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Crusader

+MODDER
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Everything posted by Crusader

  1. TK posted on TW forum long ago that if sinkable carriers are required for gameplay he will make them sinkable. So go figure
  2. oh yea. more attack BOOOOM fun ...
  3. AIM-9N, typo in the data ini AIM9N AIM-9N to make the lod show up
  4. File Name: Soviet MANPADS File Submitter: Crusader File Submitted: 31 December 2011 File Category: Ground Object Mods This mod adds ini-updated SA-7 MANPADS and several new variants : SA-7 "Grail" - GRAU 9K32 Strela-2 SA-7b "Grail" - GRAU 9K32M Strela-2M SA-14 "Gremlin" - GRAU 9K34 Strela-3 SA-16 "Gimlet" - GRAU 9K310 Igla-1 SA-18 "Grouse" - GRAU 9K38 Igla Sa-24 "Grinch" - GRAU 9K338 Igla-S Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions and during Tank Battles (in campaigns only I think) Click here to download this file
  5. One of that type was sunk in the "Tanker War" ... gone in a huge flash .. no survivors
  6. Projekt Topic?

    Ganz normaaaal bei der BW aufm GeZi während ner 24H Übung... ..
  7. Projekt Topic?

    LOLOL.... der STUDENT !!!!
  8. Soviet MANPADS

    Version v1

    374 downloads

    This mod adds ini-updated SA-7 MANPADS and several new variants : SA-7 "Grail" - GRAU 9K32 Strela-2 SA-7b "Grail" - GRAU 9K32M Strela-2M SA-14 "Gremlin" - GRAU 9K34 Strela-3 SA-16 "Gimlet" - GRAU 9K310 Igla-1 SA-18 "Grouse" - GRAU 9K38 Igla Sa-24 "Grinch" - GRAU 9K338 Igla-S Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions and during Tank Battles (in campaigns only I think)
  9. Projekt Topic?

    yah...das is ne gute frage...
  10. By flying planned parameters using the depressed sight... just like with early F-4's and many other aircraft The A-10 was planned as a relatively cheap tank killer, relying on Maverick missiles and the big gun with fast bullets = flat bullet trajectory = easy to hit with it Bombing tanks, troops etc would have been done with CBU's which make good part of the aim error of manual bombing To make flying planned parameters easier the whole HUD symbology depressed together with the gunsight, keeping airspeed - pipper - altitude all in one line = making it easy to read I couldnt do that in my mod due to game limitations, but I claim that it "looks OK"
  11. The default HUD is the LASTE variant, which was introduced right after the Gulf War in 1991.
  12. Yep, thats a Swedish designed Boghammar boat, they became TV stars when used by Iranian Revolutionary Guards to shoot up Tankers with RPG and MRL's in the PG...
  13. from which mod package is that tanker? the original TMF tanker doesnt have that prob.. its some ini issue , sneaked in during editing with the sledgehammer method...
  14. small fix for the VASI, it was a pitch indicator instead of vertical airspeed (error in the original A-10 pit) [PitchSolid] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needleVASI MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=-165.0 Set[01].Value=-6000.0 Set[02].Position=-125.0 Set[02].Value=-4000.0 Set[03].Position=-80.0 Set[03].Value=-2000.0 Set[04].Position=-51.0 Set[04].Value=-1000.0 Set[05].Position=-25.5 Set[05].Value=-500.0 Set[06].Position=0.0 Set[06].Value=0.0 Set[07].Position=25.5 Set[07].Value=500.0 Set[08].Position=51.0 Set[08].Value=1000.0 Set[09].Position=80.0 Set[09].Value=2000.0 Set[10].Position=125.0 Set[10].Value=4000.0 Set[11].Position=165.0 Set[11].Value=6000.0
  15. Kann man die Waffenpylone permanent sichtbar machen?

    ModelNodeName= von den Pylonen entfernen, umbenennen oder auskommentieren ( das // oder ; dingens ) Das Gewicht sollte dann zu dem EmptyWeight= in der AircraftData Sektion hinzugefügt werden.. der PylonDrag= Wert wird nur benutzt wenn der Pylon beladen wird... außer er wird auf 0 gesetzt und dann permanent zur Tragfläche etc hinzugefügt
  16. WIP o Trabajos en progreso

    Top MAZ
  17. Projekt koordination fuer die naehere Zukunft!

    Komm Flo... nochn paar tease-pics für den Student
  18. Projekt koordination fuer die naehere Zukunft!

    Schöner Kahn @ Student nee eben net... drum hab ich ja gefragt..
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