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Crusader

+MODDER
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Everything posted by Crusader

  1. RackSpecificStationCode= does work if you add the code to the SpecificStationCode= in the data ini of the rack you want to use.
  2. The shootlist and in range flashing etc works only with the F14avionics dll. The avionics70 dll has some of the new functions listed but they are not all working, particularly the F-14 specific stuff .
  3. Cool Video

    Mega!!!
  4. Type=AUTO_PILOT dont know if its working, try to use it like a light... MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0
  5. Do you have the effect class section in the data ini of your bombs ? Should look similar to this: [WeaponData001] .... [FAEBombEffect] GroundHitEffectName=FAEBombEffect GroundHitSoundName=BigExplosion.wav WaterHitEffectName=FAEBombEffect WaterHitSoundName=BigExplosion.wav ObjectHitEffectName=FAEBombEffect ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=FAEBombEffectt ArmorHitSoundName=BigExplosion.wav AirBurstEffectName=FAEBombEffect AirBurstSoundName=BigExplosion.wav CraterModelName= CraterType= The section header [FAEBombEffect] is called by the EffectClassName= in the weapondata section. BigExplosion.wav is a stock sound, if you want to use a custom sound a entry for it must be added to the soundlist.ini
  6. Hide the tank by declaring it as a damage node mesh Works like this: add a new component [AircraftData] ... Component[xxx]=HideCLTank the XXX is the next number in the component sequence then add the section for it: [HideCLTank] ParentComponentName=Fuselage ModelNodeName= DestroyedNodeName=heregoesthemeshnamefromtheFuelTankNodeName DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE Thats it. Dont use theFuelTankNodeName on the CL station, only the FuelTankName
  7. File Name: F-15C Eagle Early Production 1979 **For SF2 March2012 and later** File Submitter: Crusader File Submitted: 15 August 2012 File Category: F-15 Early production F-15C Eagle >>>>> For SF2 version March 2012 (North Atlantic) and later <<<<< You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model) Also required is the ACES_II_F-15 seat from the ACES package available here: http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/ This is a mod of the stock Third Wire F-15A, making it into a early F-15C. New HUD functions for the SF2NA version: - HUD Landing Mode with ILS steering line and glideslope - NAV mode changed back to uncluttered normal view, added steering line to next waypoint - A/A, new radar range scale on the HUD with weapon min/max range markers - A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV ~ Click here to download this file
  8. The sun is a missile magnet too. I remember that during testing the Soviet MANPADS mod, I had swarms of missiles heading for the sun. IR seekers usually have a 20° 'dead zone' around the sun, dont shoot at a target in that zone. Later gen sekers are somewhat improved in that regard.
  9. I dont bug out. SF2 is like a scale model collection alife.... no way out :D Even with SF2: Locked Solid ... I stay! ~
  10. Small MIIIO cokcpit tweaks: - cockpit position changed, it was too far back (MIIIC style) - compass scale on the gunsight, with radar lock it is indicating range nautical miles from 1.1 nm to 27 nm If distance to target is 1.1 nm and closer, the indicated distance changes to hundreds of meters. MIIIOcockpittweak.7z
  11. Very nice Stary for a quick mockup Now I can replace the -23 pit in the Yak-15 too... I use it to fly intercepts on B-29 on theTaiwan terrain.. fun fun... :)
  12. Exp3 Mirage F1C for SF2 and SF2E, thats what TK wrote on TW forum. As for the MIIIEL, I wait for a mini campaign mod for SF2I map, some bombing against PLO targets .. perhaps with a Syrian Antonov resupply squadron thrown in for sone chance A/A encounter ...
  13. Yup, die Bucc wurde 3 Jahre ausgewertet, 1959-61 (so in dem Bereich). Als Nachfolger der Sea Hawk.
  14. Dont forget the load of new ships and big bombers ... many completely new
  15. Small quick update , squashing some minor issues :) Main mod file will be updated later. F-15C_AVIONICS.7z
  16. Oha... I know that situation only too well ....
  17. Version v1

    827 downloads

    Early production F-15C Eagle >>>>> For SF2 version March 2012 (North Atlantic) and later <<<<< You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model) Also required is the ACES_II_F-15 seat from the ACES package available here: http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/ This is a mod of the stock Third Wire F-15A, making it into a early F-15C. New HUD functions for the SF2NA version: - HUD Landing Mode with ILS steering line and glideslope - NAV mode changed back to uncluttered normal view, added steering line to next waypoint - A/A, new radar range scale on the HUD with weapon min/max range markers - A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV ~
  18. The Falklands weapon folder has the real NC 621 , made by Kesselbrut...
  19. Whats the CG position in the data ini ? If its any other than 0.0,0.0,0.0, then you can add the line CockpitCGOffset=TRUE and the pit position will be automatically adjusted for any CG offset from 0
  20. In the cockpit ini, look if the HeadingScale related entries match those below: [GunsightFront] ... HeadingScaleShowRange=TRUE HeadingScaleRangeUnit=185.2 HeadingScaleSwitchRange=3600 HeadingScaleRangeUnit2=10.0 With those entries, the scale shows range in nautical miles first, from 36 NM down to 2 NM At 2 NM the range value changes to Meters, showing 3600 M down to 0 M If you want the lower scale in foot , then use: HeadingScaleSwitchRange=1098 HeadingScaleRangeUnit2=3.05 The scale will change from NM to Foot at 0.6 NM
  21. File Name: F-15C Eagle 1979 Early Production File Submitter: Crusader File Submitted: 27 July 2012 File Category: F-15 Early F-15C Eagle Mod >>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<< You Must Have Strike Fighters 2 Europe to use this mod! Also required is the ACES_II_F-15 seat from the ACES package available here: http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/ This is a mod of the stock Third Wire F-15A, making it into a early F-15C. The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and went into service with the 12th, 44th and 67th Tactical Fighter Squadrons. F-15C features and recognition marks: - 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb. The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading. - The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted. The covers were removed starting in late 1981 - The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage tailcone. Thus the stock F-15A model fits perfectly for a early F-15C. The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as modified HUD and Radar symbology, radar scan time etc. Click here to download this file
  22. F-15C Eagle 1979 Early Production

    Version v1

    486 downloads

    Early F-15C Eagle Mod >>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<< You Must Have Strike Fighters 2 Europe to use this mod! Also required is the ACES_II_F-15 seat from the ACES package available here: http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/ This is a mod of the stock Third Wire F-15A, making it into a early F-15C. The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and went into service with the 12th, 44th and 67th Tactical Fighter Squadrons. F-15C features and recognition marks: - 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb. The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading. - The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted. The covers were removed starting in late 1981 - The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage tailcone. Thus the stock F-15A model fits perfectly for a early F-15C. The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as modified HUD and Radar symbology, radar scan time etc.
  23. The double scales could be a NA/March 12 and later avionics70 thing, I'll make a "true" latest patch compatible version soon.. with weapon counters etc. Insignia, yep I know, thought about it, but decided to go with the available stock insignia and unit markings. The Hangar screen photo shows that early 18th Wing Squadron markings were simple stripes too, not the more known chevrons. Making 83 FY78 serials was enough for me But I keep it in mind for a further update... Yea I've battled the damn brightness stuff to make it usable... didnt darken it enough i think. But many have their own ideas of hangar/loading screens anyway, so I didnt give it too much effort... just wanted something different for that kite.
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