I had the same problem but I made some changes to the INI to allow weapons.
Try this setup:
[FalconStationSX]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=SEMI_RECESSED
AttachmentPosition=-0.340,3.45,-0.59
AttachmentAngles=0.0,0.0,0.0
LoadLimit=330
DiameterLimit=0.10
LengthLimit=2.1
AllowedWeaponClass=IRM,SAHM
AttachmentType=USAF,USN,NATO
ModelNodeName=Falcon_sx
MovingPylon=TRUE
AnimationID=9
RotatingPylon=TRUE
PylonMass=10
PylonDragArea=0.001
[FalconStationDX]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=SEMI_RECESSED
AttachmentPosition=0.340,3.45,-0.59
AttachmentAngles=0.0,0.0,0.0
LoadLimit=330
DiameterLimit=0.10
LengthLimit=2.1
AllowedWeaponClass=IRM,SAHM
AttachmentType=USAF,USN,NATO
ModelNodeName=Falcon_dx
MovingPylon=TRUE
AnimationID=9
RotatingPylon=TRUE
PylonMass=10
PylonDragArea=0.001
[LeftStation1]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-0.88,0.68,-0.715
AttachmentAngles=0.0,0.0,15.0
LoadLimit=1600.00
LengthLimit=5.2
AllowedWeaponClass=FT,IRM,GP,SAHM
AttachmentType=USAF,USN,NATO
ModelNodeName=
PylonMass=60
PylonDragArea=0.001
FuelTankName=F101_450Tank_Grey
[RightStation1]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=0.88,0.68,-0.715
AttachmentAngles=0.0,0.0,-15.0
LoadLimit=1600.00
LengthLimit=5.2
AllowedWeaponClass=FT,IRM,SAHM
AttachmentType=USAF,USN,NATO
ModelNodeName=
PylonMass=60
PylonDragArea=0.001
FuelTankName=F101_450Tank_Grey
[LeftStation2]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-0.88,0.68,-0.715
AttachmentAngles=0.0,0.0,15.0
LoadLimit=1600.00
LengthLimit=5.2
AllowedWeaponClass=FT
AttachmentType=USAF,USN,NATO
ModelNodeName=
PylonMass=60
PylonDragArea=0.001
FuelTankName=F101_450Tank_LNG_Gry
[RightStation2]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=0.88,0.68,-0.715
AttachmentAngles=0.0,0.0,-15.0
LoadLimit=1600.00
LengthLimit=5.2
AllowedWeaponClass=FT
AttachmentType=USAF,USN,NATO
ModelNodeName=
PylonMass=60
PylonDragArea=0.001
FuelTankName=F101_450Tank_LNG_Gry
[GenieBay]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=INTERNAL
NumWeapons=2
AttachmentPosition001=-0.270,3.57,0.04
AttachmentPosition002= 0.270,3.57,0.04
AttachmentAngles=0.0,0.0,0.0
LoadLimit=800
AllowedWeaponClass=AHM,RCKT
SpecificStationCode=AIR-2
DiameterLimit=0.5
LengthLimit=3.0
BombBayAnimationID=9
BombBayOpenTime=1.0
BombBayCloseTime=1.0
AttachmentType=USAF,USN,NATO
ModelNodeName=Genie_Hi
MovingPylon=TRUE
RotatingPylon=TRUE
AutomaticDoors=TRUE
PylonMass=10
PylonDragArea=0.06
Ofcourse with your permission eriken?!
Also have you to installed the weapons ini from the voodooB file Falcon161? This may work as I'm using the older SPF1 for this plane atm and seems to work for me as all weapons appear in loadout menu.
On another note, has anyone notice the plane come's to an complete stall when pulling back beyond an 17 degree angle of attack? I've just about lost one in an tight turn. Not sure if it's something in the FM or something there?
Hope this helps you Falcon161
cheers