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Everything posted by Crusader
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Delta-Wing Mirage Screenshots
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Mirage IIIEP "interesting thing to know" (or not) (Delta Fact) : only the first four EP's had the nav computer and doppler radar installed. The other EP's retained the (empty) doppler housing. -
Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
erikgen's G.91R.4 with a Portuguese Anti-Missile Green paint skin... 121.Esq."Tigers".. high over Desert 4. Old mods... with ugly shadow ray (unfortunately..) at certain angles . -
Delta-Wing Mirage Screenshots
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Comments without pics are permitted in this thread -
T-45C Avionics + Cockpit
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: T-45C Avionics + Cockpit File Submitter: Crusader File Submitted: 25 January 2016 File Category: Avionics T-45C avionics mod For use with T-45A http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/ and the updated T-45A lod (dated 03.03.2012) for it http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/ Or to make a stand-alone T-45C from it. Uses AT-6B cockpit by Dels (included in my mod) Click here to download this file- 1 reply
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- goshawk
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Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Good to see you still around Trooper :) -
Version v1
166 downloads
T-45C avionics mod For use with T-45A http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/ and the updated T-45A lod (dated 03.03.2012) for it http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/ Or to make a stand-alone T-45C from it. Uses AT-6B cockpit by Dels (included in my mod)- 2 reviews
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- t-45c goshawk
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"Boxes" question ...
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
With LodViewer, you can copy and paste the co-ords and node names too. Simply click on the desired co-ords/node name in the list and use the standard CTRL+C to copy it... CTRL+V to insert into the data ini or elsewhere. To copy XYZ position, move the mouse over a mesh to the desired point, then mouse left-click followed by CTRL+C .. etc.. -
Pod, Technical, ...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
They too... Its a French pod. The CT2 ( Conteneur Technique 2 ) Used by France (Vautour IIB, probably), Pakistan ( CT2A on 10 of the MIIIEP ), Libya (CT2D on M5D) and Israel (named "Yabelet", on Vautour IIN #70 + another IIN, special modification) Used to counter SA-2 systems, operating in 2-4 or up to 6 GHz frequency. Noise jammer. -
TW A-4F Skyhawk tweaks .. and fixes...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yep, just leave it "live" for a week or so... The latest inis (April 2013) have only one dispenser for 30 chaff and no chaff control box in the F Ahit cockpit. (All A-4's with ALE-29 dispensers should have 2 dispenser , the other was placed immediately to the right and aft of the tailhook mounting...) ECM box and spoiler light is in. A-4E_AHIT - nothing A-4E_AHIT_73 - ECM box, Chaff box (data has 2x 30 chaff), no spoilers, uses A-4H_Ahit_73_cockpit A-4H_AHIT - spoiler light only A-4H_AHIT_68 - spoiler light only A-4H_AHIT_70 - spoiler light only A-4H_AHIT_73 - spoiler light, ECM box, Chaff box (data has 2x 30 chaff) -
TW A-4F Skyhawk tweaks .. and fixes...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
And we continue... Moved the chaff control box up a little bit, into a more correct place according to reference photos Updated A-4F_74_Cockpit ini which includes all the other edits: A-4F_74_COCKPIT.zip All the edits can be applied to other TW Skyhawk cockpits who have the spoilers, ECM and Chaff boxes. -
Su-25T Tankovy
Crusader replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guess the game simply adds it to the available stores list due to incorrect export/availability settings of the missile and it matches to one of the Allowed Weapon Classes or fits station limit parameters .. nothing to worry about :D -
Default throttle settings
