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Everything posted by Crusader
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SUU-20 with no textures
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can check if the texture is used by making a new BMP with the same name but use only red color for it . Or repaint the grey texture -
James Robinson "Robbie" Risner (January 16, 1925 – October 22, 2013)
Crusader posted a topic in Military and General Aviation
http://en.wikipedia.org/wiki/James_Robinson_Risner -
A-7D gunsight
Crusader replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tested in SF2 only but should work in WOx version Israel and later dark bright new: very bright how : move the 4 tgas into A-7x\Cockpit extract cockpit ini and replace the GunsightFront section with the data below: [GunsightFront] HasGunsight=TRUE GunsightMilSize=150 GunsightName=A-7D_sight.tga LeadComputing=TRUE MinLeadRange=500 MaxLeadRange=500 DefaultLeadRange=500 MaxDepression=260 DefaultDepression=50 GunsightFixedImageName=A-7D_sight_standby.tga The standby reticle is displayed with A2A gun, A2G gun bomb rocket selected. Two Three sights to choose from, dark and bright versions. EDIT: Added a 3rd, very bright (Stary color from his MIII/Nesher sight mod) version which is visible in most light conditions The A-7D_sight.tga is only resized to keep the size proportional to the new standby reticle. I'm making a mod for SF2 for all TW A-7 versions which also includes a HUD steerpoint mod. EDIT: attached file now includes a 3rd, very bright sight which is used by default A-7D standby sight.zip -
RAZBAM and flightengine.ini
Crusader replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Further down in the ini, you'll find [View017] ViewName=ShoulderView ViewClassName=ShoulderViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_VIEW_SHOULDER CycleNextControl= CyclePrevControl= ObjectFrom=SearchAircraft PositionOffsets=0.0,-20.0,4.0 <----------- -
Releasing a template for the Mirage 2000C
Crusader replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No problem, put "original template by The Mirage Factory" into the readme and you are set. -
RAZBAM and flightengine.ini
Crusader replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Definitive trash the old WOx FlightEngine.ini It had the GraphicsSettings values increased by a factor of 4 to use the (then) high-poly A-6 models. The latest SF2 series FlightEngine.ini has the increased values by default. Also different are the three SceneClip datablocks which are completely replaced by new blocks for SF2, and the DetailOptions have a new HIGHDetailOption which was not used in WOx. Thats probably screwing up your pit textures. Trash the old ini , problem solved. -
Superb project :)
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Southwest United States for SF2
Crusader replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Do you have any add-on terrain working at all ? If not, check and make sure that the foder name is Terrains .. with S at the end.... the old SFP1/WOV series used "Terrain" which is not a valid folder name for SF2 series -
F-4F Link zum Film auf spiegel.tv
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Some editing .INI help
Crusader replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The brute-force "retract at all costs" method.... whatever works ;D -
Great textures !
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Some editing .INI help
Crusader replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If it is animated together with the main gear ( one animation, which is the case IIRC, ), then you cant separate the tail wheel by changing ini stuff. I've heavily updated the 129 for my own WWII/ WoR install which is somewhere in deep storage now. All kinds of stuff.. from engines, RPM, cockpit RPM gauges, ammo counters, ammo loads, gun pod ammo loads, armor ... But I too had to live with a (inaccurately) retracting tail wheel :D And the canopy is opening the wrong way too, IIRC.. moving up instead of sliding back... -
IR AIM-4 constant near misses
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And regarding AIM-4D min launch range, the "shiny brochure"-claimed min range was 2500 ft = 760 meters, but during testing the min range for successful shots was not under 5000 ft = 1520 meter (source: "Clashes", Michel) Complete firing cycle from trigger pull to missiles off the rail was 4.7 seconds ( for ReleaseDelay= ) -
IR AIM-4 constant near misses
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/topic/54727-no-kill-like-a-missile-kill/?do=findComment&comment=401555 -
Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hello. -
Mogadishu 1993 - Black Hawk Down - New Footage
Crusader posted a topic in Military and General Aviation
Never-before-seen military footage of "Black Hawk Down" | khou.com Houston http://www.youtube.com/watch?v=A1xWYvDxKXI- 1 reply
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- somalia
- black hawk
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Looks like the ME-262 will be done
Crusader replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
CFS2 did have the whole globe flyable.. you could open a pop up window with a globe on it and then roll/scroll the globe ... It had basic landmass , and many areas were later detailed with add-ons.. cant remember the format or what it was called.. it was some detailed mesh stuff... I posted my ' whole globe' discovery at simouthouse .. 11+ years ago or so... caused quite a woaaahhhh reaction .. lol. -
Just Bought SF2 NA
Crusader replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think we still miss the F-14B UP (or something like that) with integrated GPS Nav and new Sparrowhawk HUD .. which is a different beast than the Kaiser HUD used in the D . The 'green stuff' was very similar to the D variant though. I've accumulated a pile of info on that update, but that stuff went poof. -
F-4EJ
Crusader replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The LES are waaay too aggressive ..... .... JASDF .. self defense only !!!1 ;D -
Hey Student ... wusste garnet das Du Zeit hast Interviews zu geben.. wasn mit den Su-22 und Su-25 ehhh ... ;D
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oo mannooo ... ist sicher was ganz einfaches ich hab jetzt alle meine SF installationen wieder am laufen .. ich kuck mal nach der migie..
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[RadarDisplayGM] PPI=TRUE RangeSetting=1,2,3,4 MapPPIArc=60 ScanRate=100 MapBackgroundLevel=0.2 MapHighlightLevel=0.8 MapNoiseLevel=0.1 DisplayLimitLeft=4 DisplayLimitRight=251 DisplayLimitTop=4 DisplayLimitBottom=251 Symbol[01]=RangeScaleText Symbol[02]=ElevationCaret Symbol[03]=AzimuthCaret Mach das fette Zeug weg...
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RadarAGTexture=cockpit\F-16C_RadarAG.jpg probier mal BMP format ....
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The Henschel P.92 Interceptor
Crusader replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Crazy good ;D -
HUD problem.
Crusader replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Still no go ? It could be that the ini looks for TGA files of a stock aircraft which you do not have, e.g. F-16A Netz from SF2I ...