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russouk2004

+MODDER
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Everything posted by russouk2004

  1. why not proceed kev,not everyone will get the dlc,and no template if its included in said dlc.
  2. A bit more tweaking the bumps.
  3. If u need the info for 3dsmax theres a plug in that finds them for you and even saves as text in correct format...its in sf1 downloads. heres what it saves txt files like. Fuselage MinExtentPosition=-0.626,-4.29,-0.747 MaxExtentPosition=0.626,2.949,0.488 RightABWell MinExtentPosition=0.261,-4.98,-0.328 MaxExtentPosition=0.406,-4.661,0.088 Box25 MinExtentPosition=0.258,-4.945,-0.124 MaxExtentPosition=0.298,-4.905,-0.114
  4. F-5a

    Saw 2 bare metal Norwegian AF F5`s at guttersloh they look rly good in bare skins.polished,if not just cleaned...lol
  5. obligatory screenie will upload asap...just fine tuning P47bumps. can do the Tjets too kev np.(will need the max file,(as its mine but modified for KAW,and ive only got the old maxfile),and temps it uses)
  6. Cant beat a nice "Pair O Jugs" trying out some bumpmaps
  7. heres a skin i ll NEVER EVER share lol http://www.freexcafe.com/erotica/ddg/b246103/pics/photo1.php
  8. tried long name and decs show.. it may be you have decalmaxlod=4 try 3 That was my 2nd point..you have correct co-ords ? lol...looks like u havent
  9. Can users of the nvidia ps filter for normal maps show me some settings they think gives best results plz.
  10. not sure but...> SovNums\BLUE-MODERN\SovietNumBlu_ might be too long in amount of letters.? try renaming folder>SovNums\BLUMOD\SovietNumBlu_
  11. the ripple effect is easy its basically lightly sprayed areas which on normal map create the dented look or raised look such as sunken areas around rivets,dents=black colour,raised areas=white colour
  12. hows this? in decals ive set size to 1.0 award.tga Award.7z
  13. Vulcan for SF2

    lol as it was my 3d model they used to finish off the vulc...then I can post it where I want eh...lol will find it tomorrow s its on a cd somewhere.
  14. Vulcan for SF2

    As its based on my model,I ll dig it out and post it up.
  15. Flight tests Texturing now.model complete.
  16. Can do...I didnt realise I d already made it,as the texture was black I couldnt see it lol
  17. he exported via 2009 ive got that too just pointed it out lol
  18. looks ok...if u want me to look at it can do...what version of max u got?...ive 2011 one point...export without decals us that option
  19. RC`s settings for canopy glass are good,this look ok? anyone know what seat the fantail used btw? dug this out for a change of scenery,doing the hawk templates making me see lines in my sleep lol gotta redo some bits as they were too low detail such as wheels.and i like them sorta things to look good he he single HiRes texture btw 4096x4096
  20. you need to at least uvunwrap the model<i think you have not assigned a bmp or jpeg to the mesh?...just using a material in 3ds max wont suffice,I suggest you uvunwrap the whole model to a small jpeg just one colour then re export and try that.
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