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Typhoid

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Everything posted by Typhoid

  1. it was sunk more by the unexpended fuel torching off the ship in an uncontrollable conflagration.
  2. thanks. Your last comment though has me curious, what symbology are you looking for beyond what is in Sandmartin's incorporated herein?
  3. actually, I recall getting them to launch ARMs on the formation. It was cool. Even as Terriers nipped at my heels..... also set up an air to surface support op to help out a surface fight. As I rolled in, the two opposing surface forces were slugging it out. So it does all work but difficult to get set up right. in a campaign mode not sure how to set that up. The single missions have some dynamic movement but the campaigns have to roll in on predetermined target sets. So a series of single missions seem to work ok. I did some in the Falklands set up and they worked ok. (Insurance salesmen should avoid Argentine pilots......)
  4. Australia goes with Fullbacks?

    we bought them to keep those particular ones off the market with no intention of making them operable. They are warehoused somewhere.
  5. I hear you.... hoping that some additional features can/will be implemented as time goes on. this one is kinda cool, but only a little since it won't track (yet). But if you are smooth on the controls you can roll in and manually track a target a ways further out than you can visually pick it up. Adds a little bit of a challenge.
  6. http://forum.combatace.com/index.php?autom...ode=sst&id=5864 File Name: F-14 TCS modFile Submitter: Typhoid File Submitted: 22 Jan 2008 File Category: Add-On Cockpits +-----------------------------------------------------------------------------------------------------+ | | | GRUMMAN F-14A TOMCAT TCS Mod | | The F-14A Tomcat the best fleet defender. | +-----------------------------------------------------------------------------------------------------+ With the gracious permission of; The Mirage Factory and Olivier ANGUILLE (BPAo); This update includes the avionics upgrade by Sandmartin and Batman1978 which uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities and the TCS mod. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This avionics70 mod does NOT work in a Wings Over Vietnam (and possibly not in Strike Fighter) only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions. Backup your files! First, delete the cockpit folder in the F-14A or F-14A (IAF). Then copy the contents from the appropriate folder into the aircraft main folder. Good hunting! Typhoid +-----------------------------------------------------------------------------------------------------+ SFP1 Model Plane 3D : BPAo Textures : Column5 (templates) FM : Column5 Sounds : Aaron Swindle Cockpit 3D : based on JT's from Thirdwire public cockpit, modified by BPAo Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself) Effects : Deuces, JSF_Aggie Pilote Texture : Pappychecksix Weapons 3D : Crab_02 Textures : BPAo Tank 3D : Crab_02 Textures : BPao Original F-14A Test Team Manetsim, Sony Tuckson, Nico, Column5 +-----------------------------------------------------------------------------------------------------+ Click here to download this file
  7. I've seen that as well on AI missions with dumb bombs. As the flight rolls in on the ship formation, I tell the flight to attack ground (being the only option) and they go off somewhere and look for ground targets, on dry land somewhere...... :( I did have some success by splitting the flights into separate flights. I'll have to try that out on ASM missions. I already have some working ones set up so I'll see how it plays out. I had some multi-element strikes with Hornets in and around the Bekka Valley that seemed to work ok. So I'll try them out and see how they work in this situation.
  8. count me in!! as one of those other people who do lots of anti-shipping missions. I can put some missions together. I've already built quite a few anti-warshipping missions (in the airwing we called these War at Sea Strikes but not sure the rest of the forum would understand just what all that means.) I've several mission packs built on the Bering straight and Germany terrains that I use myself. I can clean these up and post them if there is interest.
  9. only with the best of intentions and friendship....
