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Crusader

+MODDER
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Everything posted by Crusader

  1. Because, Oh Great Wrench..... "the radarbeam shall light up the BEEEEP MiGs and on his path shall ride the mighty Sparrow missiles of death right up the intake of their prey" May The RADAR Be With You !!!1 :yes:
  2. [CockpitSeat001] ModelName=McDonalds Offset=0.0,-0.08,0.01 <------- add this line first number moves your POV inside the pit left/right second number moves it fore/aft third number up/down use negative values for left, aft and down
  3. CASE 0 = blindfolded vertical inverted flatspin approach :yes:
  4. F-86H ?

    yeah cool... and add some proper pits for the A and E to your list.... :D
  5. I think Gramps made a stand-in IIIO using the IIIE A real IIIO is WiP by the Mirage Factory . There were 2 versions of the IIIO, the IIIO(F) Fighter version and the IIIO(A) for Attack The (F)s were all converted to (A) standard over time.
  6. make sure that the RadarTexture line reads "xxxxx.BMP .. not tga.. and that the radar.bmp in t e cockpit folder is a BMP file.. not a tga... tga's worked in earlier versions of the game but aren't working anymore
  7. ok..the 2 additional wing stationes are for R-27R only. So the max IRM capacity for Flankers is 6.
  8. run dxdiag and turn off sound hardware acceleration
  9. F-16A B C D E and F can load up to 6 IR misiles. The Su-27 too, all 6 wing stations are IRM capable but only the inner wing stations for R-27T. The centerline and intake hardpoints are not IRM capable. Don't know about the 2 extra wing stations on the Su-33...yet...
  10. hehehe..... hehehe....HEHEE.....hehe.... hahaha.....HA...huu...huhuhuh....huhu....HA hehe
  11. especially for ramming LOL
  12. the Yak-41 package has a Soviet 500 kg LGB included
  13. Israeli F-15A and B can use CFT's. The 6 F-15's ( four A and two B's ) flying escort for the Osirak strike were all fitted with them.
  14. Seen these?

    yo!
  15. go to your Options - Control - Keyboard menu, then check if the HUD information toggle command in the list has a key assigned. Theres no key assigned by default in Strike Fighters. I use ALT+H you can toggle between 3 info displayes: - the normal display, only the info box in the lower left corner - FPS readout, which appears onthe top of the screen - turn off all info - and if you extract the FLIGHTENGINE.ini from the Flightdata.cat ( in the FLIGHT folder ) and change the first line in it from DisplayDebug=FALSE to TRUE....then you can toggle the debug info as a 4th info display too.
  16. add NoJettisionTank=TRUE below the fueltank name on the stations which load the tank but then the tank will stay forever....
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