the target. I had wasted 4 missles on an F-4E. Here's what it looked like:
-
SFP1editor question
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I guess it was the check six one cuz i am downloading KMC right now....either way both are from this website. Would it crash if it were 3 on 20? with SAMs? -
Sorry if this is the wrong place to put this but recently I downloaded SFP1editor and made some missions. Every time I try playing the missions the level loads up to 90% and th game crashes. Does anyone know what might be wrong or have this problem? I thought that I had put to many things in one mission but then limited it to one on one and it still crashed. Thank you for your time -i90807065 a.k.a. INFC/New Flyer
-
I wonder if someone is making a SF,WoV, or WoE version....
-
So this should work with any thirdwire game? You did say it was just a behavior mod.
-
A heli problem
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oops I thought I asked...probably under the DATA.INI or the main .INI (where you put the new texture info) but i dunno. -
A heli problem
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hehe thx cuz the Hind was one of em the other is the AH-1W is it the same issue? -
Super Stealth?
i90807065 replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I used to have one with the B-52. I got the original a/c though and that fixed my issue -
My Nuke
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey umm where would I get the extractor? OH and good news. There are F-22 and F-35 models available for purchase at turbosquid. -
My Nuke
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I did all of it on purpose. Especially the "over sholder shot" cuz it has 250,000kg of explosives(I dont think youll want to be near it when it goes BOOM) BUT...thank you for telling me what to do. -
My Nuke
i90807065 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is what I have so far [WeaponData001] TypeName=NUC FullName=XLRN-001 ModelName=NUKE1.gmax Mass=2.000000 Diameter=1.500000 Length=3.000000 AttachmentType=NATO,USAF,USN,SOVIET,ISRAEL,CHINA,W_GERMANY,JAPAN,YUGOSLAVIA NationName=USAF StartYear=0 EndYear=2050 Availability=10 BaseQuantity=10 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeExplosionEffect DragAreaMultiplier=1.000000 WarheadType=15 Explosives=250000.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=100.000000 MaxTurnRate=1000.000000 MaxLaunchG=1000.000000 LaunchReliability=100.000000 ArmingTime=0.500000 SeekerFOV=360.000000 SeekerTrackRate=100.000000 SeekerRange=10000000.000000 ReleaseAnimationID=-1 Does "FusingDistance" mean distance from aircraft or target? What does "WeaponDataType" mean? Where do I put the model? These are what I meant. Also what do you think of it so far? Thank you for your time- i90807065 -
How do I add a weapon that I created to the game? I have done all the weapon editor stuff I believe, and created a model. BTW would I put the whole file name under "3-D object name"?Sorry if this is a dumb post but its my first time making anything. Thank you for your time- i90807065
-
I am currently working on a way to have the most chaotic and challenging environment in SFP. For example I normally get 1 flak round every 3 seconds. Instead I will have 4 or 5...and thats just flak. I am doingt things like that to SAMs ,AA guns ,and other AA stuff. Also I am working on a Laser weapon system that has a range of 20nm which will take place of a missile, AND a ICBM setup for Intercept missions (the reason for the laser). Basically, I am bringing SFP too the future. What do you think?
