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Everything posted by CowboyTodd41
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Germany terrain rework (Wip)
CowboyTodd41 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
anyone? anyone? -
[WIP] MiG-25PD cockpit
CowboyTodd41 replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That MiG looks soooooo good! -
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Any ideas on how to...
CowboyTodd41 replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Check the aircraft data ini, it might be related to the [ROCKET ATTACK] entry -
Germany terrain rework (Wip)
CowboyTodd41 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
any chance you could share? -
Haha, Regular Show is great, and actually has plenty of great shotgun action in it.
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Easter German Mig-29A?
CowboyTodd41 replied to Wil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There's an updated version of the SF1 TMF bird that comes with NF5 -
F-4C MiG Killers Ubon Thailand, 1967
CowboyTodd41 replied to MAKO69's topic in Military and General Aviation
Chappie James is in there too, just before Olds shows up!- 1 reply
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Will SF2 be compatible with Oculus rift?
CowboyTodd41 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Germany terrain rework (Wip)
CowboyTodd41 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm am soooo excited for this. Will this work with the default NF5 campaigns? -
How do you play your campaigns?
CowboyTodd41 replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I play on max hard settings, but with a normal ammo supply. The amount of munitions you expend in the first days of the war (esp. in NF5) is pretty staggering. I've actually run into issues with the NA campaigns because I was almost out of AIM-54's by the time the Backfires showed up and I wasn't able to get past the first cruise missile attack. -
Cockpit for F-16A
CowboyTodd41 replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Have you tried using a combination of photoshop and the Third Wire extractor? -
All of Kansas is partying tonight. Thanks for making us look like assholes, asshole.
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Losing my Dad last summer was brutal. I know how you feel, like a part of you is missing. Very sorry to hear of loss, just push through. It'll be tough, but it's the only way.
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Superbug? More like ULTRAbug amirite?
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The Strike Fighters series is over a decade old this year. The series is renowned among combat flight enthusiasts for it's open modability, gentle learning curve, and (foremost) the scenarios it models. When it comes to The Cold War, no other sim does it like the SF series does. As amazing as something like the DCS series may be, it won't let me shoot down Mig-15's over the Yalu one mission, then without even transitioning to a new program, shoot down a flight of Backfires with AIM-54's the next. That being said, the sim is not without it's issues. The first being the aforementioned fact of the sim's age. At eleven years old, it's certainly beginning to show some wrinkles. One of the most obvious wrinkles the sim shows is in the terrain engine. When creating SF:P1, TK elected to use the old style TFD/HFD terrain engine rather than the new .lod based terrains of his other contemporaries Lock-On and Il2. I presume this decision was for ease of design as TK is basically a one man show, and he probably had a lot of knowledge of this terrain type from it's usage in European Air War. While this terrain type isn't as detailed as others, it does have one great upside; ease of modding. The terrain releases over the years from the various modders for both sims has mapped virtually the entire planet as jet sim playground. We have maps for everything from Ethiopia to Cyprus to San Diego. The terrains have been getting more and more detailed with large numbers or new targets and target areas. The recent Desert v4 release being one of the shining examples of this. One area the detail has always been lacking though, is in the detail of the airfields themselves. When designing the original Desert terrain, because it was fictional, TK chose to create a number of air bases that use the general look of 60's-70's USAF bases. They look fine in a place like Dhimar, but once you port them to a place like Germany, they begin to stick out like a sore thumb. For forums member Rends, the look was too jarring. After learning the Strike Fighters modding basics, he got right to work. Gathering other members of the renowned German Modders Group they set out to turn the most important map in the SF series into the Real Deal™. I reached out to Rends to ask him some questions about this most massive undertakings. Your main project right now is your total reworking of the GermanyCE terrain. What was it that sparked you to take on such a large and complicated task? Well it was the watertower that disturbed me. I got SF2 because of the A-10 and found it a nice feature that it