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Found 16 results

  1. View File Mistral missile manpads MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/28/2020 Category Ground Object Mods  
  2. Version 1.0.0

    85 downloads

    MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net
  3. View File Crotale SAM system CROTALE mod by GKABS 1) Historical background The Development of the Crotale Surface-to-Air Missile system began in 1964. The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP). It was said that South Africa paid 85% (France: 15%) of the first step development costs of this SAM System. The Crotale was named "Cactus" for South Africa. Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the R440 missile were the two prime contractors. South Africa received the first systems in 1971. In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 2 Firing Units. The Armée de l'Air bought this SAM system in order to protect their airfields. The Crotale in this first opérational version (Crotale 1000) was above all engaged for the Egypt-Libya and Angola wars in the 1980s. Further developments were launched for several customers among the 15 ones which ordered this system. 2) Installation in your Strike Fighters 2 installation(s) There are 2 options : - The "Sand" version in order to put in any "Desert" type SF2 install, - The "Green" version for any "European" type SF2 install. So you'll find them into 2 separated packs ready to play :) If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 3) Credits - Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks. 4) LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net Submitter GKABS Submitted 04/23/2020 Category Ground Object Mods  
  4. Crotale SAM system

    Version 1.0.0

    104 downloads

    CROTALE mod by GKABS 1) Historical background The Development of the Crotale Surface-to-Air Missile system began in 1964. The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP). It was said that South Africa paid 85% (France: 15%) of the first step development costs of this SAM System. The Crotale was named "Cactus" for South Africa. Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the R440 missile were the two prime contractors. South Africa received the first systems in 1971. In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 2 Firing Units. The Armée de l'Air bought this SAM system in order to protect their airfields. The Crotale in this first opérational version (Crotale 1000) was above all engaged for the Egypt-Libya and Angola wars in the 1980s. Further developments were launched for several customers among the 15 ones which ordered this system. 2) Installation in your Strike Fighters 2 installation(s) There are 2 options : - The "Sand" version in order to put in any "Desert" type SF2 install, - The "Green" version for any "European" type SF2 install. So you'll find them into 2 separated packs ready to play :) If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 3) Credits - Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks. 4) LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net
  5. Hi all, is it possible to create a 3AR pylon for 3 AHM missiles as I would like to create a what if Viper as has been proposed for India ?
  6. View File MIM-23 Hawk Missile System Unit Hello and thank you for downloading my work. https://gkabs.net What's included: This is a complete new MIM-23 Hawk Missile System Unit. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=HAWK_ICWAR_NATO FullName=HAWK Continuous Wave Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=HAWK_ICWAR_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICWAR FullName=HAWK Continuous Wave Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=HAWK_ICWAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICWAR_Israel FullName=HAWK Continuous Wave Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=HAWK_ICWAR_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_HIPIR_NATO FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_HIPIR_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_HIPIR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_HIPIR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_HIPIR_Israel FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_HIPIR_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_PAR_NATO FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_PAR_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_PAR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_PAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_PAR_Israel FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_PAR_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICC_NATO FullName=HAWK Battery Command Post TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_ICC_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICC FullName=HAWK Battery Command Post TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_ICC RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICC_Israel FullName=HAWK Battery Command Post TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_ICC_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_KL FullName=HAWK MIM-23K Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_KL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_BL FullName=HAWK MIM-23B Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_BL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_CL FullName=HAWK MIM-23C Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_CL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_EL FullName=HAWK MIM-23E Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_EL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_AL FullName=HAWK MIM-23A Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_AL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_AL_Israel FullName=HAWK MIM-23A Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_AL_Israel RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net credit goes to the following: 1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 2-strahi for his testing and feedback as well as sharing his knowledge with me. 3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 4-tiopilotos for sharing his feedback and knowledge. 5-GKABS for creating the rest of the models and texture This is really a group work and without you all and help this would not come this far, Thank you all. Please if I forgot anyone please let me know. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 10/11/2019 Category Ground Object Mods  
  7. Version 1.0.0

