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russouk2004

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Everything posted by russouk2004

  1. new files all in one now...
  2. even with basic textures you can give look of flaky paint and metal looks...this is a flaking paint real pic I pasted and made opaque to give the wear n tear look...it also applies to bare metal...these are from my Indian Flanker.
  3. This is from my p47...I made the metal look by using real aluminium pics and selecting bits to use as each panel etc,adding weather etc is time consuming but worth it...
  4. New prop,spinner..new gears...animating was a mare...better canopy etc...ignore paint its temp. new cannons (not blocky any longer) rounder intake,was an early model I did when had`nt done many 3d models,so low poly...and blocky...so updating the parts..
  5. I ll try and squeeze it in ...if you pardon the pun..
  6. Been using flanker in sf2 from day one...no probs
  7. I tried my su-9 which works perfect pre may patch...it bounces like a bronco....added the new flightengine.ini and its less but still there...so its deffo not just that...tho the ini has changed slightly. new top old one bottom. some entries I changed...but only the meshdetails.. [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=98303 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 NEW ? [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 NEW ? [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 NEW ? [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=7 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=8 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [EndGame] EndGameTimer=5.0 EndGameView=DeathView AutoEndGame=FALSE [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| OLD [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=14000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=0.45 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=9 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=10 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=35000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=|
  8. kev i think if you havent got it in the flight folder game reverts to one in the cats...
  9. dlc su-9 is crap..im sticking to mine...much better lol...
  10. go to main Thirdwire folder....and right click exe,drag to dekstop and click Creat shortcut here.
  11. prop,new and old gears,new exhausts...better shaped ailerons ,elevators,rudder.
  12. Not 100% WWII but close enough... remodelling the seafang as it was very basic...new rudder,stabs,ailerons,exhausts,manifolds... redoing canopy,new props,gears etc to smooth it off a bit and make it less polygonal...(blocky...lol)
  13. about same progress as mine veltro lol...G and F...post pics in bit.
  14. I agree...it saves hours of searching...some files you look for...results pop up and its usually the word you typed and not the file...lol...so a welcome change as far as im concerned...good job guys.
  15. AeroParma Airshow 2013

    Nice...G.59 sounds like the hurricane..fiat powered?
  16. Aha...the spit data etc good for this....will have to complete it now...good excuse to finish it. Supermarine Seafang.and mk31 ( Contra props, tailhook)
  17. No data.ini for J6...J6C data.ini ok is it same ?
  18. I still think TK having a clear out before he dumps SF pc series...selling what they can before closing shop.
  19. Try asking a question in support area?..I did months ago and not a single reply from TK...
  20. Rudders should be RotationAxis=Z-Axis
  21. May Patch?

    I do one install thats of the last good patch...ie 2july2012,and main installs...patched main installs...and the other is ok...so if its fucked by a patch...a la 2013 may patch...its a matter of delete it,and copy over the july2012 one :)
  22. why would it affect terrains that arent modded from terrains in that list?... and only vietnam ini is altered,icelands isnt. TERRAINS\ICELANDNA\APARTMENT_A.INI TERRAINS\ICELANDNA\APARTMENT_B.INI TERRAINS\ICELANDNA\APARTMENT_B.LOD TERRAINS\ICELANDNA\APARTMENT_B_LOD2.LOD TERRAINS\ICELANDNA\APARTMENT_C.INI TERRAINS\ICELANDNA\APARTMENT_C_LOD2.LOD TERRAINS\ICELANDNA\APARTMENT_C_LOD2.LOD TERRAINS\ICELANDNA\APARTMENT_D.INI TERRAINS\ICELANDNA\APARTMENT_E.INI TERRAINS\ICELANDNA\APARTMENT_F.INI TERRAINS\ICELANDNA\APARTMENT_G.INI TERRAINS\ICELANDNA\APARTMENT_H.INI TERRAINS\ICELANDNA\BIG_CONTAINER_24_LOD2.LOD TERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT0.FX TERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT1.FX TERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT2.FX TERRAINS\VIETNAMSEA\VIETNAMSEA.INI TERRAINS\VIETNAMSEA\VIETNAMSEA_NATIONS.INI
  23. May Patch?

    July patch it is then...I did say to wrench in pm...im sure we can back mod the new ai a\c
  24. E4B Tried to find numbers but cant...so they will be iffy...lol..im not sure the wings had the grey splinter camo either,I think they were plain grey...unless you know different.. original pic bottom,but this is a 4...they also flew the 7 later.(S9 + FS.piccy).as in the text on that pic.
  25. May Patch?

    109e3 is pissing me off.now...its bouncing a little still...now it swings on ground around to right...slowly...then stops...thnx TK for nothing.
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