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russouk2004

+MODDER
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Everything posted by russouk2004

  1. P-47N-15.7z

    I ll pack the sqdn folders and sort inis out and post them up with the correct skins.
  2. P-47N-15.7z

    This is what im using,I havent really changed anything,just added some of my test folders [AircraftData] AircraftFullName=P-47N-15 Thunderbolt AircraftShortName=P-47 AircraftDataFile=P-47N-15_DATA.ini CockpitDataFile=P-47N-15_COCKPIT.ini //CockpitDataFile=P-51D_cockpit.ini LoadingScreen=P-47N-15_Loading.jpg HangarScreen=P-47N_HANGAR.jpg LoadoutImage=P-47N-15_loadout.BMP LoadoutFile=P-47N-15_LOADOUT.INI UserList=P-47_UserList.ini [LOD001] Filename=P-47N-15.LOD Distance=8000 [DamageTexture] DamagedPostFix=_holes.DDS [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=400 [TextureSet001] Directory=36thFBS Name=36thFBS Nation=USAF Squadron=36th FBS Specular=0.900000 Glossiness=0.800000 Reflection=0.600000 [TextureSet002] Directory=CNAFSilver1 Name=CNAFSilver1 Nation=Taiwan Squadron=19FS/318FG Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 [TextureSet003] Directory=ROCAFGreen1 Name=ROCAFGreen1 Nation=Taiwan Squadron=19FS/318FG StartDefaultDate=1/1/1953 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSet004] Directory=ROCAFSilver1 Name=ROCAFSilver1 Nation=Taiwan Squadron=19FS/318FG Specular=0.900000 Glossiness=0.800000 Reflection=0.400000 [TextureSet005] Directory=FAN Name=FAN, Escuadrón de Combate. Nation=Nicaragua Squadron=Escuadrón de Combate. Specular=0.900000 Glossiness=0.800000 Reflection=0.600000 [TextureSet006] Directory=Icky Name="Icky N Me" Nation=USAF Specular=0.900000 Glossiness=0.800000 Reflection=0.700000 Squadron=19FS [TextureSet007] Directory=RedRuth Name=Red E Ruth Nation=USAF Specular=0.900000 Glossiness=0.800000 Reflection=0.700000 Squadron=19FS/318FG [TextureSet008] Directory=19thFS Name=19th FS 318th FG Nation=USAF Squadron=19FS Specular=0.900000 Glossiness=0.800000 Reflection=0.600000 DecalNumberRandomize=TRUE DecalNumberBlockSize=10 DecalNumberStart=0 DecalNumberEnd=9 [TextureSet009] Directory=333FS Name=333rd FS, 318th FG Nation=USAF Squadron=333FS Specular=0.900000 Glossiness=0.800000 Reflection=0.400000 DecalNumberRandomize=TRUE DecalNumberBlockSize=10 DecalNumberStart=0 DecalNumberEnd=9 [TextureSet010] Directory=463FS Name=463rd FS, 507th FG Nation=USAF Squadron=463FS Specular=0.900000 Glossiness=0.800000 Reflection=0.400000 [TextureSet011] Directory=Checker Name=Checker Nation=USAF Squadron=61 Sqd Specular=0.900000 Glossiness=0.800000 Reflection=0.700000 [TextureSet012] Directory=Glossy Name=Glossy Nation=USAF Squadron= Specular=0.900000 Glossiness=0.800000 Reflection=0.700000 [TextureSet013] Directory=Goose Name="Expected Goose" Nation=USAF Specular=0.900000 Glossiness=0.800000 Reflection=0.600000 Squadron= [TextureSet0014] Directory=MeatChopper Name=MeatChopper Nation=USAF Squadron= Specular=0.900000 Glossiness=0.800000 Reflection=0.400000 [TextureSet015] Directory=Tiger Name=Tiger Nation=RAF Specular=0.900000 Glossiness=0.800000 Reflection=0.400000 [TextureSet014] Directory=MeatChopper Name=MeatChopper Nation=USAF Specular=0.900000 Glossiness=0.800000 Reflection=0.400000
  3. aye, after posting I found the fix....do we know the pit1 dimensions etc?...I could make new LOD
  4. ive seen this issue somewhere but cannot find solution? Im assuming its oiltank1 ?
  5. P-47N-15.7z

    Its a few things... starys updated germany tiles,his sky\clouds mod,the modded viewlist etc.
  6. File Name: P-47N-15.Template.7z File Submitter: russouk2004 File Submitted: 10 August 2012 File Category: SF2 Series WW2 Aircraft & Skins New templates for the new model,V-2.0 as the new version has major changes,hence this new template. have fun skinning. Click here to download this file
  7. P-47N

    New version plus new template,uploaded awaiting confirmation
  8. P-47N-15.Template.7z

    Version V-2.0

    77 downloads

    New templates for the new model,V-2.0 as the new version has major changes,hence this new template. have fun skinning.
  9. P-47N-15.7z

    Version V-2.0 Final

    437 downloads

    Updated P-47-N-15 V-2.0 for Strike Fighters 2 series.Final Release. This is a newer version as it has had several 3d modifications. Different textures(included),some minor remapping. Bumpmapping applied. Centreline tank mechanism fixed,so it wont show if centreline tank is not selected. Remoddeled the engine from a flat texture to 3d. Working cooler Vents.speed controlled. Canopy opens on shift_0 See Readme for full list Russouk2004 Repacked updated P-47-N-15 and all wrenches skins.. Includes all files and LOD that were in last pack V-2.0 (Final). Includes Folders for: Objects: and Sounds: Objects Folder: Aircraft\P47-N-15 Decals\P-47-N-15\ Pilots\PilotWW Weapons\P-47_Tank75 and Tank_165_P47 Sounds Folder: P47N engine etc also is folder containing files that must be copied into each skin folder,,called Common to all P-47N skin folders. Delete the previous release skin folder and replace with these.
  10. Eddie

    Funny enough,I was gonna do the Irons 767 skin
  11. Experimenting with specular and normal bump mapping.Jug central...I love the 47coming in day or two...enjoy. :) Hmmm these should be 1920x1080 res
  12. not game,but still a screensho...lol heres the detail of the new engine.. why do the screenies now not show full size?
  13. P-47N

    update ! see post above.
  14. Engine detail and mapping complete...editing a few textures on the skins,and its ready to go.
  15. P-47N

    Couple more days,as ive had stuff to do in new house,but im on it. ok..new engine detail all done,centreline tank mech doesnt show if no centre tank selected,revised the skins and added corrct panel texture,few other tweaks. heres the 3d engine .
  16. will the phone battery last for the lenght of a mission?...lol flight sim on phone....why ?...strange,I use mine for...calling people...remember that ? lol
  17. good stuff...this has been an annoying thing in game...reducing that "Pop up" look is great..top marks m8
  18. I do similar to monty join fuselage tail etc meshes,but I select faces from left,right 1st,then ,top and bottom etc and map accordingly,to the premade wireframe (I usually copy the whole model,deleting parts that appear 2x then map that to get my wireframe template)to get positions right,then I fine tune the meshes using alignment lines to join meshes to paint them,so lines and paint matches each piece. blue lines i use to align the meshes.
  19. Good detailed templates certainly are a task,and worth the time taken,good stuff
  20. There is an iron maiden 767 in fsx so,why not...lol,I have an Irons skinned p47 with eddie on. :)
  21. set cog position,THEN centre the model to world.ie,0.0,0.0,0.0 then create all the points for pilot etc etc.
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