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ChrisBV

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Everything posted by ChrisBV

  1. Fantastic, I'll try that sometime later and report for results. Thanks!
  2. Only 6 groups are allowed? Hmmmm... seems I ran out of groups, then; the 6 fuselage stations (except the centre one which is independent) are grouped (groups are: (1) underwing jamming pod (2) underwing countermeasures pod (3) 2 underwing drop tanks & weapons (4) 2 Sidewinder stations (5) 6 fuselage and (6) 1 centre fuselage). Too bad, I would have loved an assymetrical configuration such as this one: But in the light of the events, I think I'm going to have to settle for something like this:
  3. Yes, of course! [LeftCenterlineStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,1.000,-1.278 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=LGB,BOMB,2BR,LP AttachmentType=UK ModelNodeName=pylon_center_left PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName= LengthLimit=4.0 [RightCenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.60,1.000,-1.278 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=LGB,BOMB,2BR AttachmentType=UK ModelNodeName=pylon_center_right PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName= LengthLimit=4.0 [LeftCenterlineStationRear] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,-1.750,-1.150 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,2BR AttachmentType=UK ModelNodeName=pylon_center_left PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName= LengthLimit=4.0 [RightCenterlineStationRear] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.60,-1.750,-1.150 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,2BR AttachmentType=UK ModelNodeName=pylon_center_right PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName= LengthLimit=4.0 [LeftCenterlineStationMid] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,-1.000,-1.160 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=FT,ARM,ASM AttachmentType=UK ModelNodeName=pylon_center_left PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado [RightCenterlineStationMid] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.60,-1.000,-1.160 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=FT,ARM,ASM AttachmentType=UK ModelNodeName=pylon_center_right PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado I removed LGB from Left/RightCenterlineStations, added them to Left/RightCenterlineStations and fixed the ModelNodeName entry on both of them. PS: backup your original Tornado_GR_DATA.ini, just in case PS2: do you know how to make individual stations appear in the Loadout screen? I'd like to load a targeting pod in the left one and two LGBs in the centre and right ones but in the loadout screen the option is set to select ordnance on both left and right hardpoints...
  4. Unfortunately I don't speak Chinese, but the images are rather cool :yes:
  5. Hey Wrench, thanks for the reply... but it turned out to be a simple error in the stations' ModelNodeName entries. It's fixed now: Funny thing though... the pylon seemed to vanish only when laser-guided bombs were loaded. No problems with iron bombs or double racks
  6. Downloaded. Installed. Flown. This is awesome. THANK YOU VERY MUCH!!! :biggrin:
  7. Took my still half-baked GR.1 out for a spin... and slapped Saddam in the face while I was still at it:
  8. ¡Gracias! Progressing slowly but slowly getting there :)
  9. The nicest looking airplane ever

    The Lightning is SO AWESOME, I love it! But if I had to choose only one aircraft, I think I'd choose the Flanker.
  10. OMG torno, your Mirage 2000 skins are incredible!
  11. Wow... is EricJ awesome or what? Many thanks!
  12. Desert Stormnado is really showing some progress now:
  13. Pic was pretty much self-explanatory, I think We wants it. We needs it. We must have the Prrrrrrrrrrecious!!!!
  14. COMO SOBREVIVIR A LOS SAM!

    El problema de volar bajo es que uno se queda sin espacio para maniobrar. Y volar bajo expone al propio avión a la artillería antiaérea y misilería tierra-aire portable (de guía infrarroja u óptica, de esa que no da aviso... y que cuando uno menos se lo espera, termina con un SAM IR clavado en la tobera). Volar a altitud media permite margen de maniobra y conservar energía para maniobrar (cambiando altitud por velocidad; si uno vuela bajo, no tiene altura para "picar" y se puede quedar corto de energía y si a uno le lanzan SAMs en salvo, está muerto) y además ayuda a quitarle energía al SAM pues éste tiene que ascender (luchar contra la gravedad) para alcanzar al avión propio , en tanto que éste al volar bajo, el SAM vuela en línea recta o asciende para luego caer, aprovechando el hecho de que maniobra en un plano tridimensional (aprovechando la gravedad y conservando energía) mientras uno en su avión vuela en un plano bidimensional. Si la topografía ayuda, volar bajo es válido (porque los accidentes geográficos enmascaran al avión del radar - proveen un clutter de manera que es difícil para el radar con base en tierra apuntar - y también confunden a los sensores infrarrojos) pero si estamos en un desierto pelao, no sirve de mucho que digamos...
  15. COMO SOBREVIVIR A LOS SAM!

    Lo que a mi me funciona es, primero, detectar de dónde viene el SAM. Luego maniobrar el avión y colocar al SAM en la línea de 3-9 (es decir, el avión perpendicular al SAM, poniendo el misil a las 3 o a las 9 del reloj). Esto hace que el SAM ejecute la trayectoria más larga posible (mayor lead), por tanto quemando su combustible y perdiendo energía (cuando el booster se quema, al misil solo le queda la energía acumulada del impulso para maniobrar; la idea es quitarle la mayor cantidad posible de energía en el camino). Mientras esto ocurre, comenzar a soltar chaff en intervalos regulares. Cuando el misil esté dentro del rango visual, girar el avión con la parte de arriba mirando al SAM (poniendo el misil en la línea media del canopy) y jalar con todo el stick en un viraje de fuerte G hacia el misil. Con suerte, el misil habrá perdido suficiente energía y capacidad de maniobra y no podrá igualar el giro, pasando de largo. Entre más uno demore en reaccionar, mayores son las posibilidades de éxito del misil.
  16. Campaña Malvinas. No hay armas.

    A mi me funcionó así Como dice pato, es un misterio o mejor dicho... son Cosas del Orinoco (que tú no sabes... y yo tampoco). ¿Qué sistema operativo tienes? Yo tengo WinXP x64 y funciona (si a mi me funciona, le funciona a cualquiera).
  17. OMFG that 'Thud' shot is I mean... can't those bloody ground crews keep ONE single aeroplane clean for a change? (Tornado skin project started )
  18. Sweet! Question: where do I get the MiG29S ('Fulcrum C') from?
  19. Last Tornado GR.1 + LGB release shot of the week, I promise! Made also a 'clean' version of my CPU-123/B skin without the graffiti so you can choose between this more "politically correct" version or the "personal touch", with ground crew inscriptions all over it :yes:
  20. Yes, exactly. Sorry, my bad, I had no idea of its existance My God, EricJ... is that a MiG29S/SMT???? Well, thank God for LOMAC
  21. Harriers at dusk... This one's titled "a small CAS mission in the AV-8B" (or, "a shameless excuse to test my recently downloaded environmental lighting and missile/explosion effects") RIFLE!!! Hey, the good guys are burning! I'd better do something... FAST! Keeping them with their heads down! In your face, Shilka! OOOOPSSSSSSSS...! My handiwork Coming back home after a successful mission: Hey, you know what I've been thinking? We should have an "after-action report" section like SimHQ to tell war stories about our flight sim adventures and not only stand-alone screenshots, how 'bout that?
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