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Crusader

+MODDER
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Everything posted by Crusader

  1. Dels, on your camo skin, the left side is missing the CM dispensers.
  2. make sure that your pylon has the correct weapon class names: AllowedWeaponClass=.......,RCN,EP RCN = for Recon Pods EP = Electronic Pods, thats for Jammers and Dispensers
  3. MIG-23 and -27 can be fitted with two KDS-23 dispensers ( 6 cartridges each) on the wing shoulders, firing upwards. Usage depends on country, service years etc. Some versions ( mostly the -23BN , the -27 series and the -23MLD could be fitted with an additional KDS dispenser inthe centerline pylon. The -23MLD had two the long, BVP-50-60 dispensers mounted on the top of the fuselage. MiG-21 series, some had a flare dispenser ( 3 cartridges ) IIRC... mounted in the tail fin base, but those were for signalling only, they were ineffective for decoying IR missiles.
  4. I need a programmer!

    try to put a exe of the other games in the WOE folder..... so that the prog can find it....
  5. Dels, nice kite again ! Hope you find some time to make the old school pit for it. Dont worry about the shadow, the next patch will bring a change, then the shadow is directly casted off the main lod... The First Eagles Expansion Pack 1 is already using this new code, as seen in the ini entry from the Fokker DVII below: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 No extra shadow lod anymore
  6. nice model - the ailerons have the animation reversed, easy to fix be setting the "ReverseModelOrientation=" entry to false or remove it in the data ini - and in the MiG-9.ini, the view distance for the lod is set to only 1000 meters, which means that the the lod appears very late ...
  7. WOE uses ALT+D as default to change the "HUD" ( means the info boxes ont he screen) You can switch between 3 displays (default) with that key command: - info boxes onthe left/right bottom corners - same as above with FPS readout at the top center - all info shut off - And - if you enable "DisplayDebug=TRUE" in the HUDDATA.ini - you can display the debug info readouts too
  8. THE NEW PK1

    german pilots drop handgrenades... hehehe...
  9. aditionnal weapon and addon

    You'll have to wait until TK releases the new weapon editor, the current version doesnt work with the new code.
  10. New Campaign Stuff

    The AEG shouldnt be flyable, the TW guys forgot to remove the cockpit entry (Alb DIII pit) fromt he AEG.ini which was made flyable for a test.... So the "flyable" AEG is a bug which sneaked into the release. And yes, TK already knows about it.
  11. cool.. time to get the new Dhimari Hercules bomber squadron into action...
  12. yum. looking forward to a Saudi skin ....
  13. ohhyea.... "the waiting for SF patch 2".... that was fun .. LOL
  14. And the lock-on range is limited to 20 nm, so even if the target shows at the top of the 25 nm scale you still cant lock. Get closer.
  15. Hel Avir

    yes... MFDs.. only 2
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