    137 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: This is a complete new MIM-23 Hawk Missile System Unit. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=HAWK_ICWAR_NATO FullName=HAWK Continuous Wave Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=HAWK_ICWAR_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICWAR FullName=HAWK Continuous Wave Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=HAWK_ICWAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICWAR_Israel FullName=HAWK Continuous Wave Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=HAWK_ICWAR_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_HIPIR_NATO FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_HIPIR_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_HIPIR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_HIPIR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_HIPIR_Israel FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_HIPIR_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_PAR_NATO FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_PAR_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_PAR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_PAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_PAR_Israel FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_PAR_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICC_NATO FullName=HAWK Battery Command Post TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_ICC_NATO RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICC FullName=HAWK Battery Command Post TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_ICC RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_ICC_Israel FullName=HAWK Battery Command Post TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=HAWK_ICC_Israel RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_KL FullName=HAWK MIM-23K Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_KL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_BL FullName=HAWK MIM-23B Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_BL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_CL FullName=HAWK MIM-23C Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_CL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_EL FullName=HAWK MIM-23E Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_EL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_AL FullName=HAWK MIM-23A Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_AL RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=HAWK_AL_Israel FullName=HAWK MIM-23A Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=HAWK_AL_Israel RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net credit goes to the following: 1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 2-strahi for his testing and feedback as well as sharing his knowledge with me. 3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 4-tiopilotos for sharing his feedback and knowledge. 5-GKABS for creating the rest of the models and texture This is really a group work and without you all and help this would not come this far, Thank you all. Please if I forgot anyone please let me know. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  8. View File SF2_USN_F-4B_J_MissileStatus_v1 Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft. Based on SF2 July 2013 ini files. Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to indicate all available air-to-air missiles. Cockpit ini files: - increased sight diameter value to 60 mil - modified missile status panel lights All available a2a missiles are now indicated by the amber RDY lights. No light = empty station Green missile select light is available for all a2a missile stations Data ini files: - new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles. Missiles are rail-launched, not ejected. - gun pod capability on the outer wing hardpoints added Weapon menu notice: When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) ) Submitter Crusader Submitted 04/16/2018 Category F-4  
  9. SF2_USN_F-4B_J_MissileStatus_v1

    Version 1

    161 downloads

    Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft. Based on SF2 July 2013 ini files. Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to indicate all available air-to-air missiles. Cockpit ini files: - increased sight diameter value to 60 mil - modified missile status panel lights All available a2a missiles are now indicated by the amber RDY lights. No light = empty station Green missile select light is available for all a2a missile stations Data ini files: - new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles. Missiles are rail-launched, not ejected. - gun pod capability on the outer wing hardpoints added Weapon menu notice: When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )
  10. I would like to ask some people to please check my math for me with regard to SF2 missile acceleration. First, I recommend opening the links below as tabs in a separate browser window, plus your Windows calculator in scientific mode with the unit conversion panel open. Calculating rocket acceleration<-----Formula Source. Convert Meters Per Second Squared to Standard Gravity Convert Standard Gravity to Meters Per Second Squared Convert Pounds-force to Newtons Velocity, Acceleration and Time Calculator Uniform motion (travel distance) Calculator WesternElectricNikeHerculesBrown.pdf<-----The bulk of the missile data was drawn from this document. Missile Data <-----This was used to fill in some blanks. Now, here is the issue. I am calculating the booster and sustainer acceleration g-force for two missiles. ||-----Formulas-----|| Weight (in kg) = Mass (in kg) x 9.81 Resultant Force (newtons, N) = Thrust (in N) – Weight (in kg) Acceleration (m/s2) = Resultant Force (newtons, N) ÷ Mass (kilograms, kg) //-----MIM-3 Data-----\\ The MIM-3 missile has a combined missile-booster weight of 2499.3 lbs (1133.663410341 kg). The missile’s weight is 1193.3 lbs (541.271775121 kg). The booster’s weight is 1306 lbs (592.39163522 kg). The booster produces 59,000 lbs of thrust (262445.0753 N) for 3.5 seconds. The sustainer produces 2600 lbs of thrust (11565.3762 N) for 20.8 seconds. //-----MIM-3 Calculations-----\\ Missile With Booster 11121.23805544521 kg = 1133.663410341 kg x 9.81 251323.83724455479 N = 262445.0753 N– 11121.23805544521 kg 221.69176049261208816117588018214 m/s2 = 251323.83724455479 N ÷ 1133.663410341 kg 22.606268 g = 221.69176049261208816117588018214 m/s2 Missile With Sustainer 5309.87611393701 kg = 541.271775121 kg x 9.81 6255.50008606299 N = 11565.3762 N – 5309.87611393701 kg 11.557040979394478940811698611408 m/s2 = 6255.50008606299 N ÷ 541.271775121 kg 1.178490g = 11.557040979394478940811698611408 m/s2 For Data File... BoosterDuration=3.500000 BoosterAccel=22.606268 SustainerDuration=20.800000 SustainerAccel=1.178490 \\-----MIM-14 Data-----// The second missile has a combined missile-booster weight of 10,550 lbs (4785.3995035 kg). The missile’s weight is 5,250 lbs (2381.3599425 kg). The booster’s weight is 5,300 lbs (2404.039561 kg). The booster produces 173,600 lbs of thrust (772211.272409 N) for 3.4 seconds. The sustainer produces 13,750 lbs of thrust (61163.04721 N) for 29 seconds. \\-----MIM-14 Calculations-----// Missile With Booster 46944.769129335 kg = 4785.3995035 kg x 9.81 725266.503279665 N = 772211.272409 N – 46944.769129335 kg 151.55819336488235166633669125594 m/s2 = 725266.503279665 N ÷ 4785.3995035 kg 15.454635g = 151.55819336488235166633669125594 m/s2 Missile With Sustainer 23361.141035925 kg = 2381.3599425 kg x 9.81 37801.906174075 N = 61163.04721 N – 23361.141035925 kg 15.874083333403933748247300082398 m/s2 = 37801.906174075 N ÷ 2381.3599425 kg 1.618706g = 15.874083333403933748247300082398 m/s2 For Data File... BoosterDuration=3.400000 BoosterAccel=15.454635 SustainerDuration=29.000000 SustainerAccel=1.618706
  11. File Name: SF 2 French Naval Weapon's File Submitter: acesfakia File Submitted: 26 August 2014 File Category: Single Ordnance Files SF2 NA mar 2012 This is a beta test for the French Naval weapon's 1= Malafon torpado system L4 and 2= Masurca missile The weapon's working fine......until suffren class model come...then will work Great..!!! Read the info's...... Is more for the Modder's........for the moment.....but if you want to test..it....i include info's. Malafon pic's https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643 Masurca pic's https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643#q=masurca&tbm=isch Click here to download this file
  12. Version

