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Everything posted by russouk2004
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Su-30mki
russouk2004 replied to xanderestuche's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
1st off....why post this here?...there are threads for screens... also search is good.... 3rd...dont ask for models here....well if you do,ask politely..search will reveal alsorts -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
not sure m8 heres my settings for strobe light will try that [TopStrobe] SystemType=LIGHT LightNodeName=TopRedON CanFlash=TRUE FlashTime=0.5 -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Never really been impressed with stock lights....experimenting with self illuminating... "Away from Prying eyes" -
How to identify enemy on radar ?
russouk2004 replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is IFF added via avionics.in file? ive added IFF to my Russkie SU-16 aswell as the usual stuff -
Equador/Peru terrain project WIP, input wanted from Terrain Gurus
russouk2004 replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ive no idea when doing terrains.....for rivers...can u use a 3d mesh cut out ravines etc and add it in terrain to map?- 19 replies
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Just goes to show how amazing we are,well our bodies....lose one or two abilities and others are hightened to compensate....like the old adage goes...looke beyond the disability and see the person
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What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"High And Mighty" -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
You could animate the wing angle indicator if the wing sweep is animated....and you have access to the flogger model....otherwise I dont see how you can link it to a model with automatic wing sweep. if the model has animated sweep,animating the indicator should work as long as you have the indicator anim in same slot number...o\c lol. -
Better insignia
russouk2004 replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is a mapping issue of stretching on the intake sides...of most if not all TW F4`s -
good vid....Nice of the eagle pilot num 162 (4.25) to wave with airbrake and give a hand wave too..
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Animated afterburner flames
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
anyone ever tried making some?... found a way to make them,but getting it as a part of the model is possible,but having the animation work constant is an obstacle,I was toying with making the flame mesh\anim as a gun to test,ie,it constantly fires ( so the animation is ON...) check this link... which gave me the idea...basically to simulate heat blur... -
Leander class frigates - photos or line drawings?
russouk2004 replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just typed leander class frigate................ into google and found 1000`s of pics etc -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Always liked the skyhawk...forgotten how good they are... Some A4 shots...DCS who? -
Intruder pr0n...
russouk2004 replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
lol -
F-5a
russouk2004 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
animating complicated is a right royal pain m8....worth it tho when done...looking good m8 -
Harrison Ford is Back , HELL YEEEEEEEEES great news ....cant wait for this...looks gooood
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Clocks
russouk2004 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lawl -
Clocks
russouk2004 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I do....here in uk its 22.22 or rather it was when I posted this .laaaaaaaaawl -
The future of SF?
russouk2004 replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What im saying is....If I opened locked cats....modded an a\c that you may not have....and I upload skins etc then im not doing wrong as the mod is no good to you if you havent the a\c ive modded...so thats not breaking his guidelines for modding.. uploading skins is in essence distributing TK`s "original files" as he labels them ...so that mean we must stop making skins? -
The future of SF?
russouk2004 replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed,if thats not permission then I dont know what is.... quote " Please be warned that any mods that change the binary files ( exe,dll,cat etc) blah blah" hes saying if we mod binary files?...mod them is alter them open them....so they need be original for future packs....a clear message that we can open the files to mod them from his own mouth... cmon mue...cat tool for locked cats please... at CA if we decide to break open the game files...and we have tools here to download to do it....we shud make agreement before downloading to use it for sole personal use...and proof of ownerhip of the games be posted via screenshots...im gonna get my bud to crack open the files we need.....TK clearly allows us to do it...so long as we dont swap\share the game core files. -
MDF in F-16
russouk2004 replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MFD you mean?...mdf is man made wooden sheets etc lol -
The future of SF?
