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russouk2004

+MODDER
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Everything posted by russouk2004

  1. kout did a full GUI overhaul and templates for such in downloads
  2. one odd thing...when I rotated the wingtip pylon attachment angles...to tilt down the AIM9 along x axis it rotated thru the Z axis, I had to set it Y axis and ir worked ...duuno why that happens In 3ds max it I would have thought it shud read as [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=-1.6,0.0,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03 but it only works set as so.. [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=0,-1.6,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03
  3. Best way is to make the flag as normal,then apply stretch or such..to make the image square.so when in game the stars for example arent squashed.
  4. Sorted thanks....created new via weap ed and they now perfectos lol cheers all...always summat to learn lol
  5. ok thanks...seems pointless having them as part of the 3d model if u have to have them in weapons folder too.
  6. Few things to do ...and texturing to complete...getting there
  7. ok ive tried applying a bump map for the explosive chords on the hawk canopy...no matter what settings I try they WILL NOT appear..tga just shows the lines and no glass...ive given up...anyone done it? may try black lines and very light grey tga and set opacity dunno
  8. Thnx to ravenclaw for canopy charge lines.. help.
  9. cheers m8y just need to alter colour and its done thnx
  10. marvellous...just right ty
  11. These are what I was using to do the tga frontglass and rearglass psds psd.7z
  12. u r correct you could of course make specific tank paint jobs.
  13. see if ur gfx app ati or nvidia ?...is set to app controlled or if a preset then set it to app controlled.
  14. I love vipers,especially the Greeen Pit viper....suprised no one has actually done this eh Dave?...lmfao
  15. here you go...vhf.LOD vhf.jpg and out file ive set co-ords at its base. vhf.7z
  16. The solution?...get chinese version ?...doubt that ...lol
  17. If you place a decal with say roundel and award just centre that in the tga layer ... I did that on the BF109 it had cross and chevron ...so dec SN011 say, had unique decal for a set a\c.
  18. F-5a

    Ahhh now you will find all your spare time you have,you will be making models,its very addictive...lol good stuff
  19. F-5a

    Hmmm I started to look into how many polys some of my new stuff has and stumbled over this little nugget If you do the points for exhaust lights etc and hide them as normal when u export...the out file lists them also the extents...useful or what?...lol f-4e_5.bmp ( 19) glass: Transparency enabled CANOPYGLASS.TGA ( 20) 19 - Default: slimeroff.tga ( 21) Material #3: Self-illumination enabled slimer.tga ( 22) _4 matte: Specular=0.00, Glossiness=0.00, Color:<0,0,0> Reflection=0.00 f-4e_4.bmp ( 23) Material #5: Transparency enabled F-4J_AFTERBURNER.TGA 11 Textures: f-4e_1.bmp f-4e_4.bmp F-4E_DAMAGE1.TGA f-4e_3.bmp f-4e_2.bmp F-4E_DAMAGE2.TGA f-4e_5.bmp CANOPYGLASS.TGA slimeroff.tga slimer.tga F-4J_AFTERBURNER.TGA Points Point01=-2.99,-7.05,1.96 Extents
  20. Breeeeeeeeeeeeeeak ! only reason im posting this is to say...Monty ...love the stuka...A1
  21. yes the flightengine.ini goes into your mod folder\Flight\
  22. Sea Harriers

    I was part of |Team Harrier if they are the Harriers.? still got the FRS1 and FRS2 models somewhere
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