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russouk2004

+MODDER
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Everything posted by russouk2004

  1. I did plan to update the BF-109E series as they getting old...such as flaps on the 3,maybe remap it to a higher res,and add more detail...if I have the time.
  2. Indeed Paul...lol...uploaded awaiting confirmation...
  3. OK...done...just need to match up 2 areas of camo and done...should be up later today.
  4. Bit of info.....getting there.. Ukranian AF 9th IAB 2006 (Image,courtesy of Airliners.net) I love these colourful Russian a\c
  5. Mod Mafia (Mig Factory) Mig29K.rar

    Ahhh you may need the newest weapons pack and the hi res russian weapons too.
  6. I know Fu,so many were asking for it so popped it up....im sure peeps will apreciate the new FM when youve done it. Hopefully i ll have done the template complete by same time.
  7. Been on this all afternoon and give up..converting C to the K version for stopgap when get in game...this is state of ...wingfold....airbrake...and hook refuses to work. heres data for the bits...if anyone can spot my error...?? set pivot on outerwings for folding.maybe I need to use a mesh to link to wing and link outer wing to that.? also missiles seem to have moved ... all pylons that will move have the relevant last two same lines as here below. [RightOuterWingStation4] SystemType=WEAPON_STATION StationID=25 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 3.802,-2.836,-0.195 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1550 AllowedWeaponClass=AHM AttachmentType=WP ModelNodeName=RightOuterPyl LaunchRailNodeName= PylonMass=72.58 PylondragArea=0.02 FuelTankName= SpecificStationCode=AA12 MovingPylon=True RotatingPylon=True L outer and R outer wings SystemName[008]=LeftWingFold (rightwingfold) [LeftWingFold] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=3 [RightWingFold] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=3 [Airbrake],,,,,Parent is fuselage SystemType=AIRBRAKE DeployTime=3.0 RetractTime=2.0 AnimationID=2 ModelNodeName=Airbrake DragArea=0.80 [Tailhook],,,Parent Fuselage SystemType=ARRESTOR_HOOK MaxDeflection=60.0 Retractable=TRUE DeployTime=1.0 ModelNodeName=Hook HookArmLength=1.608 AttachmentPosition=0.0,-5.906,0.017
  8. More or less done. Final checks and will upload...should have the pit updated too for the K thnx to dast24
  9. If I set the decals to only 1 a\c number... will just one show,or be selectable only..?..thnx Im guessing kev you will know. DecalNumberRandomize=TRUE DecalNumberBlockSize=1 DecalNumberStart=0 DecalNumberEnd=1 or 0 ?
  10. Maks 2007 Applied ..Bumps,afterburner effect,fans animated...to most of the mig29`s,should be ready to upload in day or two.(disregard rudders...spotted the flashes arent covering them whyen tested...lol)
  11. I ll send you the K thru PM dast
  12. Stary...does the effect size for afterburneremitter reduce the whole effect size?...I just want to adjust the height and width of one burner effect.? ty in advance.
  13. I forgot about the doors...will remove them
  14. I need help!

    Set gameplay to normal...not easy Options>Gameplay>simulation Difficulty at bottom
  15. Thanks Fasrcargo for weaps loadout and some other stuff... added temp refuel probe...soon as done new panel lines etc...will post it up...as new Migs in pileline,that will be it as far as the K..thnx
  16. I managed to animate single parts of a burner using the vertice method...looks far better than just animating the whole nozzle
  17. Eric,do you normally wear glasses ?....lol
  18. I need help!

    sounds like you maybe had a bad instal of add on a\c glad u fixed it
  19. As to the moving pylons...if you make 100% sure the meshes are exact size in max,and pivots aligned properly,you wont get any probs...I tried wingfolf on a new model and it worked1st time properly...
  20. Panels being redone so ignore odd bits.
  21. system specs?...update gfx drivers...I would get odd anomalies a while back as drivers I had were old.
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