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Ground Object Mods

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107 files

  1. EE-9 Cascavel.7z

    Brazilian Army EE-9 Cascavel for SF2
    copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
    [TargetTypeXXX]
    Name=EE-9
    FullName=EE-9 Cascavel
    TargetType=MISC
    ActiveYear=0
    TargetValue=75
    UseGroundObject=TRUE
    GroundObjectType=EE-9
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    DestroyedModel=TANK_DESTROYED.LOD
    SecondaryChance=100
     
    Freeware conversion for freeware use..
    NOT to be uploaded outsied of CombatAce.com unless permission sought.

    55 downloads

       (1 review)

    0 comments

    Updated

  2. Sukhoi100Static.7z

    Static Aircraft   Converted from Freeware SSJ-100   by me Russouk2004.
    Sukhoi SJ-100 Superjet Airliner.static object.
    for adding to airports etc...
    NOT to be uploaded to any other site,other than at Combatace.com.
    Further skins when complete.
    For use in SF2......NOT for comercial use.

    40 downloads

       (1 review)

    4 comments

    Submitted

  3. BM-21 Grad on Ural Track

    Grad. And nothing to say any more
    Using:
    1. Unpack.
    2. Move to your MOD folder
    3. Use Mue's tool to place it on your map or use mission editor. Grads will engage closest targets which can reach.
    The transport variant is for apearing in Armed Recon Missiao and will not fire. Its only for bombing from highs)

    ~<~✿ ~<~✿ ~<~✿
    THANKS to:
    Mue for his Lod  wiever tool
    TW for the Game
    WhiteBoySamurai for the rocket
    ✰✰✰✰✰✰✰✰✰
    License/Rights:
    For free sharing and modifying
    ✰✰✰✰✰✰✰✰✰


     
     

    94 downloads

       (3 reviews)

    0 comments

    Submitted

  4. PR-14A Transloaders

    PR-14A transloaders for S-125 surface to air missile system for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
    In this pack, you will find two new ground objects for the SA-3 family.  PR-14A transloader based on ZIL-157 and ZIL-131 trucks. Both ground objects are set as transport.  
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
    Mostly this mod is for modders, terrain builders.
     
    Basic skins green and tan. 
    All skins are in 2048x2048 format. So you have to resize for your own preferred size.
    So play with it, and hope someone will make use of it. 
    credits:
    model, ini edits ,skins - me  - JH.
    templates available upon request.
    regards.
    Jarek Hereda
     
    You can check also my other ground objects that are a part of  S-125 system.
    Now you can build your own favorite and complete  SA-3 station. 
     
    This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
    The original readmes, if any, and all other pieces of the package MUST remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package and any part of it may NOT in any way, shape or form be used in any payware additions.
    See the original readme documentation, if any, for further allowances and restrictions
    Any persons wishing to make further modifications, contact me first.
    Any persons wishing to make further modifications MUST remember to put everyone's name in it.
    Bribes and donations are accepted;
    *************************************************************
    *************************************************************
    THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
    POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
    PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
    SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
    OR WITH ANY OTHER FILES OR MODS.

    88 downloads

       (1 review)

    0 comments

    Submitted

  5. S-125 Neva. 5P71 & 5P73 Launchers.

    5P71 and 5P73 launchers for S-125 surface to air missiles for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
    Required weapon to run this mod is provided. In this case 5W24 and 5W27 surface to air missiles. 
    In this pack, you will find new objects for SA-3 launchers.  But no worries nothing needs to be overwritten. 
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
    Mostly this mod is for modders, terrain builders.
    Sam launchers are set to network type S-125 and S-125M. So make sure your radars are compatible. Otherwise, the radar family/network type needs to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
    All ini files are beta....mostly to make the object working.
    I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
    So do not complain if something is not working- just edit your way. You have working lod and skins...
    Missiles perhaps need some more editing also. But
    Again this is a very basic mod and I am aware (so you should be also) that ini files should be edited further. 
     
    Basic skins green and tan. 
    All skins are in 2048x2048 format. So you have to resize for your own preferred size.
    So play with it, and hope someone will do better ini for this.
    credits:
    model, ini edits ,skins - me  - JH.
    templates available upon request.
    regards.
    Jarek Hereda
     
    You can check also my other ground objects that is a part of  S-125 system.
     
