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Everything posted by russouk2004
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Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
coming soonish..Focke Wulf 281 circa 1944.. it had an early turbojprop .a few things to tidy up... trying to get a few models out that I never finished that were nearly complet to sort out the better stuff**...( ** such as Canberra Pr9,mig15Bis etc) -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Watch this space... Retirement ?...not on your nellie !! -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
AI can use cannons now...they operate when gears close,so AI has guns too. few bits of it to texture and will post it up,mebbe monday evening. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ironing out a few wrinkles...guns open with H key(tailhook) but AI wont...so may need to have the guns open just as gear doors in nose close.as with thse arado,the guns were retractable,and located just behind the nose well,if you select guns on ground the conflict with the gear doors.(ignore wonky wheels its old screen...fixed all now) -
I am totally lost with many patches, need some help
russouk2004 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.thirdwire.com/patch/sf2_jul2012_readme.txt -
Bump Map error
russouk2004 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
save you mapping those areas again...select those faces etc and assign them the main texture in a new slot. -
Arado AR-68E wip
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
if it has collision points...disable them for fuselage and nose etc and try -
Arado AR-68E wip
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
It is possibly min max extents problem get the min max extent tool...iirc its in sf1 tools utilities downloads and its a good tool easy to use too. -
Black mesh in game need help
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ocas,ill zip it up and send u it in a bit...also send u the newere exporter..as u need it for SF2 -
Black mesh in game need help
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok...not sure if resetting texture slot or max extents fixed it...but its ok...I think it was the slot in texture ed. -
Black mesh in game need help
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok fixed flaps...ailerons and elevators work.(see pics)..tho needs fine tuning fuselage still shows black,xform reset no joy,going to try remap it.. I found the assign texture wasnt selected thought I d had it...but no...still black... odd. -
Black mesh in game need help
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Right...you are using old decexporter for one...use the newer version.I assume you using max 2009? wheels axes wrong FIXED , flap anim wrong way around,FIXED fuselage wasnt centred to 0.0,0.0,0.0 FIXED you will need to redo points as they were way off due to model being off centre by a nearly a metre in some axes. scale was wrong FIXED I will post more later -
Superbug afterburner sound
russouk2004 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Make sure you have the soundfiles in sounds folder ...that they are actually there or named right. WindSoundName=USNwind StallSoundName=USNstall EngineSoundName=GEF1414 AfterburnerSoundName=Xle2 DamagedEngineSound=USNovsp FlapsSoundName=USNflaps AirbrakesSoundName=Airbrakes GearsSound=Gear -
Black mesh in game need help
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
send me max file if u are desperate it looks like u may not have the texture in the correct path or folder....assign a single colour texture to the complete a\c and try that...make a square jpeg...paint it say...blue...assign it to all the model...and check you have the texture oin right place in game as it says in the texture editor. -
keys assignments not working
russouk2004 replied to m29's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
delete control.ini and extract new one,reset to default your keys and try again?..just a thought. in other words I for one havent a clue lol -
KAW B-29 Nose Art - Needed
russouk2004 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
some here u may be able to use. http://www.ebay.com/sch/sis.html?_nkw=B+29+Superfortress+Lucky+Lady+Pro+Built+1+48+ -
Ready for Release
russouk2004 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice...be a shame to try n sink it -
SF2 Fans Please Read!
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I cant today,but I will too. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I nearly made that ,was a toss up between the YE-166 or the SU-9 it turned out to be the SU-9 ,it is the 166 I assume..looks like. -
KAW pack F4U-5NL radar issue
russouk2004 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes indeed kev...and the grey surround could do with some mesh smoothing. -
SF2E Hangar Screens Help Please
russouk2004 replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you use jpegs I think you must type as JPG not JPEG I think... Hangarscreen=F4.JPG for example. -
Damaged model
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In data ini is Damagerating=DISABLED and Damagerating-DESTROYED Im assuming parent damaged mesh has destroyed and child object has disabled so the parts are shown in order of destruction?... I cant see what it is otherwise for. also I assume we can add damage mesh to rudder too? ive added the necessary entries in the fishpot data.ini I know how its set up... just arent 100% sure of the above .. cheers new damaged parts so far.. Vertail and rudder -
Damaged model
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I might get around to it.as im doing some low poly LODs for this . -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The "Bad Guys" -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Back in Black...oh well Dark Blue.