Crusader replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Checked Controls menu, throttle assignment ? -
A-1 Skyraider cockpit by Dels - Intervalometer tweak
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Small change I made a while ago ( in 2012 ..) to bring the bombs per second selector in sync with the intervals in the list, I think the original setup had the selector going backwards. In the A-1 cockpit ini, find the IntervalSelectorKnob section and replace it with the updated section : [IntervalSelectorKnob] Type=RIPPLE_INTERVAL NodeName=Interval_Knob MovementType=ROTATION_Y Set[01].Position=315.0 Set[01].Value=50.0 Set[02].Position=295.0 Set[02].Value=55.0 Set[03].Position=275.0 Set[03].Value=63.0 Set[04].Position=255.0 Set[04].Value=71.0 Set[05].Position=235.0 Set[05].Value=83.0 Set[06].Position=215.0 Set[06].Value=100.0 Set[07].Position=200.0 Set[07].Value=111.0 Set[08].Position=185.0 Set[08].Value=125.0 Set[09].Position=170.0 Set[09].Value=143.0 Set[10].Position=150.0 Set[10].Value=167.0 Set[11].Position=130.0 Set[11].Value=200.0 Set[12].Position=103.5 Set[12].Value=250.0 Set[13].Position=75.0 Set[13].Value=286.0 Set[14].Position=50.0 Set[14].Value=333.0 Set[15].Position=25.0 Set[15].Value=400.0 Set[16].Position=0.0 Set[16].Value=500.0- 1 reply
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Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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TW F-16A Netz cockpit tweakes
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
All F-16A had the AoA/NWS/AAR etc indicator light boxes mounted on the HUD frame and not on the panel cowling like in F-16C's.. ---------------------------------------------------------- F-16C ---------------------------- --------------------------------------------------------- F-16A ----------------------------- F-16A Block 15 swapped the location of the Altimeter with the AoA+INSTR panels The ini entries for modifying the F-16A_Netz_Cockpit ini .. : [CockpitSeat001] ... Instrument[094]=MoveAltimeterLeft Instrument[095]=MoveAltimeterDown Instrument[096]=MoveAltimeterDistance Instrument[097]=MoveAltimeterAngle Instrument[098]=MoveINSTRRight Instrument[099]=MoveINSTRUp Instrument[100]=MoveINSTRDistance Instrument[101]=MoveINSTRAngle Instrument[102]=MoveAoARight Instrument[103]=MoveAoAUp Instrument[104]=MoveAoADistance Instrument[105]=MoveAoAAngle Instrument[106]=Moveindexer_LRight Instrument[107]=Moveindexer_LUp Instrument[108]=Moveindexer_RLeft Instrument[109]=Moveindexer_RUp Instrument[110]=Moveindexer_LRotateLeft Instrument[111]=Moveindexer_RRotateRight ... // swap instrument positions [MoveAltimeterLeft] Type=AIRSPEED_INDICATOR NodeName=case_alt MovementType=POSITION_X Set[01].Position=-0.179 Set[01].Value=0.0 Set[02].Position=-0.179 Set[02].Value=1.0 [MoveAltimeterDown] Type=AIRSPEED_INDICATOR NodeName=case_alt MovementType=POSITION_Z Set[01].Position=-0.095 Set[01].Value=0.0 Set[02].Position=-0.095 Set[02].Value=1.0 [MoveAltimeterDistance] Type=AIRSPEED_INDICATOR NodeName=case_alt MovementType=POSITION_Y Set[01].Position=-0.046 Set[01].Value=0.0 Set[02].Position=-0.046 Set[02].Value=1.0 [MoveAltimeterAngle] Type=AIRSPEED_INDICATOR NodeName=case_alt MovementType=ROTATION_X ValueUnit=DEG Set[01].Position=-30.0 Set[01].Value=0.0 Set[02].Position=-30.0 Set[02].Value=1.0 [MoveINSTRRight] Type=AIRSPEED_INDICATOR NodeName=INSTR MovementType=POSITION_X Set[01].Position=0.219 Set[01].Value=0.0 Set[02].Position=0.219 Set[02].Value=1.0 [MoveINSTRUp] Type=AIRSPEED_INDICATOR NodeName=INSTR MovementType=POSITION_Z Set[01].Position=0.100 Set[01].Value=0.0 Set[02].Position=0.100 Set[02].Value=1.0 [MoveINSTRDistance] Type=AIRSPEED_INDICATOR NodeName=INSTR MovementType=POSITION_Y Set[01].Position=0.050 Set[01].Value=0.0 Set[02].Position=0.050 Set[02].Value=1.0 [MoveINSTRAngle] Type=AIRSPEED_INDICATOR NodeName=INSTR MovementType=ROTATION_X ValueUnit=DEG Set[01].Position=30.0 Set[01].Value=0.0 Set[02].Position=30.0 Set[02].Value=1.0 [MoveAoARight] Type=AIRSPEED_INDICATOR NodeName=AoA MovementType=POSITION_X Set[01].Position=0.135 Set[01].Value=0.0 Set[02].Position=0.135 Set[02].Value=1.0 [MoveAoAUp] Type=AIRSPEED_INDICATOR NodeName=AoA MovementType=POSITION_Z Set[01].Position=0.100 