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Everything posted by russouk2004
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coming soon
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i agree lol -
coming soon
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Teaser...I like this skin.. some will need editing to remove numbers rdy for dcals. plane nearly done..shall I release it with the DC3 pit...its pit is still wip....doing gauges.atm -
Glad pilot ok...Tutor is just like Provost...looks like they based it on that
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coming soon
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good.....will look god with mixed sqd of DC3 `s etc eh in game... -
coming soon
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thats what I guessed....np m8,I knew what you meant... urs new model..?.doesnt look like stock one modded........looking good -
coming soon
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope...freeware version,otherwise wouldnt be doing it.... -
ANG colors questions...
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
found so far https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.aviationgraphic.com%2Fairplanes%2F80-f-4c-phantom-ii-hawaii-ang-jp-826-.html&psig=AOvVaw2-2Cf5rL2oPNRPyosXdKUq&ust=1589518778764000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCNi1mobJsukCFQAAAAAdAAAAABBC -
DC-3 cockpit alt colours
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Available here......... -
PAC3
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Bit more....need bake texture add some detailing totex and make some patriot missiles to fit...pleased actually as I made fake one to scale and it fits perfect.....as I had to scale down the truck etc....its worked out well...showing optional "hood" -
so no one starts one lol....main MAN SX done and launch trailer etc...rescaled and done....need animate table and the pistons...will do one in firing pos and one for on the move. making the radar trailer as there isnt one...theres one in sf1 section but its basic...
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DC-3 cockpit alt colours
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Coming to a seat near you soon...just need to trim off a few polys.....NOT where you think lol -
Strike Fighters 2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Flying these days is much more enjoyable... -
Crashing at 80% in Operation Darius
russouk2004 replied to davidy12's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would try removing it all...check you have latest updates...reinstall the mod.....as I see it was updated... its deffo missing summat trying to load something that isnt there -
PAC3
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ones in sf1 d\l are ancient arent they?...looked before starting this in case was one....its old and this is looking good atm....enjoy the change with a ground object or two... need a matching camo unless I leave the an /mpq 53 radar green maybe... -
BM-21-Grad
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
looks good ok on firefox images show ok -
View File BTR-40_RU.7z README Included... BTR-40-RU Turret version...From a freeware model,author unknown.... Named so to avoid conflict with the BTR-40 by GKABS Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file. Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works. [TargetTypeXXX] Name=SovietBRDM FullName=BRDM TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=BTR-40_RU RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini to reduce it to bump mapping only.. Specular= Glossiness= Reflection= This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first. Feel free to mod this ... No templates or other skins as yet. Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly... Credit to GKABS for allowing use of his destroyed LOD ty have fun shooting this.... Russouk Submitter russouk2004 Submitted 05/10/2020 Category Ground Object Mods
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Version 1.0.0
174 downloads
DC-3 \ C-47 Cockpit for SF2 Converted from FSX Freeware DC-3 model.from http://flyawaysimulation.com I remade quite a few bits as they were poor...some parts remapped and moved...there are some recoloured pit textures too...will upload when later after ive altered them to fit what Ive moved... 2 versions included.... pilot only.. and with copilot. Install............ Drop selected cockpit folder into stock C-47A folder,after 1st deleting any cockpit installed.... IF using as C-47A cockpit... Copy over details in suppled DC-3.ini to the C-47A ini and replace them with the lines supplied... CockpitDataFile=DC3_COCKPIT.ini then add supplied DC3_Cockpit.ini into C-47a folder..... If using Pilot only just copy cockpit folder in the C-47A folder supplied if using copilot LOD, replace the line in the cockpit.ini ModelName=DC3 cockpit.LOD with... ModelName=DC3 CoP.LOD Then move the DC3 CoP.LOD into cockpit folder ...................................................................... or,if converting to a DC-3. (uses stock c47a.data.ini until new DC3 available) ....................................................................... Rename C-47A Main Folder DC-3,and the C-47A.ini to DC-3.ini then replace some lines with these.. [AircraftData] AircraftFullName=DC-3 "Dakota" AircraftShortName=DC-3 CockpitDataFile=DC3_COCKPIT.ini then add supplied DC3_Cockpit.ini into C-47a\DC-3 folder..... If using Pilot only just copy cockpit folder in the DC-3 folder supplied if using copilot LOD, replace the line in the cockpit.ini ModelName=DC3 cockpit.LOD with... ModelName=DC3 CoP.LOD Then move the DC3 CoP.LOD into cockpit folder Thats it... Windows open and close with gears as no option to link them... Animated.....Pilot feet,Rudder pedals,Flap,brake and gear levers... When I get around to doing the DC-3 will update the cockpit. lights...some are always on...ie,oil,fuel lights.... autoplilot,gears and cab doors lights work but not manually...nightlight does work as I based this cockpit.ini on basically default entries. any problems feel free to pm me and will try to answer asap... hope you like it and enjoy flying it...I think it looks good in game....im very happy with it... Thanks to...below for assistance and guidance..after me pestering them lol....not done many pits so thanks gents. Logan4... Yakarov79... Crusader..... Swambast....... cheers Russouk -
BTR-40 turret version
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well its works sorta...I think collision box too low or is emitter that black ? bump and spec aint showing but that may be the ini setting.. -
BTR-40 turret version
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just redone this from a freeware model I uploaded in modders depository...fancied a quick change...all set to go... just need to know...can I add gunner via game or do I add one...? if latter anyone got spare russkie max figure.? also...do the vehicles use steering ?...rear doors open should I animate it ? and do lights work ? cheers -
BTR-40 turret version
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Self-illumination mesh, -
BTR-40 turret version
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok cheers guys....figure is just a trial...he needs work -
BTR-40 turret version
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah its the screenshot I think,I did them to scale of the model. what you reckon ty btw -
BM-21-Grad
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
polys sometimes for me dont work properly in game....smooth wheels when you have done and convert to mesh when closing smooth modifier... rather than poly see if that works. yeah converting to poly I find breaks vertices...I never export as poly if poss. does lod viwer show broken mesh ?...saves time loading in game if it does...send max fil via pm can see if find summat you missed mebbe. -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
asap....just few bits to edit....like the co pilot position of arms....pit has a few different colour textures too..will post screens later.as they need some additions..I will convert the freeware DC-3 t a later date as ive but a much to do...like the static H-19...gimme day or two and I ll send it to you kev...pit should be ready sunday