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Found 14 results

  1. After doing long research and reading up on the flight documentation of the F-8 Crusader, I have found that there is support for chaff and flares on the aircraft though in game, only 60 chaff is available unless editing the data file. I went and gave the F-8's 30 chaff and flares as the manual says in real life as far as the mod 3 F-8E to F-8J and H around 1966 to the latest. I would hope eventually someone can update the countermeasure options in a later update to the F-8 on one of the third party mods like the mirage pack, french F-8 and such. Just saying.
  2. View File Third Wire F-8 Crusader Upgrade & Enhancement This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the list of aircraft and a few of the specific major changes you may notice in addition to the list above: F-8C - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) - Same as above plus: - This is the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) - Same as above. F-8E - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) - Same as above plus: - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) as are all the below French Crusaders so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - Same as above plus: - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - Same as above plus: - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. F-8P(FN) (94) - Same as above plus: - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Retains ALQ-51 ECM from the F-8D. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) - Same as above plus: - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. F-8H (74) - Same as above plus: - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) - Same as above. F-8J (75) - Same as above plus: - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Same as above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan. Submitter dtmdragon Submitted 12/15/2020 Category F-8  
  3. Version 1.0.0

    269 downloads

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the list of aircraft and a few of the specific major changes you may notice in addition to the list above: F-8C - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) - Same as above plus: - This is the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) - Same as above. F-8E - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) - Same as above plus: - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) as are all the below French Crusaders so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - Same as above plus: - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - Same as above plus: - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. F-8P(FN) (94) - Same as above plus: - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Retains ALQ-51 ECM from the F-8D. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) - Same as above plus: - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. F-8H (74) - Same as above plus: - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) - Same as above. F-8J (75) - Same as above plus: - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Same as above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan.
  4. USN Vietnam Era Tactics Manuals

    Version 1.0.0

    183 downloads

    For those who love the Phantom and Crusader.
  5. View File F-8H Phil Air Force skin F-8H Phil Air Force skin by Blade This skin depicts the F-8H Crusaders used by the Philippine Air Force in the 1980s. It can be used with the stock F-8H (69) Crusader. Installation: To use this skin you need SF2 Vietnam or the SF2 Complete Edition. Simply drop the attached 'Objects' folder in your SF2 mod folder. None of your files should be overwritten by this mod. Freeware use only. See downloaded file for more info on the F-8H in Philippine service. Submitter Blade Submitted 09/01/2020 Category F-8  
  6. F-8H Phil Air Force skin

    Version 1.0.0

    59 downloads

    F-8H Phil Air Force skin by Blade This skin depicts the F-8H Crusaders used by the Philippine Air Force in the 1980s. It can be used with the stock F-8H (69) Crusader. Installation: To use this skin you need SF2 Vietnam or the SF2 Complete Edition. Simply drop the attached 'Objects' folder in your SF2 mod folder. None of your files should be overwritten by this mod. Freeware use only. See downloaded file for more info on the F-8H in Philippine service.
  7. View File F-8E Crusader - Comando de Aviación Naval Argentina F-8E Crusader - Comando de Aviación Naval Argentina This is a simple mod of the stock Third Wire F-8E to place it in service with the Comando de Aviación Naval Argentina with markings for two famous COAN escuadrilla; 2nd Escuadrilla Aeronaval de Caza y Ataque (shark mouth). 3rd Escuadrilla Aeronaval de Caza y Ataque (black nose). It goes without saying that you'll need the Third Wire F-8E from 'Wings Over Vietnam' for this to work. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-8E_COAN folder into your Aircraft folder. The decals are inside each skin folder - nothing else is required. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 16/03/18 Submitter Spinners Submitted 03/16/2018 Category Fictional Aircraft, Experimental and UAV's  
  8. Version 1.0.0

