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Crusader

+MODDER
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Everything posted by Crusader

  1. A pic in the screenie thread reminde dme of a small range scale mod I made a while ago for the Smerch radar. Move the textures smerch_radar25.zip into the cockpit folder Edit the avionics ini, add/replace existing entries with the data below: [TextureData] RadarTexture=cockpit\smerch_radar25.bmp RWRTexture=cockpit\rwr.bmp ;RadarTextureSize=256 RangeTexture[1]=cockpit\Radar_range1.tga RangeTexture[2]=cockpit\Radar_range2.tga RangeTexture[3]=cockpit\Radar_range3.tga [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT RangeUnit=KM RangeSetting[1]=30 RangeSetting[2]=60 RangeSetting[3]=120 StartRangeSetting=2 This change makes the selected range scale visible, the selected scale is shown in the top center of the radar scope.
  2. Hmm Some thoughts what weapon type ? Bomb or Rocket ? Guided or unguided Game is using wind force/direction, for sure with hard settings, medium.. cant remember, doesnt for low/easy firing platform altitude/direction are more variables weapons drag values and diameter values (dia. causes drag - with hard settings -, I remember the Gripen test phase many many years ago when the modder had a problem taking off with some anti-ship missile loaded.. turned out he made a typo in the missiles data and the diameter was several meters instead of cm... ) weapons CEP values (both bomb and rocket types) Id say testing with easy settings and all drag- / random-ness causing (CEP) values zeroed is a start... With a canned test mission with 0 wind ( I dont know anymore if wind force is effecting weapons on hard settings, so just to be sure..)
  3. Iraqi jets bombed Iranian platforms all over the gulf, the whole length.
  4. It can be limited to the HUD/sight combiner glass area http://combatace.com/files/file/10826-better-ccip-mod-v11/ But has some pros and cons since its messing with the fx shaders
  5. File Name: TMF Mirage 5F cockpit File Submitter: Crusader File Submitted: 04 August 2017 File Category: Jet Cockpits Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP) Read README.txt contained in the file for the details. The Mirage Factory Click here to download this file
  6. I dont remember but, afaik, the 5F reached only "prototype" stage. ~
  7. The example F-4E_78 is stock. Its usable for all aircraft which need (or the player wants to have) a CCIP while keeping a functional A/A gunsight for all weapons. Thus for a USN F-4, the setup is the same since the HUD LCOS symbol for the simple sight must be forced to be displayed with A/A missiles
  8. Perhaps the perfect camo scheme for SF Desert map
  9. Update packs which bring the three aircraft to the standard of the other latest releases (French F1C series and the F1CZ/AZ) It adds the latest data ini (baffmeister FM 0.96) and the multi-color sight. MF-1CJ.zip MF-1CK.zip EDIT: CG files removed, main aircraft package now updated
  10. Major update.. sounds good! Well there will be more F1's coming out of the plant... But they will be "as is", and not to the full standard (aircraft/cockpit lods) All F1 variants which have the "new cockpit", meaning with digital armament system and VE120 HUD will use the F1CR/CT cockpit mashup we have now. They are the CR, CT, EDA, EH, EJ, and EQ. There will be some non-functional instruments and several wild button mixups on the armament panel. My to-do list is endless ~
  11. SF2_F-4E_Austere_HUD

    Some day a skinner who likes to have the correct skin will show up and do it
  12. TMF Mirage 5F cockpit

    Version v1

    212 downloads

    Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP) Read README.txt contained in the file for the details. The Mirage Factory
  13. The TW F-14 VDI is basically a 2nd HUD with some extra functions for display purposes. Ive not looked into that thing any closer yet. Only noticed that the VDI_SteeringTee entry has the same typo like the one for the HUD : OnlyWithRadarMissileS=TRUE Missing the S
  14. ooo Ant tackling the TSR.2 ... I could spice up some Jaguar avionics for the vanilla TSR.2, if you like...
  15. I used an old WOE tanking msn file (RAF F4 tanker by comrpnt) and made a quick conversion...tanker speed is too low And the C-135F's we have has no basket extension, unfortunately ... but it was some good formation flying anyway
  16. File Name: SF2_F-4E_Austere_HUD File Submitter: Crusader File Submitted: 22 July 2017 File Category: Avionics F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking. Click here to download this file
  17. Something's not quite right there....
  18. Different way of showing the sights in the two examples. The F-8 is using the "standard" SF method where the fixed reticle is a part of the gunsight system The MiG-21 has the fixed reticle painted onto a tga texture which is part of the cockpit lod... I think thats a "leftover" from the early SFP1 days , pre-TW F-8 when there was no support for the combination of fixed and moving reticles. And the basic MiG-21 cockpit mod (by Magoo/Paladrian) dates back to the pre-TW F-8 days ... IIRC. Theres a way to make a standard SF sight setup for the MiG-21 but its not a 3-min job, takes more like 30 and requires hiding and resizing/repainting stuff ... except if someone has done it already.
  19. HUD/avionics symbology. For upgraded Mirages ... like M50EV , M5G-2 and others..
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