russouk2004 replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Future of SF2..? if we get the nod from tk to be able to rip it apart then the future for it is limited only by, 1, lack of imagination and 2, skilled modders eh...lol -
Animated afterburner flames
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if what im thinking of kev, works we wont need them maybe settings for intensity,length etc not gonna say much yet but... light can be controlled by self illumination for the Glow etc... small reflective polys set opaque will reflect surroundings as they move....simulating blur from heat...if opacity set right it should look ok -
Animated afterburner flames
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thats what I was thinking when looking into it....been playing with a\b in max theres various routes to try -
I dont know who "Guest " was....but this was our model...and these guys...I did the conversion originally... FRS.2 Mod By USAFMTL (just ini work) The Real Workers Orignal Model: Russo FM: C5 Textures: Sundowner Fuel Tanks: Russo out file of the "Guest" model.. Fuselage (531 polys, 1593 verts) 'Fuselage' MainGearStrut (24 polys, 72 verts) 'all' MainGear01 (60 polys, 180 verts) 'all' MainGearDumper (60 polys, 180 verts) 'all' MainGearTire01 (48 polys, 144 verts) 'Tail2' MainGearTire02 (48 polys, 144 verts) 'Tail2' VertTail (146 polys, 438 verts) 'Tail' Rudder (8 polys, 24 verts) 'Tail' LeftStab (44 polys, 132 verts) 'Tail' LeftElevator (62 polys, 186 verts) 'Tail' FakeElevator (2 polys, 6 verts) 'all' FakeRudder (2 polys, 6 verts) 'all' Nose (325 polys, 975 verts) 'Fuselage' NoseGearStrut (24 polys, 72 verts) 'all' NoseGear01 (60 polys, 180 verts) 'all' NoseGearDumper (76 polys, 228 verts) 'all' NoseGearTire (48 polys, 144 verts) 'Tail2' NoseGearInterior (36 polys, 108 verts) 'COCKPIT' NoseGearDoor02 (28 polys, 84 verts) 'Fuselage' NoseGearDoor01 (28 polys, 84 verts) 'Fuselage' CanopyFrame02 (104 polys, 312 verts) 'Fuselage' CockpitGlass02 (52 polys, 156 verts) 'Material #0' Cockpit (40 polys, 120 verts) 'COCKPIT' HUD (12 polys, 36 verts) 'Material #0' CanopyFrame01 (162 polys, 486 verts) 'Fuselage' CockpitGlass01 (16 polys, 48 verts) 'Material #0' CanopyPart2 (8 polys, 24 verts) '21 - Default' Nose01 (6 polys, 18 verts) 'Fuselage' antenna05 (42 polys, 126 verts) 'Fuselage' LeftCannonPod (176 polys, 528 verts) 'Tail' FakeAileron (2 polys, 6 verts) 'all' FrontNozzleL (128 polys, 384 verts) 'Tail3' BackNozzleL (128 polys, 384 verts) 'Tail3' Turbine (8 polys, 24 verts) 'Fuselage' RightCannonPod (176 polys, 528 verts) 'Tail' FakeAileron01 (2 polys, 6 verts) 'all' RightWing (131 polys, 393 verts) 'RightWing' BombPylonR (32 polys, 96 verts) 'RightWing' RightOuterWing (192 polys, 576 verts) 'RightWing' RocketPylonR (30 polys, 90 verts) 'RightWing' RocketRail_R02 (40 polys, 120 verts) 'Pylon' RocketRail_R01 (40 polys, 120 verts) 'Pylon' RightAileron (12 polys, 36 verts) 'RightWing' RightGearStrut (24 polys, 72 verts) 'all' RightGearDumper (68 polys, 204 verts) 'all' RightGearTire (48 polys, 144 verts) 'Tail2' RightGearWell01 (16 polys, 48 verts) 'RightWing' RightFlap (8 polys, 24 verts) 'RightWing' FrontNozzleR (128 polys, 384 verts) 'Tail3' BackNozzleR (128 polys, 384 verts) 'Tail3' AirBrake01 (60 polys, 180 verts) 'Fuselage' AirBrakeStrut (24 polys, 72 verts) 'all' AirBrakeInside (46 polys, 138 verts) 'Fuselage2' MainGearInside (49 polys, 147 verts) 'COCKPIT' GearDoor02 (36 polys, 108 verts) 'Fuselage' GearDoor01 (36 polys, 108 verts) 'Fuselage' FuselageInterior (122 polys, 366 verts) 'Fuselage' LeftWing (131 polys, 393 verts) 'LeftWing' LeftFlap (8 polys, 24 verts) 'LeftWing' BombPylonL (32 polys, 96 verts) 'LeftWing' LeftOuterWing (192 polys, 576 verts) 'LeftWing' RocketPylonL (30 polys, 90 verts) 'LeftWing' RocketRail_L01 (40 polys, 120 verts) 'Pylon' RocketRail_L02 (40 polys, 120 verts) 'Pylon' LeftAileron (12 polys, 36 verts) 'LeftWing' LeftGearStrut (24 polys, 72 verts) 'all' LeftGearDumper (68 polys, 204 verts) 'all' LeftGearTire (48 polys, 144 verts) 'Tail2' LeftGearWell01 (16 polys, 48 verts) 'LeftWing' Sphere02 (10 polys, 30 verts) 'Light1' Sphere01 (10 polys, 30 verts) 'Light1' ShieldL (76 polys, 228 verts) 'Pylon' ShieldR (76 polys, 228 verts) 'Pylon' BombPylon01 (32 polys, 96 verts) 'Fuselage' RightStab (44 polys, 132 verts) 'Tail' RightElevator (62 polys, 186 verts) 'Tail' FuselageTail (230 polys, 690 verts) 'Fuselage' Vent08 (4 polys, 12 verts) 'Fuselage' Vent01 (4 polys, 12 verts) 'Fuselage' Vent02 (4 polys, 12 verts) 'Fuselage' Vent03 (4 polys, 12 verts) 'Fuselage' Vent04 (4 polys, 12 verts) 'Fuselage' Vent05 (4 polys, 12 verts) 'Fuselage' Vent06 (4 polys, 12 verts) 'Fuselage' Vent07 (4 polys, 12 verts) 'Fuselage' Vent09 (4 polys, 12 verts) 'Fuselage' Vent10 (4 polys, 12 verts) 'Fuselage' Vent11 (4 polys, 12 verts) 'Fuselage' Vent12 (4 polys, 12 verts) 'Fuselage' Vent13 (4 polys, 12 verts) 'Fuselage' Vent14 (4 polys, 12 verts) 'Fuselage' Vent15 (4 polys, 12 verts) 'Fuselage' Vent16 (4 polys, 12 verts) 'Fuselage' Total: (5237 polys, 15711 verts) Mesh Max: (531 polys, 1593 verts) original from team harier...(me and c5 sundowner and dave.) original model at column5.us.. http://column5.us/classic/aircraft6.shtml our out file... Fuselage (531 polys, 1593 verts) 'Fuselage' MainGearStrut (24 polys, 72 verts) 'all' MainGear01 (60 polys, 180 verts) 'all' MainGearDumper (60 polys, 180 verts) 'all' MainGearTire01 (48 polys, 144 verts) 'Tail2' MainGearTire02 (48 polys, 144 verts) 'Tail2' VertTail (146 polys, 438 verts) 'Tail' Rudder (8 polys, 24 verts) 'Tail' LeftStab (44 polys, 132 verts) 'Tail' LeftElevator (62 polys, 186 verts) 'Tail' FakeElevator (2 polys, 6 verts) 'all' FakeRudder (2 polys, 6 verts) 'all' Nose (325 polys, 975 verts) 'Fuselage' NoseGearStrut (24 polys, 72 verts) 'all' NoseGear01 (60 polys, 180 verts) 'all' NoseGearDumper (76 polys, 228 verts) 'all' NoseGearTire (48 polys, 144 verts) 'Tail2' NoseGearInterior (36 polys, 108 verts) 'COCKPIT' NoseGearDoor02 (28 polys, 84 verts) 'Fuselage' NoseGearDoor01 (28 polys, 84 verts) 'Fuselage' CanopyFrame02 (104 polys, 312 verts) 'Fuselage' CockpitGlass02 (52 polys, 156 verts) 