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russouk2004

+MODDER
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Everything posted by russouk2004

  1. I havent misplaced them...just saved somewhere among 100`s of dvds and cds lol
  2. lol...just contact em and then you will know for sure...you may be suprised...most devs are usually fine if u ask.
  3. I did the Fj3 for wrench some time back...seem to have misplaced model....when find it,I can easily add the wingfold kev.... will start mapping the H in day or two...got stuff atm
  4. If you use other games stuff...thats up to you but you CANNOT share it here...or anywhere if it comes to it....unless you get the creators permission....Its not hard to do...as my adventures with Virtavia.com and The creators of the DCS HawkT1a proves...ask and most often they will allow it. I can have ANY model in SF series I want in 3ds max in 5 minutes and in few hours have a working copy model...but dont...well IHavedone but only for references..and deleted them after ....and personal use ONLY....unless Its converted from a model that ive permission to...like the Kamov Helo....
  5. Thanks...also are these in Knots ? or KM\h ? or IAS ? StallSpeed=59.01 CruiseSpeed=205.8 ClimbSpeed=200.1 CornerSpeed=192.9 MaxSpeedSL=269.1
  6. This is the H Zurawski gave us...just animated canopy,had to make space...seems just needs mapping...I say just......a lot to do...if its gonna kick ass...
  7. I used to have seat with model now I have it with model...make sure position is correct and add it as seperate Lod now...much easier IIRC theres a Mk16 about...F5A uses the MB Mk16 if im not mistaken...T38 uses new model MB seat nowadays.
  8. 500gig sansdik ssd just for sf stuff...not including mods im doing ,and stuff downloaded.etc thats another 600gig maybe lol
  9. You can have fueltanks drop when built in the planes lod....and it has a seperate entry in the weapons folder.....try same with seat....copy an existing seat ini file folder \ etc ...o\c you need rename it to your seats name .and delete the seat LOD you use..and try that..see if it works. justa thought
  10. Nice shots aggie etc... mandatory...old one
  11. Moth templates complete and all decals I did TigerMoth Templates.7z
  12. yeah saw that when it was broadcast m8....also met Flight Lieutenant David Morgan in Dorset few years back by accident ...he was coming out of pub as we were going in....he shot down 2 enemy a\c in his FRS1,later his buddy ward had died. he shot down 2 A4 1 c130 and a pucara iirc
  13. Decals

    lol...dont have it now.....whats it like for animating and mapping stuff? any easier than max ?
  14. Decals

    im so used to 3ds max I couldnt even fin the scene rotate gizmo in blender lol....it is a good programme tho
  15. ZA298 flew in Falklands and received damage to tail..1:52 when the 4 A4`s attacked....see here she is in retirement in RNAS Yeovilton she served in both gulf wars and in bosnia among other missions.
  16. Its everything ever done for SF2 mate...all the dlc etc and up to date...well last 2013 patch anyways...
  17. lol coincidently looking while you posted...both schemes used in falklands white stripe ones carried Commandos etc on raids.
  18. and to get capuns if they got one ,like asking George H Bush to tell truth...or his son,not to say stupid things like "More and more of our imports are from abroad now"
  19. Cant remember if a model exported with pilots allows the pilots head animation to work...anyone know ?
  20. According ED forums their Mig21 Bis has them...scroll to section 9 https://www.mudspike.com/wp-content/uploads/guides/DCS MiG-21bis Guide.pdf
  21. open with weap editor...im sure theres entry for effect time.. maybe its just not added in that data.ini ?
  22. 3ds Max Help

    Like yak said....unlink offending meshes...important to un link or if you reset xform a linked mesh...it screws up the secene...throwing the linked meshes all over the viewport.. and then reset pivots,align to world for un animated meshes... also IMPORTANT...xform reset loses animations....by that I mean the pivot is defaultr place so local animation is lost.. xform reset is a last resort and not your friend....I now make sure any scaling is corrected BEFORE animating etc.....and placing \ moving meshes to obscure angles... I used to make landing gears and mirror them to save doing twice ...port and starboard. as you have to reset the meshes as when mirrored the polys turn facing inwards.. and some animations reverse with no fix,apart from re animating.. however Ive found if you Instance the gear meshes...mirror them and then make unique each mesh...it keeps the animations,and scale......then no need to flip polys back as this way they seem to work in game fine.
  23. 3ds Max Help

    agreed,if the co-ords are not renewd then the parts resort to the old co-ords and move there instead as the size\placement is being read as old placement
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