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russouk2004

+MODDER
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Everything posted by russouk2004

  1. ok...done....just making new light tga as mine wont set transparency....then its ready for mr wrench....wingfold I ll have to put off as a lot of bits need resetting as they are wrong size in max\world.
  2. Disregard....simple error. In the model ive been doing,I moved shock anims for main gear to one slot number 10,but in data.ini it was in slot 6 hence canopy(slot6) was being read as shocks...so it wouldnt operate...quick check of data.ini and i spotted the wrong numbers...mad...its been driving me mad for 3 hours on and off lol...
  3. this is weird....re animated canopy,and xfor reset as it was wrong actual size etc...then in game it is slightly open...anim key will not open it...just as nose lifts off ground canopy closes....when you then press canopy key...it shoots back then closes and then works ok... data is fine...canopy is linked properly...only thing I can think of is controllers wrong. [Nose] ParentComponentName=Fuselage ModelNodeName=Nose DamageRating=DESTROYED MassFraction=0.217 HasAeroCoefficients=FALSE MaxExtentPosition= 0.607, 6.108, 1.090 MinExtentPosition=-0.607, 0.192,-0.545 CollisionPoint[001]= 0.051,5.435,0.098 CollisionPoint[002]= 0.087,5.19,-0.643 CollisionPoint[003]= 0.0,3.334,0.978 CollisionPoint[004]= -0.0,3.284,-0.916 CollisionPoint[005]= -0.0,0.94,0.644 CollisionPoint[006]= -0.0,1.157,-0.969 CollisionPoint[007]= 0.132,-0.703,0.634 CollisionPoint[008]= -0.542,4.732,-0.38 CollisionPoint[009]= 0.542,4.732,-0.38 CollisionPoint[010]= -0.801,2.295,-0.418 CollisionPoint[011]= 0.801,2.295,-0.418 CollisionPoint[012]= -0.758,-0.703,-0.39 CollisionPoint[013]= 0.758,-0.703,-0.39 SystemName[001]=InternalGun1 SystemName[002]=Pilot SystemName[003]=NoseGear SystemName[004]=InternalGun2 SystemName[005]=InternalGun3 SystemName[006]=InternalGun4 SystemName[007]=Canopy [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=0.00,2.66,0.79 MinExtentPosition=-0.43, 2.31,-0.19 MaxExtentPosition= 0.43, 3.30, 1.01 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=10 Armor[REAR].Thickness=20 Armor .Thickness=2 Armor .Thickness=2 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=4 CanopyNodeName=Canopy [Canopy] SystemType=ANIMATION InputName=ANIMATION_9 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=6
  4. jpg 4 sorry...nosewheel was too big and off ground...sorted...canopy was slightly open on runway...weird...reanimated and gonna test it now...
  5. hook mapped on jpeg 5...ive updated all the skins in your pack kev...
  6. Add this to vf211 decals.inias part of tailnumber is missing. copy all unless you delete the last 2 un needed entries (Black) [Decal027] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF211\D\TLet Position=-4.5,1.50 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal028] MeshName=Rudder DecalLevel=1 DecalFacing=LEFT FilenameFormat=FJ-3M\VF211\D\TLet Position=-4.5,1.50 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 ;[Decal029] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF211\D\TNum Position=-4.750,-0.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=4 ;[Decal030] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=FJ-3M\VF211\D\TNum Position=-4.750,-0.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=4
  7. ok...removed items in data.ini not req`d...seems ok now... will see what wing fold looks like later...as they swing around when up...in RL...few more screens..
  8. ok no shadow problem....canopy will open...need to mess with co-ords im assuming hvars are set to stations 06 07 08 to disable ?...so I can remove from data.ini ?...bumpmapping maybe a tad more..will try and get done by saturday evening...also uses jpegs,and hook needs adding to other jpegs too..
  9. kk cant fault terrain tho stary...nice I only wanted BOB terrain to use yours lol...I ll probably delete all ww2 objects etc...and debug runway and try n fix it.
  10. ahhh yeah ofc...I ll look at it..
  11. I installed this over the 60s 70s terrain in complete new install(Great Britain) and got this..ac facing wrong way and double a\c ..
  12. After few 3ds max hiccups...wingfold perfect... now to finish painting and done.....
  13. is this zurs model...and is it available to us to fix?
  14. Bit more detail...vents etc...and now has flares etc...just got to finish...panels....weathering etc then its about ready. redid refuel probe as was too small. 2 Variants.. RAF...with Chute. Navy ....no chute..Arrestor hook,..folding wings etc.
  15. Thats the best BoB terrain yet looks just like england in 1940`s hmm I wonder how hedgerows would look in max
  16. Wheres the garage?...I need some gas !
  17. anyone know if this works,for multiple positions ? EjectPosition[001]= EjectPosition[002]= EjectPosition[003]= etc etc or EjectPosition001= EjectPosition002= EjectPosition003=
  18. ive seen this model before and its very high poly count will need a lot of reducing in size..
  19. its a gtmax model so u need to export as obj or max compatible format fbx etc.
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