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Crusader

+MODDER
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Everything posted by Crusader

  1. shark nose: check tiger camo: check tiger gas : check tiger ammo: check ...
  2. "not a pound for air to ground" ...
  3. cleaning out the screenie folder... that explains the flood of pix... .. and the Eagle soars ...
  4. Langsam wird's ganz schön ruhig hier

    Sommerpause
  5. I've got a new F-105 book last November in which a F-105 pilot talks the reader through one strike mission against the Thai Nguyen Steel Mill and other actions related to it. The pilots of one MiG-17 flight encountered during that mission were North Korean. Two Days Of Rolling Thunder http://y2bpublishing.com/WP/?page_id=509
  6. I think that your mod will require that the ini files are extraced and in the plane's folder ? SF2 games can read ANSI files without problems Extract the ini files, resave them in ANSI and it should be working... no ?
  7. Interesting option...

    Great Museum, only 30 mins to it fro me ;D The Concord + Tu-144 are in the Sinsheim Museum, not in Speyer. http://sinsheim.technik-museum.de/en
  8. Seems like 2 pods per wing werent enough for a proper badguy look...
  9. Ehh.. have to quote myself here... and make a correction... Default value is just for unguided bombs of course, and NOT for caged sight.. the caged sight ( HUD mode button - switch to NAV ) resets the sight to 0 depression ...
  10. And the IDF Super Frelon faking a Hip in "Beast of War" ...
  11. Yes, the TW "lite" way :D Only one preset fixed value for all bombs and delivery profiles ... makes things a bit tricky, and the default 50 mil setting makes for very suicide-type divebomb profiles with several aircraft
  12. There are up to 3 (usable) depression values in the cockpit ini: [GunsightFront] ... MaxDepression=250 DefaultDepression=50 GunDepression= RocketDepression= Max value isnt used, its the depression limit for a free player-setable value function which is not implemented. Default value is used for unguided bombs (all types) and caged gunsight Gun value is used if the gun(s) are selected with the Next-Air-to-Ground-Weapon command Rocket value is used if rockets are selected with the Next-Air-to-Ground-Weapon command ~
  13. AIMVAL/ACEVAL skin ??? .. I.... HOPE ... Skinpack 4626 ....
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