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russouk2004

+MODDER
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Everything posted by russouk2004

  1. May Patch?

    yep... just found 109e4 and 7 are ok....think i ll try theyre settings on the E3
  2. May Patch?

    I wonder what in the patch the new ai dlc needs?...mebbe they can be back modded?...to last patch level? trying various shock entries on my 109e3 and its still jumping...cockpit view is dark....open throttles and a\c veers to left...rolls on ground 180degrees and crashes...odd...ai is ok...but rocks slowly L to R then is ok...weird... hmmmmm...shyte....I cant stop the 109 jumping like a fekking bronco...even auto pilot has probs...a\c turns left off runway...takes off and flies in a left hand circle...release auto pilot and a\c pulls really hard to left now..was fine before patch..
  3. F-104A, Pakistan Air Force

    Ive got the bumpmaps if you want them.
  4. Working on the 109s will post fixes later. had to log out and in again,as it said post empty all the time when it wasnt ?...odd
  5. Flogger...is that the new model? looking good
  6. Is the existing 110 series dat model...if so do we need our own new ones ?
  7. Every time I see something new... lol..
  8. Bf110 series

    hows this? It isnt my model,but im going to clone it...by this I mean model one from it using it as a template...
  9. ive a sneaky feeling the a\c were maybe new dlc,tk given up with this and releases them all as ai dlc and patch too.?...seems odd they are all animated etc as flyable from the off,minus of course the cockpits etc,which are easily added.
  10. Disregard kev...sorted. for those who want canopy to open.. Add to Fuselage section. SystemName[004]=Canopy /same for 99 and 199 then under pilot entry... [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 // shift_0 AnimationTime=3.0 AnimationID=10 temporary slats entries Im using...open on take off... [LeftSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 FullyDeployOnGround=True AnimationID=9 ModelNodeName=slat_L SmoothDeployment=FALSE [RightSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 FullyDeployOnGround=True AnimationID=8 ModelNodeName=slat_R SmoothDeployment=FALSE
  11. noted...lol I forgot the chat in pm about this... canopy wont open...kev did you do as this CanopyAnimationID=10 or AnimationID=10
  12. Dont use 199 inner flaps as the pivot point is off.(TK commented out the nodename)..when u deploy inner flaps they are askew...outer flaps work ok. Testing 99 ... Same for the 99...outer flaps work ok for landing...inners are porked.
  13. not bad value 9 a\c for a few quid.."AI".Flyable Mirage ..and randoms
  14. Bumpmapping to me was too weak...what you think.?..ive redone the bmps ?
  15. Good stuff...I suggest we add our data.ini edits here for others to copy.? I think we need thread for other a\c for those who want to know what pits for what a\c for example. This is the slats edits for Baffmeisters New FM for my 109 ...works fine 2 to choose from ?...lol
  16. Entries I added work ok... s199 ,flaps dont work. mine dont anyways slats stay extended ? on WW2 terrain it bounces like a bunny...and goes off centre...autopilot takes off straight tho.. heres my pit entries...using the 109E pit. ModelName=Me-109E3_Pit Position=0.00,-0.86,0.70 also I noticed flashing polys on the wing intakes\coolers each side in middle...
  17. Kev try this? "spinner" rename if different. Under [AircraftData] Component[XXX]=Spinner [spinner] ParentComponentName=Nose ModelNodeName=prop_spinner ShowFromCockpit=TRUE
  18. not bad for the money...will get it...9 flyable a\c :)
  19. Baffmeister is doing fm and im getting it ready for him ...then hope to get full pack out of 3,4 and 7 as they are now....possibly do an E-1 too.
  20. new 109E3 canopy etc etc...
  21. well ive tried the cambrai,verdun and Galicia terrains(after a bit of editing and they are ok...nice grass airfields and tents give that ww2 feel.
  22. nicely battle worn...just like the real ones...jap paint was notorious for peeling off....upload asap lol
  23. Major Bf109E series Grand Package due soon...the one pack to end all... 109E3 new canopy,new wheels,tyres,gear legs correct colours.few bits n pieces and a few edits... Top and bottom...new skin Major Gotthardt Handrick of 2-JG26 late 1942-43
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