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Everything posted by Crusader
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Is it Possible to Overload the Engine?
Crusader replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Too many hi-poly lods of aircraft and ground objects .. + hi-res textures .. there will be a point where the game goes CTD. You can test it the easy way by temporarily moving out aircraft and GO's from the folders, this should reduce or eliminate CTDs -
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HIDE PARTS GROUND OBJECT
Crusader replied to PeacePuma's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It could work with a gunner system, using the pitch and yaw values to rotate the helo into/under the hull. If the helo mesh pivots are usable. Has been done before. -
Die ham gequalmt.. und dabei sollen die F-4E/F ja neuere Motoren mit weniger Rauch gehabt ham..
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F-5E Tiger II Middle East Skin pack 2
Crusader replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Repost of the preview screenshots -
Northop F-5E Tiger II
Crusader replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Repost of the preview screenshots -
F-5E African Tigers Skin Pack 3
Crusader replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Repost of the preview screenshots -
RoCAF F-5E Tiger II Skin Pack
Crusader replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Repost of the preview screenshots- 1 reply
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Mod Mafia Spitfire
Crusader replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep, go for it -
TW F-14A Persian Tomcat nosegear mod
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ive never tried it with the F-4, but with the F-5E. The easy way (modifying spring factors etc.) did not work with this model., I experimented with modified on-ground angles and special flap setups ... cant remember if I got it working to how I wanted it to work. -
TW F-14A Persian Tomcat nosegear mod
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The TW F-14A_Iran has the compressed nosegear strut, used by USN for carrier catapult takeoffs. Just doesnt look right for a land-based F-14... I changed the default values for Spring and Damping factors , that tweak will raise the nose-down angle by ~ 2.4° // Landing Gears --------------------------------------------------------- [NoseGear] ... SpringFactor=7.0 DampingFactor=5.0 ... -
Gerwin's TFD tool readme / F1 help menu states that the tool (version 1.01) has a limit of 512 tiles. So you probably maxed out the TFD tools capability.
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There 91066-new-aircraft comment=743606
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RWR display on the screen (game HUD ) ?
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bump. Works with SF2 too of course, see the first post in this topic for "how to" rwr-display-on-the-screen-game-hud -
Cockpit mirror
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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View for Carrier Landing / In-Flight Refueling
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While taking the Etendard IVMP / F-4J tanker pics today, I had a problem: no good view of the probe. No "raise the seat" function. One view mod for carrier landings has been made some years ago: I came up with something different - I made the "raise the seat" function. Its really a "lower the cockpit" switch Two ways: Instantly, by use of , e.g, the arresting hook command. Good for carrier planes. Cockpit ini edit: Instrument[XXXXX]=CarrierLandingView [CarrierLandingView] Type=ARRESTING_HOOK_INDICATOR NodeName=Bottom MovementType=POSITION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.04 Set[02].Value=1.0 This section is set up to move the the cockpit down by 4 cm with the hook down. Adjust as required One has to find the top-level mesh name of the cockpit lod, for TW F-4's this is "Bottom" Gradually, by using the thrust vector control command. Allows to adjust the "seat height" through a set range of travel Cockpit ini edit: Instrument[XXXXXXXXXX]=CarrierLandingView2 [CarrierLandingView2] Type=THRUST_VECTOR_CONTROL NodeName=Bottom MovementType=POSITION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=4.9 Set[02].Position=-0.002 Set[02].Value=5.0 Set[03].Position=-0.040 Set[03].Value=24.0 Example set up for moving the cockpit down 4 cm, in 2 mm steps per degree of thrust vector movement The first 4.9 degree are a dead zone, to prevent "flicking" if the command is used with a joystick lever.- 5 replies
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- 5 comments
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- missile
- f-4j phantom
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(and 1 more)
Tagged with:
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Version 1
256 downloads
Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft. Based on SF2 July 2013 ini files. Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to indicate all available air-to-air missiles. Cockpit ini files: - increased sight diameter value to 60 mil - modified missile status panel lights All available a2a missiles are now indicated by the amber RDY lights. No light = empty station Green missile select light is available for all a2a missile stations Data ini files: - new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles. Missiles are rail-launched, not ejected. - gun pod capability on the outer wing hardpoints added Weapon menu notice: When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )- 5 comments
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- 3
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- missile
- f-4j phantom
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(and 1 more)
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Remove slime light
Crusader replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To hide a part/mesh, we use the entry for the destroyed parts - they are hidden by default. Make a new component (with the correct sequential #) entry in the AircraftData section [AircraftData] ... Component[0xxxxxxx]=HideWhatYouWant And then add this (just showing the basics) [HideWhatYouWant] ParentComponentName= DestroyedNodeName=the_name_of_the_part_to_be_hidden -
View for Carrier Landing / In-Flight Refueling
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The TW A-7: Cockpit F-14: Object39 You can use the LodViewer tool to view any lod, simply make a ini file in the Aircraft folder (others may work as well) with the correct reference to the lod file. See attached examples. ShowCOCKPIT_A-4F.zip -
Very detailed! More a excursion in history rather than gaming
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Air to Air Refuelling Screenshots
Crusader replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The KF-4J ... -
Air to Air Refuelling Screenshots
Crusader replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
^^ Nicely trailing hose in the KC-130... The Gulf, approx. North of Qatar... -
TW F-14A Persian Tomcat nosegear mod
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here is the latest: F-14A_Iran.zip Re-colored lights for the ACM panel and the radio channel indicator texture, all changed from amber to red. To use the textures with the SF2NA F-14A and F-14A_77, remove "_Iran" from the file names. Move or copy the files into the respective cockpit folder(s) -
TW F-14A Persian Tomcat nosegear mod
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Collecting several small mods of the TW F-14A Tomcat