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Crusader

+MODDER
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Everything posted by Crusader

  1. you can check if the texture is used by making a new BMP with the same name but use only red color for it . Or repaint the grey texture
  2. Tested in SF2 only but should work in WOx version Israel and later dark bright new: very bright how : move the 4 tgas into A-7x\Cockpit extract cockpit ini and replace the GunsightFront section with the data below: [GunsightFront] HasGunsight=TRUE GunsightMilSize=150 GunsightName=A-7D_sight.tga LeadComputing=TRUE MinLeadRange=500 MaxLeadRange=500 DefaultLeadRange=500 MaxDepression=260 DefaultDepression=50 GunsightFixedImageName=A-7D_sight_standby.tga The standby reticle is displayed with A2A gun, A2G gun bomb rocket selected. Two Three sights to choose from, dark and bright versions. EDIT: Added a 3rd, very bright (Stary color from his MIII/Nesher sight mod) version which is visible in most light conditions The A-7D_sight.tga is only resized to keep the size proportional to the new standby reticle. I'm making a mod for SF2 for all TW A-7 versions which also includes a HUD steerpoint mod. EDIT: attached file now includes a 3rd, very bright sight which is used by default A-7D standby sight.zip
  3. Further down in the ini, you'll find [View017] ViewName=ShoulderView ViewClassName=ShoulderViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_VIEW_SHOULDER CycleNextControl= CyclePrevControl= ObjectFrom=SearchAircraft PositionOffsets=0.0,-20.0,4.0 <-----------
  4. No problem, put "original template by The Mirage Factory" into the readme and you are set.
  5. Definitive trash the old WOx FlightEngine.ini It had the GraphicsSettings values increased by a factor of 4 to use the (then) high-poly A-6 models. The latest SF2 series FlightEngine.ini has the increased values by default. Also different are the three SceneClip datablocks which are completely replaced by new blocks for SF2, and the DetailOptions have a new HIGHDetailOption which was not used in WOx. Thats probably screwing up your pit textures. Trash the old ini , problem solved.
  6. Italian Front (WIP)

    Superb project :)
  7. Do you have any add-on terrain working at all ? If not, check and make sure that the foder name is Terrains .. with S at the end.... the old SFP1/WOV series used "Terrain" which is not a valid folder name for SF2 series
  8. F-4F Link zum Film auf spiegel.tv
  9. The brute-force "retract at all costs" method.... whatever works ;D
  10. No.66 Squadron RFC Pups

    Great textures !
  11. If it is animated together with the main gear ( one animation, which is the case IIRC, ), then you cant separate the tail wheel by changing ini stuff. I've heavily updated the 129 for my own WWII/ WoR install which is somewhere in deep storage now. All kinds of stuff.. from engines, RPM, cockpit RPM gauges, ammo counters, ammo loads, gun pod ammo loads, armor ... But I too had to live with a (inaccurately) retracting tail wheel :D And the canopy is opening the wrong way too, IIRC.. moving up instead of sliding back...
  12. And regarding AIM-4D min launch range, the "shiny brochure"-claimed min range was 2500 ft = 760 meters, but during testing the min range for successful shots was not under 5000 ft = 1520 meter (source: "Clashes", Michel) Complete firing cycle from trigger pull to missiles off the rail was 4.7 seconds ( for ReleaseDelay= )
  13. http://combatace.com/topic/54727-no-kill-like-a-missile-kill/?do=findComment&comment=401555
  14. Never-before-seen military footage of "Black Hawk Down" | khou.com Houston http://www.youtube.com/watch?v=A1xWYvDxKXI
  15. CFS2 did have the whole globe flyable.. you could open a pop up window with a globe on it and then roll/scroll the globe ... It had basic landmass , and many areas were later detailed with add-ons.. cant remember the format or what it was called.. it was some detailed mesh stuff... I posted my ' whole globe' discovery at simouthouse .. 11+ years ago or so... caused quite a woaaahhhh reaction .. lol.
  16. I think we still miss the F-14B UP (or something like that) with integrated GPS Nav and new Sparrowhawk HUD .. which is a different beast than the Kaiser HUD used in the D . The 'green stuff' was very similar to the D variant though. I've accumulated a pile of info on that update, but that stuff went poof.
  17. F-4EJ

    The LES are waaay too aggressive ..... .... JASDF .. self defense only !!!1 ;D
  18. Projekt koordination fuer die naehere Zukunft!

    Hey Student ... wusste garnet das Du Zeit hast Interviews zu geben.. wasn mit den Su-22 und Su-25 ehhh ... ;D
  19. MiG-29

    oo mannooo ... ist sicher was ganz einfaches ich hab jetzt alle meine SF installationen wieder am laufen .. ich kuck mal nach der migie..
  20. MiG-29

    [RadarDisplayGM] PPI=TRUE RangeSetting=1,2,3,4 MapPPIArc=60 ScanRate=100 MapBackgroundLevel=0.2 MapHighlightLevel=0.8 MapNoiseLevel=0.1 DisplayLimitLeft=4 DisplayLimitRight=251 DisplayLimitTop=4 DisplayLimitBottom=251 Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Mach das fette Zeug weg...
  21. MiG-29

    RadarAGTexture=cockpit\F-16C_RadarAG.jpg probier mal BMP format ....
  22. Still no go ? It could be that the ini looks for TGA files of a stock aircraft which you do not have, e.g. F-16A Netz from SF2I ...
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