Jump to content

Crusader

+MODDER
  • Content count

    4,151
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Crusader

  1. In the harriers avionics.ini, check if the HUD section has the HUDMaterial data: [HUD] HUDMaterial=HUDMaterial .... [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE If the BOLD marked lines are missing, copy & paste the data into the avionics ini , you can also refer to another avionics ini of an aircraft which has a working HUD
  2. Its easy to exchange the faux-funnel for a good old LCOS... I've thought about a small avionics update for the Viper pack, adding wpn counters where appropriate and waypoint steering .. But won thappen anytime soon, too much on the plate atm BTW If someone of the permanent DACTers here is interested in some DACT with the T-45A Goshawk with my new T-45C avionics for it.. PM me ~
  3. Its all about elevators... grain elevator silk elevator ... Great review, enjoyed reading all parts.
  4. Some old effect inis also cause a big fps drop if afterburner is used, its some LightRange values in the effects ini ... the stock value is 5.0 vs the mod file has 250.0 ...
  5. Ah OK Only saw you mentioned "something with A-6" .... too fast...
  6. Dels made a nice A-1H/J cockpit. For the KAW mod, But I dont know if/where the cockpit is available.
  7. [LargeCenterlineStation] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-2.6,-0.24 AttachmentAngles=0.0,0.8,0.0 EjectVelocity=0.0,0.0,-1.5 LoadLimit=4200 AllowedWeaponClass=CGR AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 SpecificStationCode=MOSKIT <-- remove this line or add the SpecificStationCode to the weapondata of the Moskit
  8. Its for upgraded CZ, new RWR from ~1985 onwards and RIMS (Radar/Infrared Misleading System) Chaff/Flare system ~1989 A few aircraft received parts of the upgrades earlier but the whole fleet wasnt fully upgraded until 1989 .. but information differs, as usual :D
  9. getting out low splash on glideslope max kaboom
  10. The Avenger is a kite I havent seen in screenies since years... must be very stealthy indeed Looking good. Some more modern pilots and seats (raid the Tomcat) would make it perfect...
  11. Its some fancy coding (!?) to leave enough targets for da player ... If you run into big air battles during campaigns its more likely that all wingmen start to shoot immediately ...
  12. mein erster Versuch

    30mm sound soundlist.ini (flightdata.cat) extrahieren und in rein den Flight Ordner Dann den neuen sound in die Liste oben (auf laufende Nummer achten) einfügen und die datasection dafür von einem ähnlichen (e.g. Cannon) kopieren und den Namen anpassen
  13. IL-2 Battle of Stalingrad - first flight!

    Are the ammo counters, bolt position lights and the armament on/off switch working? If you get a jam during firing (should be indicated by the bolt position light showing dark fields), do the guns recharge automatically if you let go of the trigger ? Just interested about that because I have yet to see a game who gets that right from the start...
  14. Great that you take on that again :) Looking good. Make backups!
  15. The blue EQ6 will be even better
  16. The Draaken looks great with SAAF camo scheme
  17. Yes, we are aware of that and another thing or two which are on the "to fix/redo/update" list.
  18. How about a small zip with just the updated inis in this thread.. prevents all from DLing the whole pack again.. ?
  19. Really looking forward to that kite ;)
  20. For the Mustang 1 (without suffix .. i.e not the 1A) I made this tweak long ago, just found it again. Its corrected max ammo load for all guns and they are moved into the correct positions (wings have the 50's inboards) Guns are set up as 2 groups: group 1 = nose 50's, group 2 are all 6 wing guns. All info taken from the Mustang 1 Pilot's Notes manual.
  21. It was Wolf257's I think, I only found a .txt with my updates, I dont have the aircraft.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..