Set[01].Value=0.0 Set[02].Position=0.100 Set[02].Value=1.0 [MoveAoADistance] Type=AIRSPEED_INDICATOR NodeName=AoA MovementType=POSITION_Y Set[01].Position=0.050 Set[01].Value=0.0 Set[02].Position=0.050 Set[02].Value=1.0 [MoveAoAAngle] Type=AIRSPEED_INDICATOR NodeName=AoA MovementType=ROTATION_X ValueUnit=DEG Set[01].Position=30.0 Set[01].Value=0.0 Set[02].Position=30.0 Set[02].Value=1.0 // reposition indicator boxes [Moveindexer_LRight] Type=AIRSPEED_INDICATOR NodeName=indexer_L MovementType=POSITION_X Set[01].Position=0.035 Set[01].Value=0.0 Set[02].Position=0.035 Set[02].Value=1.0 [Moveindexer_LUp] Type=AIRSPEED_INDICATOR NodeName=indexer_L MovementType=POSITION_Z Set[01].Position=0.028 Set[01].Value=0.0 Set[02].Position=0.028 Set[02].Value=1.0 [Moveindexer_RLeft] Type=AIRSPEED_INDICATOR NodeName=indexer_R MovementType=POSITION_X Set[01].Position=-0.035 Set[01].Value=0.0 Set[02].Position=-0.035 Set[02].Value=1.0 [Moveindexer_RUp] Type=AIRSPEED_INDICATOR NodeName=indexer_R MovementType=POSITION_Z Set[01].Position=0.028 Set[01].Value=0.0 Set[02].Position=0.028 Set[02].Value=1.0 [Moveindexer_LRotateLeft] Type=AIRSPEED_INDICATOR NodeName=indexer_L MovementType=Rotation_Y ValueUnit=DEG Set[01].Position=-2.00 Set[01].Value=0.0 Set[02].Position=-2.00 Set[02].Value=1.0 [Moveindexer_RRotateRight] Type=AIRSPEED_INDICATOR NodeName=indexer_R MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=2.00 Set[01].Value=0.0 Set[02].Position=2.00 Set[02].Value=1.0 To modify Block 1 to 10 F-16A's, use only the indicator boxes mod To modify Block 15's, use the complete mod with instrument position swap -
F-14A nose antenna?
Crusader replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The TCS data section.... its using the weapondata format. Correct format for aircraft data and avionics ini (yep..) is this : Example from a F-4E TISEO with Dual FOV, with smaller FOV for long distance; 10km+ [TISEO] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=5.000000 DualFOV=TRUE SearchFOV=2.500000 CameraPosition=-2.052,3.488,-0.687 CameraAngles=0.0,-2.0,0.0 MaxSeekerRange=30.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.0 SightTexture=f-4_tiseo2.tga SearchTexture=f-4_tiseo.tga BypassFilter=FALSE IRImage=FALSE TrackingGateType=0 GimbleAngleDisplayType=1 ShowTargetID=TRUE // Tracking Gate options // 0 None // 1 Crosshair // 2 Four Corners // 3 Double Lines // Gimble Angle Display options // 0 None // 1 Pointing Cross // 2 Nose Index Marker -
Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Desert Storm ... 25 years ago .. 16th/17th Jan 1991
Crusader replied to Crusader's topic in Military and General Aviation
Yep.. all very low key about it so far. New book coming in April : https://ospreypublishing.com/f-15-eagle-versus-mig-23-25-pb EDIT: cover picture resized -
Panslavic War
Crusader replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Perfect insignia.... :D -
Runway Tiles bmp/jpg file callouts
Crusader replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The hi-res runway textures.. I usually downsize them to 512 pixel and save them in JPG format.. and remove the original BMPs from the folder. Helps a lot on my old crate. -
Ammo and Targeting Friendlies
Crusader replied to JPMoney's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Its also possible to directly target any targetable object by pointing the aircraft at it or look at it and use the Acquire Visual Target command ( Numpad * by default, iirc) -
F-4E AUP cockpit pictures
Crusader replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HUD, several switches and stuff and the WCP look very much like F-15A stuff which has been "Phantomized", so to say. I wont be surprised if the HUD symbology is very similar to the F-15A symbology. -
Weird problem when download a add on planes
Crusader replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
None of the textures show on the HUD which means the avionics ini is missing the HUD Material section which is a SF2 feature To fix it Open the avionics ini file (with notepad , e.g.) Find the [HUD] section Add this line to the HUD section : [HUD] ... HUDMaterial=HUDMaterial and then the new HUDMaterial section : [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE