114 files
-
Oshkosh M978-Fuel Truck and M977-Truck
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M978 HEMIT and M977 HEMIT models
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of your types list
Name=GK_M977_HEMTT
FullName=GK_M977_HEMTT
ModelName=GK_M977_HEMTT.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK_M977_HEMTT
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK_M978_HEMTT
FullName=GK_M978_HEMTT
ModelName=GK_M978_HEMTT.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK_M978_HEMTT
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
turbosquid for using their model photos for references and for some texture.
https://www.turbosquid.com/Search/3D-Models/m978
Some textures have been used from other games that were in the google search.
Google for some photos and information.
gerwin for some of his data file
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
36 downloads
- m978
- fuel truck
- (and 3 more)
0 comments
Submitted
-
UAZ-469
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
UAZ-469 model
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
compufat big thank you for making all 4 textures for the model and the Driver/Gunner.
Coupi for his outstanding work with the data file without him this is nothing big thank you, my friend.
Google for some photos and information.
Driver and gunner are free low poly from the net without skin.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
videos by Coupi
57 downloads
-
Zastava-M55 AAA
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Zastava-M55 model
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Zastava-M55
FullName=GK-Zastava-M55
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=GK-Zastava-M55
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Video by Coupi
146 downloads
0 comments
Updated
-
Volkswagen Type 3
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
VW T3 model
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=VWT3
FullName=GK-VWT3
ModelName=GK-VWT3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-VWT3
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
47 downloads
0 comments
Submitted
-
Flakpanzer Gepard Anti-aircraft gun tanks
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Flakpanzer-Gepard AAA model
Flakpanzer Gepard
The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
Type Self-propelled anti-aircraft gun
Place of origin West Germany
Specifications
Mass 47.5 t (46.7 long tons; 52.4 short tons)
Length Overall: 7.68 m (25 ft 2 in)
Width 3.71 m (12 ft 2 in)
Height Radar retracted: 3.29 m (10 ft 10 in)
Crew 3 (driver, gunner, commander)
Armor conventional steel
Main
armament
2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
Secondary
armament
2 × quad 76mm smoke grenade dischargers
Engine 10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
830 PS (819 hp, 610 kW)
Power/weight 17.5 PS/t
Suspension Torsion bar suspension
Operational
range
550 km (340 mi)
Maximum speed 65 km/h (40 mph)
https://en.wikipedia.org/wiki/Flakpanzer_Gepard
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Flakpanzer-Gepard
FullName=GK-Flakpanzer-Gepard
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=ZSU-23
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
compufat for making the Brazilian skin.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Vidoe by Coupi
97 downloads
- flakpanzer
- gepard
- (and 4 more)
0 comments
Submitted
-
MIM-23 Hawk Missile System Unit
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is a complete new MIM-23 Hawk Missile System Unit.
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
credit goes to the following:
1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help.
2-strahi for his testing and feedback as well as sharing his knowledge with me.
3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures.
4-tiopilotos for sharing his feedback and knowledge.
5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
6-GKABS for creating the rest of the models and texture
This is really group work and without you all and help this would not come this far, Thank you all.
Please if I forgot anyone please let me know.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
258 downloads
-
Giraffe 2D radar and 3d radar
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Giraffe 2D radar and 3d radar this was requested by strahi.
All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=GK-Giraffe-R2D
FullName=Giraffe 2D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R2D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=GK-Giraffe-R3D
FullName=Giraffe 3D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R3D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model (everything except the truck chase) and skins
strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
The truck model is a free form https://free3d.com/ by ysup12
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
146 downloads
0 comments
Updated
-
Static F-16 scene
By guuruu
F-16 static object.
===============
You can add this scene to your airbases.
HOW TO USE IT ?
------------------------------
1. Copy files to your MODS folder.
2. Follow [add to -------] READMEs (add to SOUNDLIST, add to terrain _TYPES).
3. Use Mue's TargetAreaEditor to place F-16 on your map.
CREDITS :
-----------------
1. 3d is mix of free 3d models available in net.
2. Ground crew adapted by GKABS.
3. Testers: Wrench,
4. All bugs by guuruu.
Have fun.
Wojtek
55 downloads
0 comments
Submitted
-
M51 Skysweeper
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M51 Skysweeper model.
tested and working for only the SF2 series.
Installation:
Unpack and copy to the SF2 Directory
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit:
GKABS for making the model that was requested by whiteknight06604 (Gunner/operator are free from the net model couldn't find the maker name to give credit to)
Coupi For making the data/INI files and testing as well as making the videos.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
128 downloads
-
SAM-3 complete system
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
complete SA-3 models tested and working for only SF2 series.
Installation:
Copy the files to Objects folder and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3DL
FullName=SA-3 Goa Dual SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3DL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3QL
FullName=SA-3 Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=Pechora-2ML
FullName=Pechora-2ML Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
also you need to add these:
SNR-125
SNR-125M
SNR-125-2M
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to :
tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
strahi for testing the earlier models.
yakarov79 for his excellent SNR-125 model
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
110 downloads
- sa-3 goa dual sam
- sa-3 goa quad sam
- (and 3 more)
-
EE-9 Cascavel.7z
By russouk2004
Brazilian Army EE-9 Cascavel for SF2
copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
[TargetTypeXXX]
Name=EE-9
FullName=EE-9 Cascavel
TargetType=MISC
ActiveYear=0
TargetValue=75
UseGroundObject=TRUE
GroundObjectType=EE-9
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=TANK_DESTROYED.LOD
SecondaryChance=100
Freeware conversion for freeware use..