    43 downloads

    F-8E Crusader - Comando de Aviación Naval Argentina This is a simple mod of the stock Third Wire F-8E to place it in service with the Comando de Aviación Naval Argentina with markings for two famous COAN escuadrilla; 2nd Escuadrilla Aeronaval de Caza y Ataque (shark mouth). 3rd Escuadrilla Aeronaval de Caza y Ataque (black nose). It goes without saying that you'll need the Third Wire F-8E from 'Wings Over Vietnam' for this to work. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-8E_COAN folder into your Aircraft folder. The decals are inside each skin folder - nothing else is required. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 16/03/18
  9. File Name: F-8E Crusader - Royal Canadian Navy File Submitter: Spinners File Submitted: 14 August 2016 File Category: What If Hangar Vought F-8E Crusader 'RCN' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-8E to create a fictional export version in service with the Royal Canadian Navy. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-8E_RCN folder into your main Aircraft folder. 2. From the DECALS folder drag and drop the F-8E_RCN folder into your main Decals folder. That's it! CREDITS Thanks to everyone in the Third Wire community. Regards Spinners Version 1 - 14/08/16 Click here to download this file
  10. Version Version 1

    73 downloads

    Vought F-8E Crusader 'RCN' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-8E to create a fictional export version in service with the Royal Canadian Navy. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-8E_RCN folder into your main Aircraft folder. 2. From the DECALS folder drag and drop the F-8E_RCN folder into your main Decals folder. That's it! CREDITS Thanks to everyone in the Third Wire community. Regards Spinners Version 1 - 14/08/16
  11. F3Hs, F-8s, and F-4s operating off the same ship. Looks like they may have been training squadrons.
  12. F-8G Crusader in Marineflieger-Service (as usual, suggestions are welcome!) What happened in Real Life When the Luftwaffe looked for new aircraft in the late 50ies, it soon became apparent that it would either choose the F-104 Starfighter favoured by the Luftwaffe staff, or the Mirage III favoured by the secretary of defence for political reasons. Both of them however were dedicated nuclear options, and the Marine feared the nuclear armament of the Starfighter (or the Mirage) would lead to a subordination of the Marineflieger under Luftwaffe command and demote them to a nuclear auxiliary role. Worse, the Marineflieger in this conception would not participate in the naval war proper as envisioned by the Marine. The Marine thus was more than unhappy when the Starfighter was chosen and given to their air wings. Non-nuclear options were explored, like the Italian G.91, but none of them materialized as the secretary of defence aimed for the standardization of all German fighters and fighter bombers. However the Marine successfully rejected the nuclear strike role of their Marineflieger. Enter the F-8G Crusader The Crusader was simpler than the F-104G while offering good performance, but it also had the stigma of being a carrier based aircraft with lots of dead weight when used from airfields on land. The Marine however had its long term plans for a small carrier battle group and thus the Crusader was a very good choice. In fact, as supersonic speed was the parole of the day, and the Marine did not want to stay behind the Luftwaffe in that regard, the Crusader was one of the few choices that could be made. When the French also picked the F-8 for their small carriers, the decision was made final. The Marine wanted only a few changes to the original F-8, identical to the French ones minus the need to carry indigenous or radar guided air to air missiles. Later on the F-8G Crusader was refitted to use AS.34 Kormorran anti-ship missiles. F-8G Crusader, MFG 1, 1976 (sporting Norm 76 naval aviation camouflage)
  13. View File [Fictional] Vought F-8E 'BZ' Crusader 'Belgium' Vought F-8E 'BZ' Crusader for STRIKE FIGHTERS 2 This is a very simple mod of the stock F-8E to give a fictional export version for the Force Navale Belgium / Belgische Zeemacht in an approximate 1970's timeline with markings an equally fictional Osprey squadron. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-8E_BZ folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-8E_BZ folder into your Decals folder. 3. From the PILOTS folder drag and drop the PilotFNB folder into your Pilots folder. CREDITS As always, thanks to TK for the continuous improvement of a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 02/05/2020 Version 1 - 22/10/2011 Submitter Spinners Submitted 10/22/2011 Category What If Hangar  
  14. Version Version 2

    93 downloads

    Vought F-8E 'BZ' Crusader for STRIKE FIGHTERS 2 This is a very simple mod of the stock F-8E to give a fictional export version for the Force Navale Belgium / Belgische Zeemacht in an approximate 1970's timeline with markings an equally fictional Osprey squadron. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-8E_BZ folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-8E_BZ folder into your Decals folder. 3. From the PILOTS folder drag and drop the PilotFNB folder into your Pilots folder. CREDITS As always, thanks to TK for the continuous improvement of a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 02/05/2020 Version 1 - 22/10/2011
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