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Everything posted by russouk2004
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LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here u go...just got a ladder to do and the damaged lod...and knock up the tesxtures and map the sucker...and its done. -
Copyright
russouk2004 replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Shame they removed the picture as the picy has my 3d model in it and I was gonn ask why they using pictures of it and not asked permission lol... -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ive no idea of the actual size of the thing but can use a 6ft rectangle to simulate a person and scale it to the steps up,and the gangway around the middle,or rather scale down\up the LNG container. -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
20 mins work...just a quickie...this sorta thing ok kev?... -
question for Wrench and Spinners
russouk2004 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Create a squadron specific folder with the decals for it only there?...make some decals partly blank for the a\c you dont want to have it appear on.? -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what he> Jimbib. said . -
[WIP] MiG-25PD cockpit
russouk2004 replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
with on \ off for lights you have 2 meshes...one with ON texture at front and the OFF textured mesh behind,the ini entry turns on\off the one thats selected in game then.I dont think actually it matters which mesh is at front \ back.? -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok I ll knock up summat for u . -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
show me some examples of what you want and im on it... check picture at bottom of link...Russian nuclear powered icebreaker... http://www.marineinsight.com/marine/types-of-ships-marine/top-5-biggest-ice-breaker-ships-in-the-world-in-2011/ -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not exactly what you wanted kev....but yopu want this?...needs a lot of polys removing and mapping, but its a can do...? -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ive got dk`s KF2-HAMMER to work in SF2,here is link to rar of the modified weapons ini,and datainis of the weapons...replace the originals with these. only other problem I had is in sf2 the cockpit frames and hud partly dissappears from view in F1 view. also for decals I moved them to decal folder and redid the ini to reflect that,and they work ok...KF2\Blue\XXX etc etc here they are til posted in downloads section.Thats if dk doesnt object.Weapons inis |SF2 -
KF2-HAMMER
russouk2004 replied to a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ive got it to work in SF2,here is linkj to rar of the modified weapons ini,and datainis of the weapons...replace the originals with these. only other problem I had is in sf2 the cockpit frames and hud partly dissappears from view in F1 view. also for decals I moved them to decal folder and redid the ini to reflect that,and they work ok...KF2\Blue\XXX etc etc here they are til posted in downloads section.Thats if dk doesnt object.Weapons inis |SF2 -
Chaff/Flare ejection position and Wingsweep?
russouk2004 replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tried adding this? MovingPylon=TRUE -
LNG storage?
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can make u some if needed kev. -
TGA Files
russouk2004 replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
surely it goes in the effects folder.? -
SF2 Screenshot Thread
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seems a shame to fire,and destroy them rc lol... -
SF2 Screenshot Thread
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Video Card Settings...
russouk2004 replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Square blockiness to effects can sometimes mean a corrupted file ,if you added effects,redownload and try again. -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
If I can find the templates...have them somewhere,I will dig em out and post em up. Will need to do some decs if they are wanted with Race numbers on. If not,will do em with the original decs. -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
allen....by then judging by our government, we probably wont even have any operational airfields. -
EF-2000 typhoon beta for SF 2 series
russouk2004 replied to Bongodriver's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ive noticed rear of front gear doors,a piece missing when the gears up m8 -
SF2 Screenshot Thread
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Updated "what if" version with modern type all 360 deg view canopy -
SF2 Screenshot Thread
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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The equivalent of poking ones self in the eye...
russouk2004 replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
When im cutting stuff ...as per your gun ports,I copy the mesh and select the polys around it,select invert ,delete area I dont want,then edit the area,then after im happy with it delete the area of the original mesh and attach to the new part.