    123 downloads

    SF2 NA mar 2012 This is a beta test for the French Naval weapon's 1= Malafon torpado system L4 and 2= Masurca missile The weapon's working fine......until suffren class model come...then will work Great..!!! Read the info's...... Is more for the Modder's........for the moment.....but if you want to test..it....i include info's. Malafon pic's https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643 Masurca pic's https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643#q=masurca&tbm=isch
  13. File Name: AIM-160A Screamer File Submitter: MrFheit File Submitted: 14 February 2013 File Category: SF2 Series Add On Weapons This is the first mod I've ever made so I'm unsure of how sucessful it will be. The Missile will look like the AGM-88, feel free to edit this if you have the capabilty, I don't. Also unless you have an aircraft operating in the year 2000 or later you wont be able to use it unless you edit the AIM-160A_DATA. to do this simply change "StartYear" from 2000 to 1975, that should work for the F-15A. Install: Should be real simple, just dragg the AIM-160A file into your weapons folder. The Aim-160A Screamer was a missile that I created on a whim to put the APG-63(v3) AESA aboard the F-15GE (Golden Eagle) to some use. If this mod file does not work I appolagize, I had no way to test it, if you have a theory as to why it doesn't please tell me! I'd love to try and fixz it. Click here to download this file
  14. AIM-160A Screamer

    Version 1.1

    181 downloads

    This is the first mod I've ever made so I'm unsure of how sucessful it will be. The Missile will look like the AGM-88, feel free to edit this if you have the capabilty, I don't. Also unless you have an aircraft operating in the year 2000 or later you wont be able to use it unless you edit the AIM-160A_DATA. to do this simply change "StartYear" from 2000 to 1975, that should work for the F-15A. Install: Should be real simple, just dragg the AIM-160A file into your weapons folder. The Aim-160A Screamer was a missile that I created on a whim to put the APG-63(v3) AESA aboard the F-15GE (Golden Eagle) to some use. If this mod file does not work I appolagize, I had no way to test it, if you have a theory as to why it doesn't please tell me! I'd love to try and fixz it.
  15. File Name: JASDF Weapon Pack File Submitter: WhiteBoySamurai File Submitted: 06 March 2012 File Category: Weapon Packs This package includes the following weapons and equipment for the Japan Air Self Defense Force, each with new models created by me: AAM-3 (IRM) AAM-4 (AHM) AAM-4B (AHM with miniature AESA seeker and clipped fins) AAM-5 (IRM, HOBS with TVC) ASM-1 (ASM, solid fuel) ASM-1C (ASM, turbojet) ASM-2 (ASM, turbojet, IIR seeker) ASM-2Kai (ASM, turbojet, IIR seeker, folding fins) ASM-3 (ASM, supersonic ramjet, radar + IIR seeker) J/AAQ-2 (targetting pod, available in two colors and tracking displays) Enjoy! Click here to download this file
  16. JASDF Weapon Pack

    Version 3.5

    691 downloads

    This package includes the following weapons and equipment for the Japan Air Self Defense Force, each with new models created by me: AAM-3 (IRM) AAM-4 (AHM) AAM-4B (AHM with miniature AESA seeker and clipped fins) AAM-5 (IRM, HOBS with TVC) ASM-1 (ASM, solid fuel) ASM-1C (ASM, turbojet) ASM-2 (ASM, turbojet, IIR seeker) ASM-2Kai (ASM, turbojet, IIR seeker, folding fins) ASM-3 (ASM, supersonic ramjet, radar + IIR seeker) J/AAQ-2 (targetting pod, available in two colors and tracking displays) Enjoy!
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