     
     
    This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
    The original readmes, if any, and all other pieces of the package MUST remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package and any part of it may NOT in any way, shape or form be used in any payware additions.
    See the original readme documentation, if any, for further allowances and restrictions
    Any persons wishing to make further modifications, contact me first.
    Any persons wishing to make further modifications MUST remember to put everyone's name in it.
    Bribes and donations are accepted;
    *************************************************************
    *************************************************************
    THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
    POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
    PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
    SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
    OR WITH ANY OTHER FILES OR MODS.

    95 downloads

       (0 reviews)

    1 comment

    Submitted

  6. BTR-40_RU.7z

    README Included...
     
    BTR-40-RU Turret version...From a freeware model,author unknown....
    Named so to avoid conflict with the BTR-40 by GKABS
    Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
    Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
    [TargetTypeXXX]
    Name=SovietBRDM
    FullName=BRDM
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=TRUE
    GroundObjectType=BTR-40_RU
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
    to reduce it to bump mapping only..
    Specular=0.200000
    Glossiness=0.600000
    Reflection=0.000000
    This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
    Feel free to mod this ...
    No templates or other skins as yet.
    Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
    Credit to GKABS for allowing use of his destroyed LOD ty
    have fun shooting this....
    Russouk

    45 downloads

       (2 reviews)

    4 comments

    Submitted

  7. Mistral missile manpads

         
        MISTRAL MANPADS  mod by GKABS
        Only for SF2
        1) Historical background
        MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
        It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
        MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
        Type        Manportable surface-to-air missile
                Place of origin    France
        Specifications
        Length        1.86 m
        Diameter    90 mm
        Crew        2
        Effective firing range    up to 6 km
        Warhead    High Explosive with high density tungsten balls
        Warhead weight    2.95 kg
        Laser proximity or impact triggered
        Engine    Solid Rocket Motor
        Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
        Guidance
        system
        Infrared homing
       2) Installation in your Strike Fighters 2 installation
        copy to object folder 
       3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
        [TargetTypeXXX] 
        Name=MANPAD_Mistral
        FullName=MANPAD_Mistral
        TargetType=SAM_LAUNCHER
        UseGroundObject=TRUE
        GroundObjectType=MANPAD_Mistral
        ActiveYear=1989
        TargetValue=100
        RepairRate=0.550
        StartDetectChance=80
        StartIdentifiedChance=20
        IncreaseDetectChanceKey=10
        MaxVisibleDist=5000.0
        DestroyedEffect=SmallRocketGroundExplosion
        DestroyedModel=
        SecondaryEffect=VehicleFireEffect
        SecondaryChance=0
        If you need any further help please read the Knowledge Base at:
     
       https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       4) Credits
        
        - Thirdwire   
        - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
        - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

        LICENSE:
        You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
        gkabs@gkabs.net
        Software used:
        3d Max 2009
        UVLayout v2 Pro
        Substance Painter
        Adobe Photoshop
        Fuse
        If you need any assistance please contact me at 
        gkabs@gkabs.net
     
     

        

    86 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Crotale SAM system

        
        CROTALE mod by GKABS

        1) Historical background

       The Development of the Crotale Surface-to-Air Missile system began in 1964.
       The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
       It was said that South Africa paid 85% (France: 15%) of the first step development 
       costs of this SAM System. The Crotale was named "Cactus" for South Africa.
       Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
       R440 missile were the two prime contractors.
       South Africa received the first systems in 1971.
       In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
       2 Firing Units.
       The Armée de l'Air bought this SAM system in order to protect their airfields.
       The Crotale in this first opérational version (Crotale 1000) was above all engaged 
       for the Egypt-Libya and Angola wars in the 1980s.
       Further developments were launched for several customers among the 15 ones which 
       ordered this system.

        2) Installation in your Strike Fighters 2 installation(s)

       There are 2 options :
        - The "Sand" version in order to put in any "Desert" type SF2 install,
        - The "Green" version for any "European" type SF2 install.