  10. Version 1.4 with TCS mod and updated flight model changes. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. Flight model updates developed by Aleckx have also been incorporated which more accurately represents the fleet operational F-14D. This is an update of the earlier F-14D mod to the Mirage Factory F-14A and corrects several inaccuracies. The earlier F-14D release more closely represented the capabilities of the "Quick Strike variant which never actually went further than "view-graph engineering" and would have been a half step to the later Tomcat-21 which also never made it off of the drawing boards. If you like that variation you may wish to rename it as the Quick Strike 2, recognizing that it never actually flew. Land Warrior also has uploaded a Quick Strike version. This variation of the original F-14A represents the capabilities of the last operational configuration to guard the fleet; the F-14D "Bombcat", which included the capability to drop bombs and laser guided bombs. Other advanced weapons available at the time, such as Mavericks and Harms, were never incorporated into the F-14D due to budget limitations. The F-14D's strike debut was in Operation Desert Fox that went into Iraq against chemical weapons facilities identified by the UN teams in 1998. This aircraft was withdrawn from fleet service in 2006 and replaced by the F-18F in the air to air and medium strike roles. This release also incorporates the outstanding avionics upgrade done by Sandmartin and Batman1978, special thanks to them for their fine work and for granting permission to include that in this release. This model is a minor tweak only of the ini files to update the engines, radars and weapons to enable the full air to ground capabilities that were fielded in this aircraft. This does not include the detailed airframes changes of the later aircraft, that is left to a more capable modelling team at which point this version will be withdrawn. This release assumes you have already loaded the Mirage Factory F-14A, without which things like sounds will not come up. Just unzip this entire folder into your WOE/Ojects/Aircraft folder. Note -1. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This mod does not have the air to surface radar capability of the earlier avionics60 file used in the earlier versions. Since the F-14D in its later years was primarily employed as a medium strike aircraft (air opposition having evaporated) the lack of an air to surface radar is a limitation of the sim with the newer avionics file. IF you like the option of having air to surface radar, the original files are included in the "Alternate Cockpit" subdirectory with a detailed read-me for how to back-up and install cockpit variations. If you like this option, let me know. Also, this avionics70 mod does NOT work in a Wings Over Vietnam only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions. Note; the missile stations are designed to pick up Active Radar Homing missiles and will employ the AIM-7 and AIM-54 series air to air missiles. The model here will also pick up the AIM-120 series in the sim, but the aircraft was never wired or certified to carry that missile. So if you want the realism, don't load that one. Good hunting! Typhoid http://forum.combatace.com/index.php?autom...p;showfile=3806
  11. understand that during the grounding the pilots had to find innovative ways to keep current......
  12. actually thats what ticked me off and got me active in the party operations. Being retired I can do that now. of course, just a tiny, tiny cog waaaaaaay down at the local level. but hey, if you don't start........
  13. there is one in work. patience, grasshopper......
  14. I'm still waiting for the scaling up from when the Republicans took office........
  15. as in trap - taxi to the cat - and then re-launch? I doubt it but don't know for sure, have to try that out tonight. in the WWII carriers I did a re-launch but that was without a cat. how about you try it too and we'll compare notes tommorrow.
  16. oh! those issues! I thought you were focusing just on the F-15 radioactive, sucking chest wound! can't argue with any of those...... (shakes head sadly......) the obvious answer is to disband the Air Force and turn it all over to the Navy. :yes:
  17. Major Lee's Aerodrome

    and I have a grunch of photos lined up ready to upload. somewhere, someday......
  18. what do you think needs to be fixed? I can think of a huge laundry list but just curious as to what you see the shortfalls are.
  19. well.............. I see your point, but.... as I read it, those Eagles that were cleared are the only ones that were put back into flying. With 40% of the Eagle fleet still grounded that is hardly leaning out there too far. It strikes me as being very conservative and focused on aircrew safety. No operational flying yet, that I know of. second point is that Patriots have a HUGE footprint downrange. Very dangerous to put into a congested airspace over the US in an air defense mode. I've been involved in Integrated Air Defense with combined CAP/SAM. The CAP is preferred for operational reasons for a lot of reasons. Key among those is range - you can get out there a lot further out than by hosing off a Patriot or something. Second is control of the situation. Over the US in an ONE event you get eyes on the target for positive ID as well as the key assessment of what is going on and what is the likely intent of the target. With only a GBAD, all you can do is shoot based on target profile and hope you are right and that it isn't just some guy with a transponder failure who is lost. Third is airspace. We have extraordinarily dense airspace with a lot of traffic. Its not so easy determing with a GBAD missile that you actually have the correct target locked up. Much more control with a fighter. our priority is to put a fighter on a suspicous track. GBAD SAM engagement is a last resort, but one that we do drill and are prepared to execute in certain areas as required.
  20. what is politically motivated? The 60% of the fleet that has passed has been put back in the air. Did I miss something?
