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Everything posted by russouk2004
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Good to see my 2nd home back up...done a few things since.
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Fuel Tanks part of actual 3dmodel
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok,ive made 4 fueltanks for the T2 hawk,so fuel tanks can be selected on any of 4 pylons,in pairs IE 2x outer pylon or 2x inner pylon. They show in game but arent in dropdown for weapons etc. Im guessing I might need to add them as fueltanks in the tanks folder too?. looking at stock A4c data...its got them and it looks like I need to add the tank to weapondata.ini? -
Fuel Tanks part of actual 3dmodel
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Little by little the problems are overcome lol -
Graphical User Interface
russouk2004 replied to Brennus's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
kout did a full GUI overhaul and templates for such in downloads -
Fuel Tanks part of actual 3dmodel
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
one odd thing...when I rotated the wingtip pylon attachment angles...to tilt down the AIM9 along x axis it rotated thru the Z axis, I had to set it Y axis and ir worked ...duuno why that happens In 3ds max it I would have thought it shud read as [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=-1.6,0.0,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03 but it only works set as so.. [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=0,-1.6,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03 -
Looking for a couple of flags
russouk2004 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Best way is to make the flag as normal,then apply stretch or such..to make the image square.so when in game the stars for example arent squashed. -
Fuel Tanks part of actual 3dmodel
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorted thanks....created new via weap ed and they now perfectos lol cheers all...always summat to learn lol -
Fuel Tanks part of actual 3dmodel
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok thanks...seems pointless having them as part of the 3d model if u have to have them in weapons folder too. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Few things to do ...and texturing to complete...getting there -
Canopy charge textures
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok ive tried applying a bump map for the explosive chords on the hawk canopy...no matter what settings I try they WILL NOT appear..tga just shows the lines and no glass...ive given up...anyone done it? may try black lines and very light grey tga and set opacity dunno -
Canopy charge textures
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lol kev thnx RC -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Thnx to ravenclaw for canopy charge lines.. help. -
Canopy charge textures
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
cheers m8y just need to alter colour and its done thnx -
Canopy charge textures
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
marvellous...just right ty -
Canopy charge textures
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
These are what I was using to do the tga frontglass and rearglass psds psd.7z -
Any success at adding decals to fuel tanks?
russouk2004 replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
u r correct you could of course make specific tank paint jobs. -
Dithered images when taking screenshots?
russouk2004 replied to murad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
see if ur gfx app ati or nvidia ?...is set to app controlled or if a preset then set it to app controlled. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I love vipers,especially the Greeen Pit viper....suprised no one has actually done this eh Dave?...lmfao -
Adding a VHF antenna to the A-4E
russouk2004 replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
np m8 ur welcome...2 mins job :) -
Adding a VHF antenna to the A-4E
russouk2004 replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here you go...vhf.LOD vhf.jpg and out file ive set co-ords at its base. vhf.7z -
Nvidia GT555M Problem
russouk2004 replied to Gracidia's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The solution?...get chinese version ?...doubt that ...lol -
SF2 Screenshot Thread
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lets go thataway... -
Can a decal be shown randomly?
russouk2004 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you place a decal with say roundel and award just centre that in the tga layer ... I did that on the BF109 it had cross and chevron ...so dec SN011 say, had unique decal for a set a\c. -
F-5a
russouk2004 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ahhh now you will find all your spare time you have,you will be making models,its very addictive...lol good stuff -
F-5a
russouk2004 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmmm I started to look into how many polys some of my new stuff has and stumbled over this little nugget If you do the points for exhaust lights etc and hide them as normal when u export...the out file lists them also the extents...useful or what?...lol f-4e_5.bmp ( 19) glass: Transparency enabled CANOPYGLASS.TGA ( 20) 19 - Default: slimeroff.tga ( 21) Material #3: Self-illumination enabled slimer.tga ( 22) _4 matte: Specular=0.00, Glossiness=0.00, Color:<0,0,0> Reflection=0.00 f-4e_4.bmp ( 23) Material #5: Transparency enabled F-4J_AFTERBURNER.TGA 11 Textures: f-4e_1.bmp f-4e_4.bmp F-4E_DAMAGE1.TGA f-4e_3.bmp f-4e_2.bmp F-4E_DAMAGE2.TGA f-4e_5.bmp CANOPYGLASS.TGA slimeroff.tga slimer.tga F-4J_AFTERBURNER.TGA Points Point01=-2.99,-7.05,1.96 Extents