       So you'll find them into 2 separated packs ready to play :)
        If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

        3) Credits
        
        - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
        4) LICENSE:
        You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
         For use outside of this scope, you need to contact me for permission.
        gkabs@gkabs.net
        Software used:
        3d Max 2009
        UVLayout v2 Pro
        Substance Painter
        Adobe Photoshop

        If you need any assistance please contact me at 
        gkabs@gkabs.net    
    https://gkabs.net
     

    106 downloads

       (0 reviews)

    3 comments

    Updated

  9. P-14 Tall King Radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    P-14 Tall King Radar
    This file work and tested on SP2 only
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-P-14
    FullName=P-14 Tall King Radar
    TargetType=EW_RADAR
    ;TargetType=RADAR
    ActiveYear=1959
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-P-14
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Radar_Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    copy the GK-P-14 folder to the ground object
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
    Me for making the model
    and big thianks to AC members for there help.
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    78 downloads

       (1 review)

    1 comment

    Submitted

  10. SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack

    SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
    -------------------------------------------------------------------------------------------------------
    This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
    infrared guided surface-to-air missile system (MANPADS) developed as a response to 
    the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
    earlier Strela-2 and thus development proceeded rapidly. 
    The most significant change over the Strela-2 was the introduction of an all-new infra-red 
    homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
    which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
    which were easily fooled by flares and even the most primitive infrared jammers. The 
    new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
    bottle attached to the launcher.
    The effect of cooling was to expand the seeker's lead sulphide detector element's 
    sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
    uncooled PbS elements). In practice this made possible the tracking of cooler targets 
    over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
    circumstances. The seeker also had better tracking rate, enabling the missile to track 
    maneuvering of fast and approaching targets.
    A negative side effect from the aforementioned improvements was increased missile 
    weight, which caused a slight decrease in the kinematic performance compared with
    Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
    effectiveness was much improved.
    The new system was accepted into service in 1974. Strela-3 missiles have been exported 
    to over 30 countries. 
    ------------------------------------------------------------------------------------------
    Known issues:
    - System has limited all aspect capability mostly against slow, low-altitude targets.
     
    - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
      without causing significant damage. I guess this is another game engine characteristic.
    - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
      By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
      but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
    - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
      In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
      target even in 10 meters! 
    ----------------------------------------------------------------------------------------------
    As always open readme.txt first to see installation instructions and credits.
    Lot of research and hard work was made to make this SAM as realistic as possible.
    More than 2000 launches took place during testing!
    Enjoy as much as you can this mod and leave comments with your in-game experience
    in the support topic!
    -----------------------------------------------------------------------------------------------
    License:
    This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
    You are free to make further modifications for own use but if you plan to release a modified
    version of this package you must request permission first. In that case you must include original
    read me file. This mod may not in any way, shape or form be used in any payware additions.
     
     

    108 downloads

       (1 review)

    1 comment

    Submitted

  11. MIM-23 Hawk Missile System Unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is a complete new MIM-23 Hawk Missile System Unit.
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=HAWK_ICWAR_NATO
    FullName=HAWK Continuous Wave Radar
    TargetType=EW_RADAR
    ActiveYear=0
    TargetValue=250
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICWAR_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICWAR
    FullName=HAWK Continuous Wave Radar
    TargetType=EW_RADAR
    ActiveYear=0
    TargetValue=250
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICWAR
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICWAR_Israel
    FullName=HAWK Continuous Wave Radar
    TargetType=EW_RADAR
    ActiveYear=0
    TargetValue=250
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICWAR_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_HIPIR_NATO
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_HIPIR_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_HIPIR
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_HIPIR
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_HIPIR_Israel
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_HIPIR_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_PAR_NATO
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_PAR_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_PAR
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_PAR
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_PAR_Israel
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_PAR_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICC_NATO
    FullName=HAWK Battery Command Post
    TargetType=MISC
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICC_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICC
    FullName=HAWK Battery Command Post
    TargetType=MISC
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICC
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICC_Israel
    FullName=HAWK Battery Command Post
    TargetType=MISC
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICC_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_KL
    FullName=HAWK MIM-23K Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_KL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_BL
    FullName=HAWK MIM-23B Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_BL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_CL
    FullName=HAWK MIM-23C Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_CL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_EL
    FullName=HAWK MIM-23E Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_EL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_AL
    FullName=HAWK MIM-23A Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_AL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_AL_Israel
    FullName=HAWK MIM-23A Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_AL_Israel
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    credit goes to the following:
    1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 
    2-strahi for his testing and feedback as well as sharing his knowledge with me. 
    3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 
    4-tiopilotos for sharing his feedback and knowledge.
    5-GKABS for creating the rest of the models and texture
    This is really a group work and without you all and help this would not come this far, Thank you all.
    Please if I forgot anyone please let me know.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    140 downloads

