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Everything posted by Crusader
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G4m3 betty bomber
Crusader replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
nice field -
Where's Sparky?
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
lol.. well they are busy ... or have trouble with transportation.. for further info contact the Nigerian Transportation Minister.... LOL -
Where's Sparky?
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
perfect... long live Nigerian Air Powaaaaa!!!1 -
hey.. pssst.... I lost another PC two days ago.... LOL ... backup.... whats that...
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LOL ...
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High Res Mig-19 skins
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes,, his Japanese F-4 skins are way cool.... and he has started to paint some Eagles too.. IIRC.. -
Some news about Chinese birds.
Crusader replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
more aluminum -
F-1CH this time
Crusader replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ah ok.. since its a " use Kfir C7 pit to make it complete" kind of thing, the Kfir cockpit position doesnt fit .. needs to be tweaked. ravenclaw_007 should have the corrent number since he fiddled around with that ... Another possibility is that the nose section is set to "ShowFromCockpit=TRUE" in the data.ini, which makes the windscreen/fuselage parts visible. -
F-1CH this time
Crusader replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
check in your Flight folder for "Viewlist.ini", and rename it or move it out to make the game use the default viewlist ini .. then see if you still have those funky views -- -
Paratroopers
Crusader replied to hi ho silver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Troops ? what TROOPS ????!!!!111! I CANT SEE ANYTHING !!!!! SPARTAAAAAA...errrr.... STUKAAAAAAAAAAAAAAA!!1 -
Paratroopers
Crusader replied to hi ho silver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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WOE...anti-ship missions
Crusader replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
avsim.net library -
Fun with Terrain Objects
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LOL.... sounds interesting.. hehe -
which is your favourite cockpit?
Crusader replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
STUKAAAAAAAAAAAAAAAAAA!! -
Fun with Terrain Objects
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the "Wrenchinator" in action ....ah yea... I've forgotten.. -
what.. nobody wants to be a TIPARI !!!! ( no "e" ) hehe
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Dave, Happy Birthday to the little ones, and all the best to you and the family. Otto
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10 new airbases for SFP1/WOE
Crusader replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
good find, a 3rd airfield has the same error : [TargetArea301] Name=Neubrandenburg Trollenhagen Airbase -
Gun damage
Crusader replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well... every plane can be downed by a single round. depends on several things of course... several years ago a corsair was f ound on a pacific island... pilot still strapped in. A single rifle bullet pierced the plane frfom below, all the way through the cockpit and into the pilots head. Japanese infantry simply fired a volley with their rifles straight up, on command, when US planes made the mistake of flying low over jungle.... one round. all liquid cooled engine planes in WWII had an "achilles heel" - the cooling system. pierced by a single rifle bullet the coling fluid was gone ( very few panes had cut-off valves installed ) and the plane went one way only.. down. Many events are known where only a couple of 20mm cannon shells were fired ( 5 to 7) which sent a plane down in flames. it was Bf 109F and G pilots which only had a single cannon ( early on) and had to get real close... Hartmann, Rall, Graf and Marseille to name a few. why are mig-15/17 so hard to kill ? their wings are "dry". no fueltanks int he wings. most israeli guncam footage of migs show black oil coming off them, since one had to literally smash the engine ... and.. another factor is the ammo loaded, High explosive shells are actually bad for A2A since they explode on impact, makes nice holes into the skin but often doesnt damage vital parts further inside the fuselage.( thats how a mig-21 can survive a series of 20mm hits...) API ( Armor Piercing Incendary) is the way to go .. they smash through the skin into the vital parts and then ignite the whole mess... excellent.... ( mig-21's have fuelltanks and their compressed air reservoir in the fuselage hump - thats the reason why most mig-21 guncam footage shows them burning like hell) and the IDFAF knew exactly where to aim for ( if possible). MiG-21's also have fueltanks in the wings. all the talk about cannons.. in the end its only the hits that count, some cannon setups makes it easier than others.. thats about all. a 30mm HE shell might blows a big hole into the skin but doesnt damage anything vital... a 20mm API shell goes right through into the inner parts and ignites the kite, blowing it up .. get the idea? another thing is all the stress put on a plane in a dogfight at 400 to 600 knots.... thats why evena big hole made by a HE shell can bring down a plane, cause the air "catched" by the holes rips it apart further - structual damage.. add a few G's .. and one more goes down. Thats how the German MK 108 30 mm cannon worked against B-17 and B-24's... making big holes, 3-5 hits were all it took... even less for a B-24. The ammo used were special High Explosive" shells, which had few fragments but a big charge. The main damage was caused by the resulting high gas pressure upon impact. This type of ammunition is a exception of the "normal" HE shell mentioned above, since the high ammount of explosive it contained weas simply to much for a airplanes structure, it didnt have to go "inside". thats all for now. -
Manpad SAM problems
Crusader replied to Firehawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The MF weapon pack Stinger does work for sure. Your first datablock ( Redeye I think) with the 8 missiles should work, put it into a single mission and you'll see Your 2nd datablock ( SA-18) has ShowMissile= set to FALSE, that doesnt work, it must be set to TRUE ( as on the Radeye datablock) Check for the FALSE/TRUE in your other non-working launchers too. -
Sidewinder lock w/F100
Crusader replied to mejay855's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The stock AIM-4B has a high Arming Time value ( its 2.7 sec. IIRC) which doesnt fit in with the given min range ... The missile works but only if fired if the target is close to the missiles max range Change Arming Time to 0.6 sec and its much better