  21. http://forum.combatace.com/index.php?autom...ode=sst&id=5797 File Name: Gulf of Sidra incidentFile Submitter: Typhoid File Submitted: 9 Jan 2008 File Category: Missions/Campaigns Gulf of Sidra incident between 2 USN F-14's and 2 Libyan Mig-23's on 4 Jan 1989. MENU A. DESCRIPTION B. REQUIRED FILES C. MISSION BRIEFINGS A. DESCRIPTION: This is a set of missions replicating the Gulf of Sidra incident on 4 Jan, 1989, between 2 F-14's from VF-32 and 2 Mig-23's of the Libyan AF. I've built these missions to replicate the incident to the best of my recollection of the events that morning. Some of the ship locations, particularly the USS Belknap, are repositioned from their actual locations for reasons which I will decline to discuss, but are included as general background as are some additional aircraft included on general air routes and carrier based support missions. Rules of Engagement (ROE) in effect the morning of the incident are included in very general terms here. Follow these to make a challenging and realistic replication of that morning. Wartime ROE is NOT in effect and the ROE does not allow a pre-emptive attack. You are not required to wait for the bogeys to fire first but you can engage if the bogeys manuever aggressively in an attempt to obtain a firing position. Remember that the Mig-23 does have a forward quarter head-on capability! Attempt to intercept and escort but if the bogeys manuever to obtain a firing solution you are cleared to engage. The missions should be copied into your Strike Fighters/Missions folder. The Mig-23 Loadout, aircraft data and avionics updates should be copied directly into the Mig-23MS folder and overwrite the existing files (after you backup the originals!). B. REQUIRED FILES: WHAT YOU'LL ALSO NEED to run the missions are: 1. The Mirage Factory F-14A 2. VF-32 skin for the F-14A 3. Mig-23MS (updated loadout, aircraft data and avionics files are included in this mission pack to provide realistic loadout and radar capability. The radar range settings have been adjusted to include a longer range selection, but the radar performance has not which will give a fairly realistic performance.) 4. A310z * 5. AN-12 * 6. E-2C * 7. KA-6D 8 A-6E_TRAM 9 CVA-63 (representing CV-67 JFK) 10. Spruance * 10.b. OH Perry * 11. CGN-9 * (representing CG-26, Belknap, 6th Fleet Flagship) 12. Libyan Koni * 13. The Libya Terrain by USAFMTL (note: I've generated each of the Libyan aircraft airborne both to keep the mission elapsed time down and because the terrain version (1.4) that I used to develop these missions has a problem with the Libyan airbases that prevents launch and recovery. On missions 3 and 4 don't try to land - if you happen to make it back). * not required for the missions but provide realistic background of carrier air operations in the Med. All of the above are available from this site, and contain their own installation documents. C. MISSION BRIEFINGS: Gulf of Sidra 1 and 2. Launch from the carrier and proceed to tank from Texaco. The E-2 is conducting airborne early warning and support ships for surveillance are on station. The A-6's are on a practice route over the Greek islands as you proceed and you should monitor their departure. When bogey's are called conduct a radar search. If the bogeys are closing vector to intercept and escort. ROE requires they take hostile action before you can engage. (one of these missions will be a benign intercept and escort and one will involve an engagement in close as it occured.) Return to the ship after the bogeys are outbound/splashed. Note: if you escort without an engagement the sim will record a mission failure - but you can record a personal mission success as a thousand such missions were flown successfully without hostilities during the years of armed standoff and occasional conflict between Libya and the US. Gulf of Sidra 3 is flown from the Libyan perspective. Vector to investigate the infidel violators of our sacred airspace! Sweep the skies of the invading crusaders and return to the glory of your country! Gulf of Sidra 4 is flown from the Libyan perspective. Vector to investigate the contacts to the north. Do not engage unless fired on, and return to report the infidel operations. Final note. The Gulf of Sidra event was an unplanned event, and from the USN perspective an unprovoked attack against a defensive CAP positioned to defend the carrier force during a routine transit of the Med. To this day, no one knows why the Libyan pilots manuevered as they did. It should be remembered that two very brave men, wearing uniforms and flying for their country, did not return that morning. All of the USN aircrews returned safely. Any questions give me a shout on PM. Typhoid Battle Watch Captain and Tactical Action Officer, 6th Fleet Staff, embarked in USS Belknap on 4 Jan, 1989. Click here to download this file
  22. I have a tape of the comms which lasts about the same 6-7 minutes that is in the videos that I have seen. Its a different channel but the same events and timeline. The videos are accurate, no breaks, and covers the time the Migs were an immediate threat. The entire incident from Mig engine start to chutes was only about 15-20 minutes. It seemed like about 15 seconds at the time. I will never forget the look in the Admiral's eyes when I gave him the combat summation. For about 5 seconds you could have heard a pin drop in Flag Plot. Then all Hell broke loose!
  23. that was not a Broken Arrow. But yes, it raised the "Oh CR@P!!" factor pretty high....... waaaaaay back when I was on alert on the NEACP (alternate to the NMCC) we got a Broken Arrow report from a base that shall remain nameless. We of course went into high PRF, started the checklists, linked up with the NMCC, etc. When one of our guys called the base commander for an update the response was something along the lines of "How did you guys get that? It wasn't supposed to go out!" (exercise message without the exercise header). we filed that one in the "Inadvertant Exercise of Higher Authority" folder......
  24. I'm using the stock Lybia with the 1.3 and 1.4 updates. I noticed that with the 1.4 the gunboats are now in the water (good!) but the airfield issue is now there.
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