       (0 reviews)

    3 comments

    Submitted

  12. T-67 main battle tank

    T-67 main battle tank (standard tank) (What if)
    *************************************************************
    This mod is made for SF2.
    ----------------------------------------------------------
    I. History
    What if the soviets would have introduced the Object 167 into service?
    Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62.
    Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour.
    There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger)
    The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun.
     
    -----------------------------------------------------------------------
    II.
    CREDITS:
    The LOD file is made:
    ~~~~~~~~~~
    by TK
    The skin based on:
    ~~~~~~~~~~~~~
    TK's stock skin, modified by me.
    Implementation of tactical numbers and insignias on the turret are mady by me.

    The data.ini is made :
    ~~~~~~~~~~~~~~~~
    by TK
    and modded
    by me
     
    ----------------------------------------------------------
    III.
    INSTALLATION:
    -Unzip the folders into your object folder

    ----------------------------------------------------------
    IV.
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
    V.
    The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
    The additionally parts are NOT FREEWARE. Please check the readme of that files.
    ------------------------------------------------------
     

    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    July 2019
     

    63 downloads

       (0 reviews)

    0 comments

    Submitted

  13. P-15 / P-19 Flat Face pack V.1

    P-15 and P-19 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
    Pack contains early P-15 Tropa on Zil-157 bed and late P-15 Flat Face P-15M2 Squat Eye and P-19 Dunay on Zil-131 chassis.
    In this pack, you will find new objects. But no worries nothing needs to be overwritten. 
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
    Mostly this mod is for modders, terrain builders.
    As some radar settings need to be adjusted for proper working with your installs. Radar family/network type needs to be adjusted and associated with your other SAM objects.
    Also, placement on terrains might be strange sometimes because of construction of the lod.  
    Userlist ini is very generic and not really 100% accurate.
    All ini files are beta....mostly to make the object working -  rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-3 radar network
    I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
    So do not complain if something is not working- just edit your way. You have working lod and skins...
    Basic skins green and tan. 
    All skins are in jpg format. Tga in 1024x1024. So you have to resize for your own preferred size.
    Play with it, and hope someone will do better ini for this.
    credits:
    model, ini edits ,skins - me  - JH.
    templates available upon request.
    regards.
    Jarek Hereda
     
    You can check also my other radar series.
     
    This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
    The original readmes, if any, and all other pieces of the package MUST remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package and any part of it may NOT in any way, shape or form be used in any payware additions.
    See the original readme documentation, if any, for further allowances and restrictions
    Any persons wishing to makefurthermodfications, contact me first.
    Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
    Bribes and donations are accepted;
    *************************************************************
    *************************************************************
    THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
    POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
    PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
    SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
    OR WITH ANY OTHER FILES OR MODS.

    154 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Giraffe 2D radar and 3d radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Giraffe 2D radar and 3d radar this was requested by strahi.
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=GK-Giraffe-R2D
    FullName=Giraffe 2D radar
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GK-Giraffe-R2D
    ActiveYear=1985
    TargetValue=250
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=GK-Giraffe-R3D
    FullName=Giraffe 3D radar
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GK-Giraffe-R3D
    ActiveYear=1985
    TargetValue=250
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model (everything except the truck chase) and skins
    strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
    The truck model is a free form https://free3d.com/ by ysup12 
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  15. BTR-40

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    BTR-40 model
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=SovietBRDM
    FullName=BRDM
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-40
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    yakarov79 and Crusader for Sending the model file to study big help.
    Coupi for sending me a great link for information and photo for the model.
    http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php
    Stratos for sharing with me PSP Weathering Layer file
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Many thanks to you all.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    75 downloads