NOT to be uploaded outsied of CombatAce.com unless permission sought.
76 downloads
0 comments
Updated
-
Sukhoi100Static.7z
By russouk2004
Static Aircraft Converted from Freeware SSJ-100 by me Russouk2004.
Sukhoi SJ-100 Superjet Airliner.static object.
for adding to airports etc...
NOT to be uploaded to any other site,other than at Combatace.com.
Further skins when complete.
For use in SF2......NOT for comercial use.
47 downloads
-
BM-21 Grad on Ural Track
By bazillius
Grad. And nothing to say any more
Using:
1. Unpack.
2. Move to your MOD folder
3. Use Mue's tool to place it on your map or use mission editor. Grads will engage closest targets which can reach.
The transport variant is for apearing in Armed Recon Missiao and will not fire. Its only for bombing from highs)
~<~✿ ~<~✿ ~<~✿
THANKS to:
Mue for his Lod wiever tool
TW for the Game
WhiteBoySamurai for the rocket
✰✰✰✰✰✰✰✰✰
License/Rights:
For free sharing and modifying
✰✰✰✰✰✰✰✰✰
112 downloads
0 comments
Submitted
-
PR-14A Transloaders
By yakarov79
PR-14A transloaders for S-125 surface to air missile system for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
In this pack, you will find two new ground objects for the SA-3 family. PR-14A transloader based on ZIL-157 and ZIL-131 trucks. Both ground objects are set as transport.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
Basic skins green and tan.
All skins are in 2048x2048 format. So you have to resize for your own preferred size.
So play with it, and hope someone will make use of it.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other ground objects that are a part of S-125 system.
Now you can build your own favorite and complete SA-3 station.
This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
106 downloads
0 comments
Submitted
-
S-125 Neva. 5P71 & 5P73 Launchers.
By yakarov79
5P71 and 5P73 launchers for S-125 surface to air missiles for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
Required weapon to run this mod is provided. In this case 5W24 and 5W27 surface to air missiles.
In this pack, you will find new objects for SA-3 launchers. But no worries nothing needs to be overwritten.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
Sam launchers are set to network type S-125 and S-125M. So make sure your radars are compatible. Otherwise, the radar family/network type needs to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
All ini files are beta....mostly to make the object working.
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Missiles perhaps need some more editing also. But
Again this is a very basic mod and I am aware (so you should be also) that ini files should be edited further.
Basic skins green and tan.
All skins are in 2048x2048 format. So you have to resize for your own preferred size.
So play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other ground objects that is a part of S-125 system.
This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
116 downloads
-
BTR-40_RU.7z
By russouk2004
README Included...
BTR-40-RU Turret version...From a freeware model,author unknown....
Named so to avoid conflict with the BTR-40 by GKABS
Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
[TargetTypeXXX]
Name=SovietBRDM
FullName=BRDM
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=TRUE
GroundObjectType=BTR-40_RU
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
to reduce it to bump mapping only..
Specular=0.200000
Glossiness=0.600000
Reflection=0.000000
This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
Feel free to mod this ...
No templates or other skins as yet.
Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
Credit to GKABS for allowing use of his destroyed LOD ty
have fun shooting this....
Russouk
49 downloads
-
Mistral missile manpads
By GKABS
MISTRAL MANPADS mod by GKABS
Only for SF2
1) Historical background
MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile.
Type Manportable surface-to-air missile
Place of origin France
Specifications
Length 1.86 m
Diameter 90 mm
Crew 2
Effective firing range up to 6 km
Warhead High Explosive with high density tungsten balls
Warhead weight 2.95 kg
Laser proximity or impact triggered
Engine Solid Rocket Motor
Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic)
Guidance
system
Infrared homing
2) Installation in your Strike Fighters 2 installation
copy to object folder
3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=MANPAD_Mistral
FullName=MANPAD_Mistral
TargetType=SAM_LAUNCHER
UseGroundObject=TRUE
GroundObjectType=MANPAD_Mistral
ActiveYear=1989
TargetValue=100
RepairRate=0.550
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=
SecondaryEffect=VehicleFireEffect
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
4) Credits
- Thirdwire
- yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
- Coupi for creating the data files, and testing. From the bottom of my heart thanks.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
If you need any assistance please contact me at
gkabs@gkabs.net
97 downloads
0 comments
Submitted
-
Crotale SAM system
By GKABS
CROTALE mod by GKABS
1) Historical background
The Development of the Crotale Surface-to-Air Missile system began in 1964.
The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
It was said that South Africa paid 85% (France: 15%) of the first step development
costs of this SAM System. The Crotale was named "Cactus" for South Africa.
Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the
R440 missile were the two prime contractors.
South Africa received the first systems in 1971.
