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russouk2004

+MODDER
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Everything posted by russouk2004

  1. This gets stranger REM`ed out movingpylon=true and the rotate ok weapons are now nowhere near pylon and one floats above wing again REM out rotatingpylon=true and the weapons are in right place,move but move in wrong positions... I give up unless keeping rotate entry but set to false...mebbe it needs the entry even if its set to false? if this dont work im giving up
  2. ok...made small mesh named leftouterwing02 and (ROW02) linked pylon to that,,,then them to left and right outer wings and result IRMs in right place...but now they dont move right. Just realised this is April 2012 patch level... also flanker points are off. this is insane and im deffo going nuts lol
  3. heres how I set the wingfold. on the 33 you linked the anim to fuselage as parent ? as its under fuselage in data,ini?
  4. that for su-33 ? if so can I take a look too plz what ive got...< = direction of heirachy Parent : leftwing<wingfoldright (which is actually leftouterwing end mesh)<leftouterwing... animated the wingfold then im wondering if I should link as so. Parent : LW<LOW<WFold ps I did comment out the rotate pylon as its not actually rotating,,,thats for swept wings..and has no effct either way I did it
  5. @ wrench

    ok will sort it on sunday
  6. @ wrench

    Did you try the F7 out?
  7. yes m8 indeed....hadf same prob with the corsair for kevin...had to move points quite a way off from where they should go. gonna post at 3rdwire and see if I get answer lol..wont hold my breathe. tried with no wingfold and weapons show correct....weird.. also dont need this in data as its for sweep and doesnt affect folding wings such as this model. oh well its trial and error time to sort the attachment points.as I did for the F4 corsairs
  8. WIP...temporary Mig29-K until new one is ready. Ignore seat missing and black textures(I tested in new Indz\pak install...and its in test mode.
  9. right...got irms now in right place in Z axis...outerwings were off do had to reset xform them...still points dont tally...pylons are correct size as i reset them b4...im gonna have to keep moving attach points manually till they line up...veryyyyyyy od why folding wings porks the points up ? odd indeed done some correct pylons too...more detail...got to skin em.(last pic) also there was shad issue on the front wheel rear (green) guard(double faces) fixed that
  10. yes m8 just 2 of the offending pylons [LeftOuterWingStation4] SystemType=WEAPON_STATION StationID=24 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.802,-3.132,-0.2 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1550 AllowedWeaponClass=AHM AttachmentType=WP ModelNodeName=LeftOuterPyl LaunchRailNodeName= PylonMass=72.58 PylondragArea=0.02 FuelTankName= SpecificStationCode=AA12 MovingPylon=True RotatingPylon=True [RightOuterWingStation4] SystemType=WEAPON_STATION StationID=25 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 3.802,-3.132,-0.2 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1550 AllowedWeaponClass=AHM AttachmentType=WP ModelNodeName=RightOuterPyl LaunchRailNodeName= PylonMass=72.58 PylondragArea=0.02 FuelTankName= SpecificStationCode=AA12 MovingPylon=True RotatingPylon=True
  11. right...airbrakes,fold and hook ok.. just cannot get the outer pylons to load at correct point. unlinked them,reset xform and relink back to outerwing and double checked points and loaded up...still doing this..top pic also now the shock anim is going loopy,starts off off ground a tad then as soon starts to roll...the shocks come down...if cant fix that will just disable.thing is its stock settings from original C version data.ini. btw. outerwing is connected to fold mech then thats linked to main wing.
  12. arrester hook good spot...will try the other stuff
  13. Happy New Year to everyone....

    HAPPY NEW YEAR TO ALL..
  14. not bad mono,maybe a bit of dirt etc around panel lines to tone em down a little,most su25 s are old and well worn ...good skin tho. obligatory screenie.
  15. lol jonathan really good....funny...love it
  16. Stary can this be installed to a new empty germanyce folder,or does it need core files too? thnx. I dont see part 2 or 3 or is this complete ?
  17. Ive had pylons dissapearing so ive made seperate pylons and entries for Irms alone Fueltanks,Rocket pods etc also added a\b effect tga bumpmapped brake chute just got to sort pylons ive left to do and will send you for testing so if ur satisfied you can upload the update, it also includes the stuff brain added...ie the nose swivel bracket thingy...ive added the texture to the skins for each country too. see in pics RP pylon has rail missing hence new pylons added.
  18. Thnx some bombs etc have wrong attachment points as some fit centreline and others leave gaps...so ive tried to set it middle of range to suit all.
  19. ok fixed pylons so they all load what they are supposed to and in correct places. just got to edit loadout ini. and final check,with a mix of loadouts.
  20. When creating temps from stock textures its probably easier to make your own layers for weather etc...
  21. Ive done nrly with the model im doing...hope to post monday hopefully
  22. To sounds of 633 sqd film music...ive noticed few probs with water in PR UK terrain too...see last pic.
  23. 633 sqd decals are missing kev
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