has a Germany Terrain. Once ingame i noticed the watertower and it looked so out of place. I felt like being on a US airbase in the States rather than on a German airfield. I realy wanted to change the waterower only but by then I was looking at the terrain no longer as a gamer but a modder. That's not good if you ask me ;-) An A-10 over the new GermanyCE, with targets moved into towns The screen shots you've shown off so far in the forums have been truly incredible. The level fidelity in the airbases is something we've rarely seen outside of say, Yakee Air Pirate. Buechel Air Base in particular. Do you plan on maintaining that level of detail throughout the whole map, or do you have a few "set peice" bases and then a number of "generic bases" to supplement them? You mentioned Büchel Air base. Once here at Combatace i found Images of Gepards german airfield mod and i asked at the german Forum where to get it. It took only a few days and Florian Ravenclaw007 and 76.IAP-Blackbird jumped on the bandwagon of what is now the Germany rework. Sure it's a Project started by me but a lot of stuff is done by other guys. Büchel and Pferdsfeld is Florians work and Ravenclaw and Blackbird made some stuff i couldn't found in the download section. Not to mention the help i got from the community here. It's fantastic. And yes the plan is to recreate most of the airfields. But as you mentioned this is a large Project and not be done in a few months. But don't worry i plan to upload an open beta soon*. I just want to know how it works on different computers. And there will be a release a short time after. From there on there will be regular updates until we have either finished the project or lost interest (i hope not,lol) The main gate at Büchel. Pretty fantastic! I metioned earlier about the scale of a task this large. But beyond just being a large task, it seems it would be quite tedious as well. Has the process of inserting objects via the notepad driven you to madness yet? I wish there was a real Terrain Editor out there with no need to place objects using notepad. Yes it can be boring and it is boring sometimes. But then you fire up the game and if all the stuff is there were it belongs, I'm satisfied. This helps not to become mad (sometimes) ;-) Continuing along the same lines, object placement and terrain re-working is a pretty complicated task. Did it take you long to pick this up? Once you understand how the game works [modding] isn't that difficult anymore. There are a few Tools out there and they are very useful. And I have modded other games in the past. Guess that helps too. A great before and after look at a factory target. The difference is huge. I noticed you're fairly new to the community, having only been registered since December of last year. Were you playing the SF series before then? No SF2 europe was the first game of the series I got. And I got it at the end of the last year. I knew some screenshots before but that's all. Before being a member of the SF/CA community, have you been a memeber of any other simming communities? I'm a longtime member at simhq to hang around, graviteam.com, a forum for 'Steel Fury 42' WWII tank drivers, and gametoast.com.A community dedicated to mod the StarWars Battlefront series; my second love after flight sims. Well thanks very much to Rends for allowing me to interview him and providing us with some great insight into this much anticipated mod! -Todd *This interview was conducted about a week or so before the article was posted. The afternoon just before this article was finalized, Rends provided an update about the beta version.
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Somewhere over the Middle East 4
CowboyTodd41 commented on Centurion-1's gallery image in Member's Albums
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Blue, yellow, red messages
CowboyTodd41 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pretty sure this is correct. I think that message can be called out by any member of your flight, and be directed at any other member of your flight. I usually just use it as a kind of "heads up" to check my six. Red messages always denote an enemy firing at you. -
Bright lighting in cockpit
CowboyTodd41 replied to TeargasHorse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Afterburners lit? -
CombatACE Radio (Should be fixed now ... hopefully) you'll have skip on ACDC
CowboyTodd41 replied to Skyviper's topic in The Pub
Blackballed already! -
Oh my... watching the backbone bend when the nose touches down is making me sick to my stomach
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It's really good actually. That Godzilla flick looks so crazy awesome though.
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I Need A Project To Do
CowboyTodd41 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Once again Dave, if you need any help with B-1 stuff, feel free to ask. Though if you're going with early/SAC Bones you may want to try FC first as he may more first hand info for that particular time period. -
SF2 : NA worth it?
CowboyTodd41 replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Trust us, you don't want to have deal with the eels