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russouk2004

+MODDER
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Everything posted by russouk2004

  1. Bf109E-4 uploaded awaiting authorisation. plus modded fast and slow props...side view not flat...as in last pic of the E 3
  2. 109E UD.7z

    Version V2.a

    194 downloads

    Updated LOD for the 109E-3 added some depth to the fast and slow props so they dont look flat ...(side view...see pic.) Just extract and paste into BF109E-3 folder...click yes to overwrite old Files (LOD and Out files)
  3. AD-4W

    with hi res skins and bumpmaps this raider will look great especially the dark blue skins.
  4. Anyone know what governs the amount of a\c that fly each mission...ie,CAP,Attack..etc in a single mission..?...as Mine for the 109 is usualy only 1 or 2 a\c...?
  5. Ah ok yes...I think ive wrong one...thought I`d added ww2 formation.ini to game...oops.ty
  6. AD-4W

    Royal Navy could use this
  7. Is it enabled by default in sf2 series,is it a matter of just dropping the bmp in terr folder?... also in SoCal terr,ive added one...is it ok to add the sf2 shader names instead of the older ones ie... old entry [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx can I edit thus? [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=terWaterEffect.fx
  8. Im sure you have it in hand....camo needs fine tuning...(aligning) and smoothing edges a tad...but hey,im fussy lol otherwise...Good job m8
  9. TY kev...thought so but wasnt sure.
  10. Aggie...Hm,mm all terrains I have,remind me ?..lol
  11. lol just uploaded new tank with name same but minus the LTR bit
  12. Bf109E-3

    I can make the old tank seperate and rename it slightly...np Tank_300_109.7z
  13. Bf109E-3

    4 and 7 to follow soon..
  14. Baffy...ive updated the 109E 3 and 4 and 7.. the data.in has changed as it now has fuselage and no nose or tail mesh...but you can keep data for them but need to set parent as fuselage.I originally cut fuselage as there was decal bleed,which is gone (exported from max With Decals,sorts that).and decal count limit was low,now its higher its ok as one mesh. file here. http://combatace.com...14020-bf109e-3/
  15. Bf109E-3

    Version V2.0

    399 downloads

    Updated BF109E-3,3d model,skins,templates and paintwork, by me Russouk2004 May 06 2013 ********************************************************************************************************** This model is as acurate as I could get it and with skins,and templates has cost me some hard work and long hours... This model is for Strike fighters2 series. It is a free add on and as such cannot be modded without permssion. ========================================================================================================= To install, ======================================= extract and place folder BF109E-3,into mod folder of your choice... C:\Users\XXX\Saved Games\ThirdWire...(or to your path if dfferent.) Must have... Latest patch July12,and latest weapons pack,tho latter isnt essential. hope you enjoy it as mch as I did makng this model. Includes 6 German a\c and one Swiss...you may want to make swiss seperate A\C as it was after all a neutral country...lol Sounds 2 X new german pilots(by me)...one with goggles down,one with them up..(Gerpilot and Gerpilot2 respectively.) Centreline tank...part of 3d model. decals. Squadron ini entries.(add to squadronlist.ini) Bumpmapping. There are a few niggles which im sorting... Legal stuff... ============== Feel free to repaint using seperate templates.... added new layers for panels rivets and common decals. any older skins will need to be modified with new templates...Included. This model is free and cannot be altered without permssion(3d model) unless requested,if modded,via ini files etc,all I ask is credit,where credits due. This add on cannot be used for financal gain. Any queries to .... Rusouk2004@ntlworld.com... Thanks to following... Combatace. Wrench for testing.. Baffmeister for new FM`s. (Data for RussoUK BF-109E-3 model. FM by Baffmeister, Charles, and ThirdWire. Beta 0.9)
  16. RAF Muscle Boys...love this new F4
  17. seeing the kestrel inspired me lol...
  18. kev for model i sent you.. hook length is 1.679 attachment point is 0.0,-1.684,-0.598 dunno how I missed them
  19. The actual hook mesh doesnt touch ground,but pics ive seen show same...when down its a good few inches off ground...and named correctly...if it does need altering kev...pm me.. btw kev....shadow issue gone now?
  20. TK releases stuff we DONT need?....shameful...he aint getting my dollars
  21. Just got to fine tune decs...(location) and will upload package.
  22. tiles bumpmapped? lower pic ground seems to have depth.?... swiss wip...anyone have correct fonts? (smaller pic )
  23. lol stary ty....nice vamp pit btw
  24. New Skin...1.JG2 Coming soon updated BF109E3 and 4...and brand new german pilot.
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