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russouk2004

+MODDER
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Everything posted by russouk2004

  1. with a texture below for the dam model ...would this suffice?
  2. Weapons - Pack 1

    Nice one RC good stuff m8
  3. Ok in the picture you supplied kev,im taking it that a person is twice the height of the guard rail,say 1.9m thats 6ft.so I made a 1.9m rectangle,scaled the tank model down to look as if the railing is at the"guys" waist.and the whole tank model is just over 32.5 meteres wide.so thats fine I think. What would the damaged lod of a gas tank look like? Maybe like half a broken egg?...lol and just bits of the base\legs left standing.
  4. here u go...just got a ladder to do and the damaged lod...and knock up the tesxtures and map the sucker...and its done.
  5. Copyright

    Shame they removed the picture as the picy has my 3d model in it and I was gonn ask why they using pictures of it and not asked permission lol...
  6. Ive no idea of the actual size of the thing but can use a 6ft rectangle to simulate a person and scale it to the steps up,and the gangway around the middle,or rather scale down\up the LNG container.
  7. 20 mins work...just a quickie...this sorta thing ok kev?...
  8. Create a squadron specific folder with the decals for it only there?...make some decals partly blank for the a\c you dont want to have it appear on.?
  9. what he> Jimbib. said .
  10. with on \ off for lights you have 2 meshes...one with ON texture at front and the OFF textured mesh behind,the ini entry turns on\off the one thats selected in game then.I dont think actually it matters which mesh is at front \ back.?
  11. ok I ll knock up summat for u .
  12. show me some examples of what you want and im on it... check picture at bottom of link...Russian nuclear powered icebreaker... http://www.marineinsight.com/marine/types-of-ships-marine/top-5-biggest-ice-breaker-ships-in-the-world-in-2011/
  13. Not exactly what you wanted kev....but yopu want this?...needs a lot of polys removing and mapping, but its a can do...?
  14. Ive got dk`s KF2-HAMMER to work in SF2,here is link to rar of the modified weapons ini,and datainis of the weapons...replace the originals with these. only other problem I had is in sf2 the cockpit frames and hud partly dissappears from view in F1 view. also for decals I moved them to decal folder and redid the ini to reflect that,and they work ok...KF2\Blue\XXX etc etc here they are til posted in downloads section.Thats if dk doesnt object.Weapons inis |SF2
  15. Ive got it to work in SF2,here is linkj to rar of the modified weapons ini,and datainis of the weapons...replace the originals with these. only other problem I had is in sf2 the cockpit frames and hud partly dissappears from view in F1 view. also for decals I moved them to decal folder and redid the ini to reflect that,and they work ok...KF2\Blue\XXX etc etc here they are til posted in downloads section.Thats if dk doesnt object.Weapons inis |SF2
  16. Can make u some if needed kev.
  17. TGA Files

    surely it goes in the effects folder.?
  18. Seems a shame to fire,and destroy them rc lol...
  19. Square blockiness to effects can sometimes mean a corrupted file ,if you added effects,redownload and try again.
  20. If I can find the templates...have them somewhere,I will dig em out and post em up. Will need to do some decs if they are wanted with Race numbers on. If not,will do em with the original decs.
  21. allen....by then judging by our government, we probably wont even have any operational airfields.
  22. Ive noticed rear of front gear doors,a piece missing when the gears up m8
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