'Material #0' Cockpit (40 polys, 120 verts) 'COCKPIT' HUD (12 polys, 36 verts) 'Material #0' CanopyFrame01 (162 polys, 486 verts) 'Fuselage' CockpitGlass01 (16 polys, 48 verts) 'Material #0' CanopyPart2 (8 polys, 24 verts) '21 - Default' Nose01 (6 polys, 18 verts) 'Fuselage' antenna05 (42 polys, 126 verts) 'Fuselage' LeftCannonPod (176 polys, 528 verts) 'Tail' FakeAileron (2 polys, 6 verts) 'all' FrontNozzleL (128 polys, 384 verts) 'Tail3' BackNozzleL (128 polys, 384 verts) 'Tail3' Turbine (8 polys, 24 verts) 'Fuselage' RightCannonPod (176 polys, 528 verts) 'Tail' FakeAileron01 (2 polys, 6 verts) 'all' RightWing (131 polys, 393 verts) 'RightWing' BombPylonR (32 polys, 96 verts) 'RightWing' RightOuterWing (192 polys, 576 verts) 'RightWing' RocketPylonR (30 polys, 90 verts) 'RightWing' RocketRail_R02 (40 polys, 120 verts) 'Pylon' RocketRail_R01 (40 polys, 120 verts) 'Pylon' RightAileron (12 polys, 36 verts) 'RightWing' RightGearStrut (24 polys, 72 verts) 'all' RightGearDumper (68 polys, 204 verts) 'all' RightGearTire (48 polys, 144 verts) 'Tail2' RightGearWell01 (16 polys, 48 verts) 'RightWing' RightFlap (8 polys, 24 verts) 'RightWing' FrontNozzleR (128 polys, 384 verts) 'Tail3' BackNozzleR (128 polys, 384 verts) 'Tail3' AirBrake01 (60 polys, 180 verts) 'Fuselage' AirBrakeStrut (24 polys, 72 verts) 'all' AirBrakeInside (46 polys, 138 verts) 'Fuselage2' MainGearInside (49 polys, 147 verts) 'COCKPIT' GearDoor02 (36 polys, 108 verts) 'Fuselage' GearDoor01 (36 polys, 108 verts) 'Fuselage' FuselageInterior (122 polys, 366 verts) 'Fuselage' LeftWing (131 polys, 393 verts) 'LeftWing' LeftFlap (8 polys, 24 verts) 'LeftWing' BombPylonL (32 polys, 96 verts) 'LeftWing' LeftOuterWing (192 polys, 576 verts) 'LeftWing' RocketPylonL (30 polys, 90 verts) 'LeftWing' RocketRail_L01 (40 polys, 120 verts) 'Pylon' RocketRail_L02 (40 polys, 120 verts) 'Pylon' LeftAileron (12 polys, 36 verts) 'LeftWing' LeftGearStrut (24 polys, 72 verts) 'all' LeftGearDumper (68 polys, 204 verts) 'all' LeftGearTire (48 polys, 144 verts) 'Tail2' LeftGearWell01 (16 polys, 48 verts) 'LeftWing' Sphere02 (10 polys, 30 verts) 'Light1' Sphere01 (10 polys, 30 verts) 'Light1' ShieldL (76 polys, 228 verts) 'Pylon' ShieldR (76 polys, 228 verts) 'Pylon' BombPylon01 (32 polys, 96 verts) 'Fuselage' RightStab (44 polys, 132 verts) 'Tail' RightElevator (62 polys, 186 verts) 'Tail' FuselageTail (230 polys, 690 verts) 'Fuselage' Vent08 (4 polys, 12 verts) 'Fuselage' Vent01 (4 polys, 12 verts) 'Fuselage' Vent02 (4 polys, 12 verts) 'Fuselage' Vent03 (4 polys, 12 verts) 'Fuselage' Vent04 (4 polys, 12 verts) 'Fuselage' Vent05 (4 polys, 12 verts) 'Fuselage' Vent06 (4 polys, 12 verts) 'Fuselage' Vent07 (4 polys, 12 verts) 'Fuselage' Vent09 (4 polys, 12 verts) 'Fuselage' Vent10 (4 polys, 12 verts) 'Fuselage' Vent11 (4 polys, 12 verts) 'Fuselage' Vent12 (4 polys, 12 verts) 'Fuselage' Vent13 (4 polys, 12 verts) 'Fuselage' Vent14 (4 polys, 12 verts) 'Fuselage' Vent15 (4 polys, 12 verts) 'Fuselage' Vent16 (4 polys, 12 verts) 'Fuselage' Total: (5237 polys, 15711 verts) Mesh Max: (531 polys, 1593 verts)