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Everything posted by dsawan
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[Fictional] F-8E Crusader Royal Australian Navy
dsawan replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice! -
Smoke and fire effect for damaged ships?
dsawan posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, iw as wondering if smoke and flame effect was available or feasible in ships that are damaged via ordnance or strafing. I know the fuel tanks in the game have that fire effect in the distance. Is it possible to use that effect on a damged ship? -
Blondie still goin after all these yrs. Love this variation of rapture;
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Desert Storm mod to sf2 standards?
dsawan posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, will the desert storm mod eventually be updated to sf2 standards? Thx. -
Hi, I cant seem to get the tor and later sams and radars like the sa-6 gainful and grizzly from the addons to show up in missions. Is nayone having this prob? All i get is shilkas and the regular zu-23 and zu-2's. I installed the latest update so not sure if it was a file chg. I checked the groundobjects data files and the yrs seems untouched. I flew the f-23 in 2017 and all i got was shilkas. Any fix.? thx.
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Later sam systems or ground units dont show in sf2
dsawan replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, think i solved this. You have to edit the data.ini and chg from static sam to AAA_static eve for sams and their radars. i got them to appear jow. I think the latest update of patches edited something. -
Wow! Nice work. Plz release soon.
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MiG-21FL Type 77 'Trishul'
dsawan replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice! -
Later sam systems or ground units dont show in sf2
dsawan replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, i've posted at the thhirdwire forum and hopefully TK will have an answer. i just hope this is resolved. i looked at the default sa-6 data.ini and no chgs there. service date is 2020. -
[Fictional] Dhimari F-104G Starfighter for SF1
dsawan replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice work! -
Later sam systems or ground units dont show in sf2
dsawan replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yeah,know that, but the data ini's were never touched by the patch for the addon sams released here. Like the sa-15 and sa-11's. Only Hawks and what was mentioned above. i flew the su-39 and the hawks including k variant appeared. so red side isnt showing. -
Anyone like this Shark's Teeth?
dsawan replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, love it. -
the man shd be allowed to fly the colors. This man sacrificed his time to give us our freedom and he has very little time on this earth. As long as it does not physically hurt someone or morally offend, then it shd be kept. These poltiicians need to focus on more imprtant topics, ie the economy and how to get our troops home soon.
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Hi, I just got it via surfing of a trojan virus and my norton antivrus picked it up. My adaware from lavasoft deleted it. Be careful surfin.
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Later sam systems or ground units dont show in sf2
dsawan replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, just checked the service dates on the grizzly and grizzlym and they are static. All of them pretty much and ground object role is unchanged. Nothing in the data.ini in groundobject folder got chgd in woi2 merged install. Is there another file that controls this frequency/ thx. -
Later sam systems or ground units dont show in sf2
dsawan replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
bump -
POTEZ 630 WIP
dsawan replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hi, I know this is for sfp1 but I have a ww2 sf2 europe install and tried it in that. it flies good. But the guns dont show and I installed the weps pack-ww2. Any idea how to get them working? Usually for sf2, its plug and play but not sure if the editor is needed. -
well, they found and killed him. See here: http://news.yahoo.com/s/ap/20091201/ap_on_re_us/us_officers_shot
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New ship model
dsawan replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice. Any chance of an armed version? -
POTEZ 630 WIP
dsawan replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Anyone know wherre the guns can be found, the 20mm? thx. there was no readme. -
Managing SF2 Series Mods
dsawan replied to Warmbrak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, see this: Hi all! You may all know what I’m talking about already, but I couldn’t find it in the KB. I think I found a really easy way to have multiple installs of SF2 (or SF2V or SF2E). Apparently, the name of the folder in your main ThirdWire Mod folder is not hard-coded but copied from the name of the EXE when it is first run. So you fancy another intall!... Follow me: Go to your main SF2 (or V or E) folder. Make a copy of your “StrikeFighters2.exe” (or Vietnam or Europe, but you get that now). You should get a new file called “Copy of StrikeFighters2.exe”. Rename that file “Whatever_you_like.exe”. Run it. There you go! This will create a “Whatever_you_like” folder in your ThirWire mod folder (by now everyone knows where it is!). This folder is a carbon copy of the initial mod folder created by your stock SF2, with its own “option.ini”. When you launch your “Whatever_you_like.exe”, it will read this “option.ini” file. In your “Whatever_you_like” mod folder, you can add or remove pretty much anything you want (as long as it’s SF2 compatible). However, if you remove stock aircraft (or other ground objects), you will probably CTD if you try Instant Action or stock Campaign. So far, I’ve remove most of the US aircraft (I want a Western Europe vs Soviet) and add a new terrain, and everything works perfectly fine. Haven’t done a campaign yet!!! Franck -
getting guns to work in sf2?
dsawan posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, sorry if this has been mentioned before, but how do guns get edited in sf2 generation? Is it the same as sf1 where you exgtract the gundata and edit to make them work?Or will it be like the weps pack and you add in. i only know of killer bee's addon, but thas weps not guns. i just tried the potez addon to see if it worked in sf2 atmoshphere and weps work but guns dont. thx. -
HE-177 Grief Wip
dsawan replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
How's this one comin? -
To be honest, i prefer lost episodes or forgotten using computer generrated people of the original movies or seiries. Similar to the honeymooners lost episodes or simply a forgotten era or decade to keep the oringals going. Something Like in Star wars, How han won the Falcon from lando and add some story behind it. I bet people in the 30-40 range would see it in additon to new generation kids. Just focus on story plots and pc generated versions of original actors. I know its fake but...
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What i meant was different actors and whatnot. Similar to what they did with Lost in Space. theres the 60's era and then the movie in 98 or 99. You may have better grapgics and effects but you tarnish the image of the original. Same with Battlestar Galactica. too much graphics and effects is no good. I am happy with the 78 version. I think it shd have continued with nore episodes and a slight effects change. i hate the idea of starbuck as a woman. Baltar and the cyclons from 78 were better. Just use computer animated peole and focus more on story plots and episode titles. thats all that needs to be done. if you cant get the original actors to play their parts, use pc graphicvs or effcts. Lucas showed that with Governor tarkin in star wars prequel 3 and the death star. Yoda was animated also via computer. Its cheaper though not traditional. but it keeps it close to the originals as possible.