In 1971 France placed the first order for operational tests: 1 Acquisition Unit and
2 Firing Units.
The Armée de l'Air bought this SAM system in order to protect their airfields.
The Crotale in this first opérational version (Crotale 1000) was above all engaged
for the Egypt-Libya and Angola wars in the 1980s.
Further developments were launched for several customers among the 15 ones which
ordered this system.
2) Installation in your Strike Fighters 2 installation(s)
There are 2 options :
- The "Sand" version in order to put in any "Desert" type SF2 install,
- The "Green" version for any "European" type SF2 install.
So you'll find them into 2 separated packs ready to play :)
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
3) Credits
- Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks.
4) LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
119 downloads
-
P-14 Tall King Radar
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
P-14 Tall King Radar
This file work and tested on SP2 only
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-P-14
FullName=P-14 Tall King Radar
TargetType=EW_RADAR
;TargetType=RADAR
ActiveYear=1959
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-P-14
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Radar_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
copy the GK-P-14 folder to the ground object
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it
Me for making the model
and big thianks to AC members for there help.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
92 downloads
-
SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack
By tiopilotos
SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
-------------------------------------------------------------------------------------------------------
This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS) developed as a response to
the limited performance of the earlier SA-7 Grail. The missile was largely based on the
earlier Strela-2 and thus development proceeded rapidly.
The most significant change over the Strela-2 was the introduction of an all-new infra-red
homing seeker head. The new seeker worked on FM modulation (con-scan) principle,
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The
new seeker also introduced detector element cooling in the form of a pressurized nitrogen
bottle attached to the launcher.
The effect of cooling was to expand the seeker's lead sulphide detector element's
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of
uncooled PbS elements). In practice this made possible the tracking of cooler targets
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable
circumstances. The seeker also had better tracking rate, enabling the missile to track
maneuvering of fast and approaching targets.
A negative side effect from the aforementioned improvements was increased missile
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall
effectiveness was much improved.
The new system was accepted into service in 1974. Strela-3 missiles have been exported
to over 30 countries.
------------------------------------------------------------------------------------------
Known issues:
- System has limited all aspect capability mostly against slow, low-altitude targets.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 500 meters) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
----------------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
-----------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
125 downloads
-
T-67 main battle tank
By Gepard
T-67 main battle tank (standard tank) (What if)
*************************************************************
This mod is made for SF2.
----------------------------------------------------------
I. History
What if the soviets would have introduced the Object 167 into service?
Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62.
Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour.
There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger)
The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun.
-----------------------------------------------------------------------
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by TK
The skin based on:
~~~~~~~~~~~~~
TK's stock skin, modified by me.
Implementation of tactical numbers and insignias on the turret are mady by me.
The data.ini is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
----------------------------------------------------------
III.
INSTALLATION:
-Unzip the folders into your object folder
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
The additionally parts are NOT FREEWARE. Please check the readme of that files.
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
July 2019
71 downloads
0 comments
Submitted
-
P-15 / P-19 Flat Face pack V.1
By yakarov79
P-15 and P-19 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
Pack contains early P-15 Tropa on Zil-157 bed and late P-15 Flat Face P-15M2 Squat Eye and P-19 Dunay on Zil-131 chassis.
In this pack, you will find new objects. But no worries nothing needs to be overwritten.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
As some radar settings need to be adjusted for proper working with your installs. Radar family/network type needs to be adjusted and associated with your other SAM objects.
Also, placement on terrains might be strange sometimes because of construction of the lod.
Userlist ini is very generic and not really 100% accurate.
All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-3 radar network
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Basic skins green and tan.
All skins are in jpg format. Tga in 1024x1024. So you have to resize for your own preferred size.
Play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other radar series.
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to makefurthermodfications, contact me first.
Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
169 downloads
0 comments
Submitted
-
BTR-40
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
BTR-40 model
All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SovietBRDM
FullName=BRDM
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=TRUE
GroundObjectType=GK-BTR-40
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
yakarov79 and Crusader for Sending the model file to study big help.
Coupi for sending me a great link for information and photo for the model.
http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php
Stratos for sharing with me PSP Weathering Layer file
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Many thanks to you all.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
81 downloads
0 comments
Submitted
-
BTR-70 APC
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
BTR-70 model with 5 skins. and 4 models from high to low poly.
All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=BTR-70
FullName=BTR-70 APC
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-BTR-70
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-BTR-70-Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
Strahi for testing and making the data file big help many thanks, bro.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
92 downloads
-
SF2 Harbor Crane
By krfrge
HarborCrane
-----------------------------------------------------------------------------------------------------
This is freeware from "www.Archive3D.net"
Category: "Port handling cranes" - Collection
Size: 1.82MB
Downloads: 2202
Added by: Filip
Resource: Free 3d models
Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
Tags: Crane, harbor crane, lifting crane, port crane
. This 3D model is provided "as is", entirely at your own risk.
2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
-----------------------------------------------------------------------------------------------------
This is a modification (painting) of this harbor crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=HarborCrane
FullName=Crane
ModelName=HarborCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
69 downloads
-
Download Statistics
13,551
Files11,263
Comments26,127
Reviews