       (0 reviews)

    0 comments

    Submitted

  16. BTR-70 APC

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    BTR-70 model with 5 skins. and 4 models from high to low poly.
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=BTR-70
    FullName=BTR-70 APC
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-70
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-BTR-70-Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Strahi for testing and making the data file big help many thanks, bro.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    87 downloads

       (0 reviews)

    1 comment

    Submitted

  17. SF2 Harbor Crane

    HarborCrane                
    -----------------------------------------------------------------------------------------------------
    This is freeware from "www.Archive3D.net"
    Category: "Port handling cranes" - Collection
    Size: 1.82MB
    Downloads: 2202
    Added by: Filip
    Resource: Free 3d models
    Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
    Tags: Crane, harbor crane, lifting crane, port crane
    . This 3D model is provided "as is", entirely at your own risk.
    2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.
    -----------------------------------------------------------------------------------------------------
    This is a modification (painting) of this harbor crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=HarborCrane
    FullName=Crane
    ModelName=HarborCrane.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect

    Kindest regards - Krfrge
    September 2018.

    65 downloads

       (0 reviews)

    0 comments

    Updated

  18. Zastava-M55 Single AAA

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Zastava-M55 model
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=Zastava-M55-S
    FullName=Zastava-M55-S AAA
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-Zastava-M55-S
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    DestroyedModel=Truck_destroyed.LOD
    SecondaryChance=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Strahi for testing and making the data file big help many thanks.
    Soldier model free form net and skin by me.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    79 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Zastava-M55 AAA

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Zastava-M55 model
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=Zastava-M55
    FullName=Zastava-M55 AAA
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-Zastava-M55
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    DestroyedModel=Truck_destroyed.LOD
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    strahi for testing and making the data file big help many thanks.
    Soldier model free form net and skin by me.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     
     

    98 downloads

       (0 reviews)

    0 comments

    Updated

  20. BTR-60PB & BTR-60PB-Turret-less

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    2 models  BTR-60PB & BTR-60PB-Turret-less. They come with 4 skins Green, Tan, Tan1, and Egypt.
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=BTR-60PB
    FullName=GK-BTR-60PB
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-60PB
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Tank_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=BTR-60PB-Turret-less
    FullName=GK-BTR-60PB-Turret-less
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-60PB-Turret-less
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Tank_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Soldier SF model.
    Soldier free net model with some alteration by me.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    83 downloads

       (0 reviews)

    2 comments

    Submitted

  21. VBTP-MR-Guarani

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    VBTP-MR-Guarani model
    GK-VBTP-MR-Guarani.001.LOD
    GK-VBTP-MR-Guarani.002.LOD
    GK-VBTP-MR-Guarani.003.LOD
    GK-VBTP-MR-Guarani.Destroyed.LOD
    6 Skin for the model
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=VBTP-MR-Guarani
    FullName=GK-VBTP-MR-Guarani
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-VBTP-MR-Guarani
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-VBTP-MR-Guarani.Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    f you need to change the skin please just rename the one you want to use  to VBTP-MR Guarani-2.jpg
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    the soldier model is free from the net with the skin.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  22. SF2 Short Take off and Landing Airfield v0.1

