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Airmax

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Everything posted by Airmax

  1. Q-5E/F

  2. HUD & RADAR UPDATE for F-14

  3. Did you solve your weapons issue Falcon161? cheers
  4. ahh, so the FM model is true to the Voodoo. Was wondering about that pitch issue by reading info on the web. cheers
  5. A-4: Sports car flying A-7: Big ass Truck with payload!! Tough call, guess it depends on what your planning, both should get the job done in CAS,STRIKE,ANTISHIP,RECON Missions. But in an unplanned dogfight, the A-4 has a much better chance in a turning match then the A-7. cheers
  6. I had the same problem but I made some changes to the INI to allow weapons. Try this setup: [FalconStationSX] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.340,3.45,-0.59 AttachmentAngles=0.0,0.0,0.0 LoadLimit=330 DiameterLimit=0.10 LengthLimit=2.1 AllowedWeaponClass=IRM,SAHM AttachmentType=USAF,USN,NATO ModelNodeName=Falcon_sx MovingPylon=TRUE AnimationID=9 RotatingPylon=TRUE PylonMass=10 PylonDragArea=0.001 [FalconStationDX] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.340,3.45,-0.59 AttachmentAngles=0.0,0.0,0.0 LoadLimit=330 DiameterLimit=0.10 LengthLimit=2.1 AllowedWeaponClass=IRM,SAHM AttachmentType=USAF,USN,NATO ModelNodeName=Falcon_dx MovingPylon=TRUE AnimationID=9 RotatingPylon=TRUE PylonMass=10 PylonDragArea=0.001 [LeftStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT,IRM,GP,SAHM AttachmentType=USAF,USN,NATO ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_Grey [RightStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT,IRM,SAHM AttachmentType=USAF,USN,NATO ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_Grey [LeftStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=USAF,USN,NATO ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_LNG_Gry [RightStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=USAF,USN,NATO ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_LNG_Gry [GenieBay] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL NumWeapons=2 AttachmentPosition001=-0.270,3.57,0.04 AttachmentPosition002= 0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM,RCKT SpecificStationCode=AIR-2 DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=9 BombBayOpenTime=1.0 BombBayCloseTime=1.0 AttachmentType=USAF,USN,NATO ModelNodeName=Genie_Hi MovingPylon=TRUE RotatingPylon=TRUE AutomaticDoors=TRUE PylonMass=10 PylonDragArea=0.06 Ofcourse with your permission eriken?! Also have you to installed the weapons ini from the voodooB file Falcon161? This may work as I'm using the older SPF1 for this plane atm and seems to work for me as all weapons appear in loadout menu. On another note, has anyone notice the plane come's to an complete stall when pulling back beyond an 17 degree angle of attack? I've just about lost one in an tight turn. Not sure if it's something in the FM or something there? Hope this helps you Falcon161 cheers
  7. There is an RCAF version coming soon, hint . hint Nice aircraft, will make an nice addition to the Voodoo family cheers
  8. Merry Christmas to all, and to all those whom are serving overseas in the Can. Forces and U.S. Forces. Salute! cheers
  9. The CF-105 Arrow is in the works, other projects are ahead of it and its only an matter of time. When shes done though, I bet it'll be an HOT download!! cheers
  10. OH oh , well still waiting to see the campaign. Sounds like it should be an nice addition along with the others. cheers
  11. And on this topic, what ever happened to the Cobra's that were in the download section here? I went to check the other day and there are not listed.... cheers
  12. So I see the Q-5 is an maybe then. It's an damn shame the Su-25 or Su-39 aren't available yet as I'm sure the (su-7) pilot would rather enjoy one! :yes: Oh, here's a long shot but maybe an possible add in, Su-15tm ? I suppose maybe the budget can afford them? Good to see one plane was kind of an maybe in my last suggestion. yay cheers
  13. As an suggestion for aircraft say, Parani forces add in Su-22's, Mig-27's,Q-5's and Mi-24 Hind for Groundattack roles. I'm surprised there is no mention of the Su-27 or Mig31 for CAP or Intercept roles. A bomber would be a Tu-22's,Tu16's as well. Course this is some exported Russian planes and China. This all depends on the budget of the Parani forces with the theme in mind..... For Dhimar say add in the Jaguar GR1,AH-1's, and old F-111 for groundattack roles. I like the idea of having the Merc squad again as I enjoy using the mercs in SFP1 for buying other aircraft during the campaign. Looking forward to seeing the finished campaign. cheers
  14. Are you sure your new, your join date said otherwise Welcome aboard Allot of stuff you have mentioned is located in the downloads section for SPF1/WOV/WOE/WOI for the F15. As for the FM , my suggestion would be to read into the knowledge section in the forums http://forum.combatace.com/index.php?showforum=99. I hope this helps cheers ps FLAME on!!! PSS kinding!
  15. You mean to say you haven't seen Topgun?! Boy I'm starting to feel old ....... (falls out chair in shock)
  16. Warhammer 40K

    That may be true, but as an IG player myself the one thing you can count on is "Artillery" in the form of Mortars and Basilisk's. Since the release of the updated rules last week, it seems things may get a lilttle better for the Guard. What I really like about using the IG was the items from Forgeworld and the many items they provide for Walkers,Tanks and Infantry. There is ofcourse the flyer's, but are rarly used until Apocalypse came out with the Super-heavy Baneblade tank for guard use. I'm busy updated what IG I have and look forward to trying out the new rules. If there's an fourm for Warhammer 40k, I would be interested. Currently working on DOW "Soulstorm" campaign using IG, not easy...sigh cheers
  17. Thats why the forces came up with CADPAT (AR) for that very reason! It only took awhile to figure that one.....
  18. This seems to the job. Everything onboard the plane now works in SFP1 so far. I had the same problem with radar not working and no gunsight as well. I tried the link and installed over old version. There must be an bad file to the other upload as this one works.!! cheers
  19. Hott damn, new toyz!! Off to the runway! cheers
  20. I understand your point, but just simply using AG without an weapon active still comes up with blank screen. Is there an option to change that ? cheers
  21. Awesome work!! I did notice the ground radar not displaying anything Anyone else have this issue? Tested using SFP1 cheers
  22. Awesome work, just love it. As posted above, have you tried adjusting the LoadLimit? I had the same issue and adjusted the weight a bit to allow 3pack of Mave's. I also noted the Ground radar does work BUT nothing appears in the scope while scanning?!? anyone else have an empty ground radar? cheers
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