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russouk2004

+MODDER
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Everything posted by russouk2004

  1. File Name: Volkswagon "FollowMe" Taxi Vehicle File Submitter: russouk2004 File Submitted: 4 Feb 2009 File Updated: 4 Feb 2009 File Category: Ground Objects Mods Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff. Feel free to do what you will with this. Remember it is totally freeware..and cannot be used for gain.. I havent a clue on object placement in game so some work needs to be done by someone who knows how to... Russouk2004....... Click here to download this file
  2. Ok...parts of it were assigned wrong material as I had mistakenly attached all meshes to Parent mesh... re download,as its now fixed..
  3. Uploaded 2 loading screens for DS Mod...Marcs...F-117A... awaiting approval..
  4. I`ll check the mapping and append if its gone astray...
  5. File Name: F-117A New Loading screens File Submitter: russouk2004 File Submitted: 4 Feb 2009 File Updated: 4 Feb 2009 File Category: SF/WO*/FE Hanger/Menu/Loadout 2 Loading screens in 1024x768 format bmps... for DS mod\marcs F-117A... great aircraft... cheers Russouk2004 Click here to download this file
  6. Version

    83 downloads

    2 Loading screens in 1024x768 format bmps... for DS mod\marcs F-117A... great aircraft... cheers Russouk2004
  7. ok thnx... yeah...you just add same Y and Z positions...and same for the rudder... would look something as such.... [Decalxxx] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=F84/XXX/Stripes Position=-5.3314,1.0526 Scale=0.3 DecalMaxLOD=4 [Decalxxx] MeshName=Rudder (or whatever mesh name is) DecalLevel=0 DecalFacing=LEFT FilenameFormat=F84/XXX/Stripes Position=-5.3314,1.0526 Scale=0.3 DecalMaxLOD=4
  8. Version

    230 downloads

    Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff. Feel free to do what you will with this. Remember it is totally freeware..and cannot be used for gain.. I havent a clue on object placement in game so some work needs to be done by someone who knows how to... Russouk2004.......
  9. you use same co-ordinates of tail for rudder too.....but obviously diff mesh name.... is the F84 my Thunderjet or the flash ?..
  10. want me to send files to you dave?
  11. Its a shot of my erm screen so technically a screenshot...lol Just wondred if anyone wants the Follow me van uploaded as summat to add to bases?..
  12. As above...only if its in a format imported into 3ds max with proper plug ins...tho most need a lot of work even if you do import them succesfully... 3ds files from popular MS sims is usually gmax....which still require a lot of additional work to convert to an exportable model to the TW series...
  13. Only prob I have is...havent got it yet...off to get this now...great stuff JH
  14. England shuts down

    Been cold but sunny here in south wales...had a small flurry and it promptly stopped...and sun remained for a while...
  15. Thats like strawberries to donkeys kev.... theres 1000`s of great boooks for resources there...I just found an excellent one on Meteor and Westland Whirlwind markings and camo`s...great find... btw...tell me exactly whats req with the rockets and launcher...and then I can send it you
  16. How did YOU end up here at combatace?

    Erm....I clicked on the Link...doh...!...lol
  17. Just an observation eric...I notice the shadows...looks like u have some polys that need flipping...or texture 2 sided ,needs to be applied to some meshes... :) looks great tho...
  18. Kev...due to lack of pics...I scanned net and found zilch...so.... heres what ive done...I assume you have rockets already?.. Its done so if you want it ...let me know...I assume you want.. the pylon pivot where it attaches to wing... and attachment points for the rockets..?
  19. its a typo in the engines section of data.ini engine 2 needsto read AfterburnerEmitterName=AfterburnerEmitter engine 2 entry says KfirAfterburneremitter and there isnt a kfir emitter
  20. ok kev....will map it and send u to test tomorrow evening m8y... Russ
  21. This any good?.....I did it from the drawing on the lower left and tried to get it as close... needs scaling...(currently rkts are 1m in length)..I need measurements thats all kev.......even if I know the rocket length and diameter...I can fathom the scale of the thing... I can map it and you can apply a texture....can label bits etc...
  22. send me some better detail kev...and I can knockup the launchers for yer...
  23. yeah shaolin....I realised my typos after I uploaded it...doh
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