    SF2 Short Take off and Landing Airfield v0.1

    This is my attempt to create a small 830m STOL Airfield for SF2. It was built using Blender. I have tested O-1's and OV-10's and the runway is long enough for them to get airborne. The drones MQ-1, MQ-1C and MQ-9 work well from this field as well.
    Installation:
    Take items from "Drop into terrain folder" and place them into your terrain folder.
    Add the following entry into your terrain TYPES.ini
    [TargetTypexxx]   <---- Change to the next number at the
    Name=RunwaySTOL        bottom of you types listing
    FullName=Runway
    ModelName=RunwaySTOL.LOD
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=1000
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=10000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    Add the following entry into your terrain TARGETS.ini
    [TargetAreaxxx]
    Name=San Roque Airstrip
    Position=x.00,x.00
    Alignment=FRIENDLY
    Location=2
    AirfieldDataFile=RunwaySTOL_DATA.ini
    ActiveYear=0
    Radius=4313.708984
    Target[001].Type=RunwaySTOL
    Target[001].Offset=-195.00,-1.00
    Target[001].Heading=0
    Target[002].Type=CIVIL_TOWER
    Target[002].Offset=-245.00,180.00
    Target[002].Heading=0
    Target[003].Type=STR_HAN6
    Target[003].Offset=-344.00,221.00
    Target[003].Heading=-90
    Target[004].Type=FLOODLIGHT12M
    Target[004].Offset=-363.00,149.00
    Target[004].Heading=-135
    Target[005].Type=FLOODLIGHT12M
    Target[005].Offset=-276.00,148.00
    Target[005].Heading=135
    Target[006].Type=BLASTSHIELD
    Target[006].Offset=-289.00,156.00
    Target[006].Heading=0
    Target[007].Type=TRACTOR
    Target[007].Offset=-301.00,151.00
    Target[007].Heading=0
    Target[008].Type=FLOODLIGHT12M
    Target[008].Offset=-363.00,294.00
    Target[008].Heading=-45
    Target[009].Type=FLOODLIGHT12M
    Target[009].Offset=-276.00,295.00
    Target[009].Heading=40
    Target[010].Type=PIT1
    Target[010].Offset=-298.00,283.00
    Target[010].Heading=180
    Target[011].Type=CRATE
    Target[011].Offset=-330.00,293.00
    Target[011].Heading=0
    Target[012].Type=SUPPLIES
    Target[012].Offset=-333.00,293.00
    Target[012].Heading=0
    Target[013].Type=PALLET
    Target[013].Offset=-334.00,288.00
    Target[013].Heading=0
    Target[014].Type=PALLET03
    Target[014].Offset=-348.00,287.00
    Target[014].Heading=35
    Target[015].Type=FORKLIFT
    Target[015].Offset=-346.00,281.00
    Target[015].Heading=-120
    Target[016].Type=UNIMOG
    Target[016].Offset=-340.00,280.00
    Target[016].Heading=120
    Target[017].Type=MAINT SHED
    Target[017].Offset=-349.00,194.00
    Target[017].Heading=-180
    Target[018].Type=PIT1
    Target[018].Offset=-350.00,162.00
    Target[018].Heading=90
    Target[019].Type=MAINT CART
    Target[019].Offset=-342.00,195.00
    Target[019].Heading=-55
    Target[020].Type=MSTAND1
    Target[020].Offset=-338.00,232.00
    Target[020].Heading=0
    Target[021].Type=AIRSTARTUNITC
    Target[021].Offset=-329.00,213.00
    Target[021].Heading=-90
    Target[022].Type=COMMTRAILER1
    Target[022].Offset=-313.00,152.00
    Target[022].Heading=85
    --NOT FOR USE IN ANY PAYWARE--
    Please credit me if you modify.
    Any issues, contact me here at Combat Ace.
    Krfrge
    23 March 2019
     

    57 downloads

       (0 reviews)

    0 comments

    Updated

  23. PT-76

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    there are 2 models for the GK-PT-76 
     
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-PT-76
    FullName=GK-PT-76
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-PT-76
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-PT-76-Folded
    FullName=GK-PT-76-Folded
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-PT-76
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need to change the skin please just rename the one you want to use  to GK-PT-76-6.jpg
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    104 downloads

       (0 reviews)

    0 comments

    Updated

  24. 3 MT-LB models and 122-mm howitzer D-30H

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H
     
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-MT-LB
    FullName=GK-MT-LB
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-MT-LB-D30H
    FullName=GK-MT-LB-D30H
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB-D30H
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-MT-LB-WT
    FullName=GK-MT-LB-WT
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB-WT
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-D-30H
    FullName=GK-D-30H Artillery
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-D-30H
    RepairRate=0.555
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=tank_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and susierucy for the skins
    and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    105 downloads

       (0 reviews)

    2 comments

    Updated

  25. ASTROS

    This is a model of the MLRS system of the Brazilian army. Anyone who has a desire can freely further develop it.

    60 downloads

       (0 reviews)

    0 comments

    Updated

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