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Crusader

+MODDER
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Everything posted by Crusader

  1. Released. Details: forums.eagle.ru NOW AVAILABLE: Community A-4E-C Mod
  2. Small F1CT update available in the F1CT support thread (link)
  3. Small update. new loadout tga cockpit ini, the RH mirror has been moved down a bit, the standby compass is now functioning MF1CT_update29oct18.zip
  4. Ahh that issue... Search CA for NAVALMAP=TRUE , then you'll find some explanations
  5. The Peruvian RPs.. good color mix :) Entirely new models or based on TW Mirage ? I'm not up to date with this...
  6. Mirage F1EDA

    Hello, F1EDA should have the approach/landing HUD mode (activated automatically upon reaching waypoint #8 for game-generated missions) Cant remember if I have added it to the C series, I had it "in test"...
  7. Neues Buch von mir: Kampfhubschrauber weltweit

    Ah OK. Ist gaga mit den Fotos.. Interessante Background-Info. Der Tiger.. wieder mal typisch..
  8. Neues Buch von mir: Kampfhubschrauber weltweit

    Hmmmm Helo Buch :) Irgend was geplant Richtung LSK MiG-23 ? Denke da is nix gescheites...?
  9. Easiest way is to duplicate the 2 weaponstation entries, change the tank nodename to the tanks you want to hide Add(or not) the FT type to AttachmentTypes line, if the tank should be selectable or not Add the 2 new weaponstations to the left/right wing (outer wing if in the ini) Systems list with correct sequential number
  10. Yea, Im tweekin the 2k's a bit.. cockpit stuff, data ini stuff, pylon mass and capabilities, release order, the usual things :) Think I never got around to check out the Rafale ...
  11. CAP2 Development Round-up

    http://devblog.sim155.com/2018/10/v81345-updates.html v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included: AGM65 IR Maverick IRMAV MFD Display Target Lock Flight routine Launch FX STRS MFD Display HUD Displays IRMAV Cage/Uncage display A/G Guns & Rockets CCIP display Bombs CCIP offscreen indication, reflected cue Graphical 'tweaks' Cockpit mirror improvements Bug fixes included: VR Pilot view black screen when using OpenVR/SteamVR Glitching cockpit shadows Flicker when using MFD containing a 3D Display The next couple couple of minor updates (v813.6/7) will continue with A/G work. These will include: FLIR Heat based rendering rather than the current gray scale (which gets dark at night :) ) HUD FLIR display with the 24hr rendering FLIR display becomes much more useful HARM HARM display of detected emitters/threats updated HARM flight code TDC (Target Designator Control) finalising TDC use and assignment between Radar MFD/ HUD/ IRMAV/ TPOD removal of target pod slew controls uses TDC when it is assigned to TPOD Weapon release tone enabled via TONE option in STRS volume set via rotary control on ACNIP panel Improved cockpit illumination AV8B cockpit updates After the final A/G weapons/Avionics updates are released we'll move on to the v814 series updates which will add the in-mission tactical display. After that we're on to single missions. Here are some screenshots of v813.4/5 Updated STRS (Stores) MFD display: IRMAV FLIR MFD display: IRMAV locked: Cockpit mirror reflection: Cockpit glass reflection: Gratuitous Shot of cockpit glass and helmet visor reflection: Miscellaneous shots from v813.5 build:
  12. Continued.. the Gopher was a own-goal.... only emitting vehicle in the seekers FOV..
  13. Horneting.. and KC-130 "recce/anti-ship" ...
  14. Perhaps the ini refers to a .cat file which is not present in the install ?
  15. Mirage F1EDA

    Thanks for the comment :) We are aware of the cockpit "problems", but for now the incomplete/partial mix pit will have to do. Further upgrades are planned, its a ongoing mod project Interval values are easy to modify ,they are in one of the topmost lines in the cockpit ini IIRC, the cockpit we use with the CH is originally made for the F1CE.
  16. The low-res lods from Dels C-130E work without problems for the KC-130T. Just increase the display distance for the KC-130 lod from 100 to 200 , to keep the hose pods etc visible at normal view distance
  17. In options, FM set to Hard ? IIRC, I had similar TO problems, very high speeds.. and there was something with the decal paths in the inis .. cant recall details anymore
  18. And anti-ship with AS 30L, sinking Koni frigates
  19. Inflatable trees for runway camo :D Just some nice angles on the F-14..
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