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Everything posted by Crusader
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sweeeeet...... something for ASE... :D
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Yesterday, new pilots got thier Wings
Crusader replied to Nesher's topic in Military and General Aviation
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Mig-21 series 'pits
Crusader replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well I guess you got a TIParI Bo0tLEG version of it.... hehe -
Another MarcFighter masterpiece...
Crusader replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
nice colors..... put in paskos mig pilot.... makes it look perfecto .. LOL -
Mig-21 series 'pits
Crusader replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
not really..... :D -
Mig-21 series 'pits
Crusader replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
tststs...... no one reads the readme eh... ? Options>graphix>Cockpit Reflections = ON tststs.... -
Dual AMRAAM rack
Crusader replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ah yea... while converting the stock LAU-105 rack, increase the LoadLimit to 150 kg ... already done int he data postwed by FastCargo above... slammers are heavier than SW's -
Dual AMRAAM rack
Crusader replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ohhh yessss.....it is. there is no stock dual AHM rail in game.... of course... how to do... 1. make a copy of the stock LAU-105 dual irm rail 2. rename the the type and full name to whatever you like , e.g LAU-105AHM ( the type name is used for preset loadouts int he RackType= line inthe loadout.ini) 3. change the rack type from 2IR to 2AR. 4. Save. in the plane data.ini, make sure the AllowedWeaponClass= Line has the AHM and 2AR entries. The hornet pic in the thread linked above is using exactly this, but I used the old DRA_IRM rack lod since no stock LAU-105 was available back then -
Dhimari F-100
Crusader replied to whiteknight06604's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
ever thought about doing a Leopard camo for the F-5E or F-16A blk 1.... would be nice for the DAF and Merc dquadrons... hehe ... MJ -
Dual AMRAAM rack
Crusader replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?showtopic=9566& -
Phantom FGR-2/F-4M Skins Templates
Crusader replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
56... and no end... crazy.... thats a "Phantomized" game install ..... -
Phantom FGR-2/F-4M Skins Templates
Crusader replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
holy cow.... I need a whole stack of uber-big HDDs for those.... :D -
Allowed Weapons on an aircraft?
Crusader replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Shrikes use a targeting system, even back in the 60's. Aircraft used foe SEAD were modified, they usually have extra antennas for the targeting system. the info (transmitting radars )was displayed on the radar scope, and the pilot could "point" a Shrike seeker to a specific target by assigning it to the missile ( basically works the same way as locking a radar target). Depends also on the missile version ect. very hard to get reliable info on that stuff. -
The "squiggly line" is the snapshot sight . The line itself is the "Continuously Computed Impact Line - CCIL" The 3 little bars crossing it are the Bullet Impact Point for a bullet time of flight of 0.8, 1.0 and 1.5 seconds ... ( IIRC...) without radar lock ( for a fixed range ). With radar lock the actual impact point is computed on the line too ( a small circle ). It's a historic sight. Israeli Pilots like it alot , got kills with it in 1982 and apparently prefer it over the new EEGS ( info from forums on the internet, e.g. www.f-16.net). No guarantee that I got all that tech things correct .... LOL
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@ Knights Templar
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
hehe... -
Moving Gunsite
Crusader replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
too bad that AI gunners engage only air targets for now......... ;) -
or a Eurofighter Typhoon ... the voice commands thingo works for non-flight critical things only though...
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Anyone care to help teach an old dog a new trick?
Crusader replied to FOTF's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
sounds like you use an old weaponeditor get the latest version here http://www.thirdwire.com/downloads_tools.htm -
Air Race Terrain Concepts...
Crusader replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I bet that there will be a special P-47 track... LOL :D -
@ Chaser617
Crusader replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
looks cool :) -
F/A-18F Super Hornet
Crusader replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Marcfighter.... quick..post a Super Hornet pic so that all see what this thead is about LOL :D -
malvinas for WOV
Crusader replied to mcodes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
can you show a cockpit pic of that widescreen format..... -
F/A-16A Blk 10 Attack Viper
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
turtleHawk, open the xxx_data.ini, search for those pylon names and add EOGR and TLR to the AllowedWeaponClass= line [LeftPyl] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,FT,TER,IRM,EOGR,TLR,EP <<---as shown here.... AttachmentType=NATO,USAF ModelNodeName=LeftPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=LeftRail LaunchRailHeight=0.10 LaunchRailMass=25 [RightPyl] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,FT,TER,IRM,EOGR,TLR,EP <<----- and here.... AttachmentType=NATO,USAF ModelNodeName=RightPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=RightRail LaunchRailHeight=0.10 LaunchRailMass=25 block 1-5-10 kites did have Maverick capability, the Mirage Factory didnt add it since the block 10 was "Europeanized" somewhat .... ;) European users didnt use Mavericks in the early years